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Built in ssh-add doesn't read ~/.ssh/config
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent "~/.1password/agent.sock" But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
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2w
ATS doesn't download AirPlay Diagnostic profile
I need to install the AirPlay profile on an iphone to watch decrypted traffic in ATS for development work on CarPlay. The documentation for ATS says to click "Utilities -> Download Profiles -> AirPlay Diagnostic Mode". When I do this, it brings up a file dialog, presumably to select a location to download. But nothing happens. The other profiles launch a web browser and download the .mobileconfig profile. How do I get the AirPlay profile? Am I misunderstanding how this is supposed to work? I found ATSAssetsInfoDefault.plist which references these files. And they all have https://developer.apple.com/services-account/download?path=/iOS/iOS_Logs/... except the AirPlay profile, which is type "slug" and just says ats-airplay-diagnostic-mode-profile. Is this a bug in the app?
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139
Dec ’25
symbolicate crashlog using .symbols files instead of dSYMs
Hi, Some crashes downloaded from TestFlight aren't symbolicated by Xcode and I don't know why, here's an example: Although all uploaded builds contain debug symbols (Symbols directory with .symbols files) and other crashlogs in the same version are symbolicated just fine (also visible on the above SS). I have access only to the .symbols files but not to the original dSYMs and I wonder how to perform symbolication manually. I tried pointing atos and symbolicatecrash utilities to respective .symbols file, but they are unable to work with it. I'm sure it's possible as TestFlight symbolicates crashlogs using only .symbols files somehow. Could you give a hint?
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4w
Why does my zsh prompt permanently change?
Hey, I am using the terminal a lot. Since I updated to Sonoma (so, really a long time ago). My prompt or more precise the hostname always changes between three states. Sometimes it is username@Macbook-Pro-of-XXX, sometimes username@MacbookPro and sometimes it's username@xxxxxxxx-yyyy-zzzz-aaaa-bbbbbbbbbbbb. The latter is probably my UUID. Does anyone have a clue why this randomly changes?
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124
Mar ’25
Credit Card Autofill Not Working in React Native TextInput
Hello, I'm currently investigating an issue related to iOS credit card autofill (Payments & Card Details) in our mobile application. Our app is built using React Native, and we are implementing card input fields using TextInput with the required autofill configuration: autoComplete="cc-number" textContentType="creditCardNumber" Despite correctly configuring these properties, credit card autofill is not being triggered on iOS devices. I would appreciate clarification on: Is credit card autofill officially supported for React Native TextInput fields using autoComplete="cc-number" and textContentType="creditCardNumber"? Are there any additional requirements (entitlements, associated domains, specific configurations, etc.) needed for payment autofill to work? Is autofill expected to work inside WKWebView contexts? Are there any known limitations or restrictions for third-party frameworks such as React Native? I would appreciate any guidance or documentation you can share regarding the expected behavior and official support for this scenario
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13h
Contact Us Page stuck with "Error:"
Navigating to the Contact Us website (https://developer.apple.com/contact/) results in an "Error:" showing at the top of the page. I cannot select options for starting a new issue or accessing recent ones - and sometimes nothing shows up on the page at all (attached screenshot). I've been trying to get in to request an expedited review since Thursday afternoon. I checked the System Status page and there are no reported issues. I am using Microsoft Edge and also logged in via Safari - still wasn't able to access the Contact Us issues.
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15h
Extremely slow download speed for iOS 26.2 Simulator Runtime in Xcode
I am located in Taiwan and recently updated my Mac to the latest OS and installed the newest Xcode. However, I’m experiencing extremely slow download speeds when trying to add the iOS 26.2 Simulator Runtime (approx. 8GB) via Xcode > Settings > Platforms. It is currently downloading at a rate of only 500MB per hour, which is impractical. I have checked the official downloads page but couldn't find a standalone DMG link for this specific version. My questions are: Is there a direct download link (DMG) available on the Apple Developer portal for the iOS 26.2 Simulator? If no direct link exists, are there any recommended methods to accelerate the download? (e.g., using terminal commands or changing DNS settings). Any help or direct URLs would be greatly appreciated. Thank you!
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256
Jan ’26
What is the unit used for the availableKilobytes property of the target object?
In the online documentation for InstallerJS, it is stated that the unit for the availableKilobytes property of the target field is kilobytes. Isn't it actually bytes because of a bug in the very first release of macOS that supported InstallerJS? [Q] Has there been a fix in the recent years regarding this property that would explain why the documentation says it's kilobytes? Even though at the time of this writing, the unit is still bytes when you call my.target.availableKilobytes I'm using this call to dump the value of this property in install.log: system.log(my.target.availableKilobytes + ''); Ref. https://developer.apple.com/documentation/installer_js/target/1811975-availablekilobytes (FB20448952)
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Sep ’25
How to install cocoapods and pod
Hi, I am developing IOS(Android App) with React Native. I am very confused about cocoapods and pod and how to correctly install it on my new Macbook Pro M4. I am not using bash but I am using zsh. Note, actuallywhich pod return nothing During the preparation of my environment, it say CocoaPods is one of the dependency management system available for iOS. CocoaPods is a Ruby gem. You can install CocoaPods using the version of Ruby that ships with the latest version of macOS. the web site show two commands gem install cocoapods sudo gem install cocoapods I saw another command as well brew install cocoapods During different processes, I experienced several time the following error (Command 'pod install failed) Command pod install failed. └─ Cause: pod install --repo-update --ansi exited with non-zero code: 1 Then I am confused about cocoapods and pod. Are both he same? With my previous MacBook pro, I spend time to install cocoapod on my profile because Ruby was not the latest version on the system. But apparently, on my new Macbook Pro M4, the command ruby -v return (as well) ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin25] The current stable version is 4.0.0. I bought a new macbook pro M4 and I reinstalled node and all package for Rect Native 0.81 a expo 54 excepted cocoapods. Now, I need to configure the push notification and it's time to install cocoapods as it's require here But on my new macbook pro, I would like to make sure I do it correctly and I kindly ask your help and recommandation to install Ruby and cocoapods/pod Q1: Should I install cocoapods with brew install cocoapods or gem install cocoapods? Q2: what's is the difference or the common point with cocoapods and pod? Cocoapod web site said If using the default Ruby included with macOS, installation will require you to use sudo when installing gems As ruby -v print 'ruby 2.6.10p210', I suppose, I should not install cocoapod with sudo You can use a Ruby Version manager such as RVM or rbenv to manage multiple Ruby versions, or you can use Homebrew to install a newer Ruby with brew install ruby. As far I understand, I should not install cocoapods with the Ruby version of the system, then I suppose the command Q3: Will 'brew install cocopads' install the latest version on my profile? Will it upgrade the system version Q4: What will do the command brew install rbenv ruby-build rbenv install 3.2.2 (or better: rbenv install 4.0.0) in comparison with brew install ruby My guess I suppose that the following will help, but it would nice if you could correct me and clarify # All should be done in my profile brew install rbenv ruby-build echo 'eval "$(rbenv init - bash)"' >> ~/.zprofile source ~/.zprofile rbenv install 4.0.0 # rbenv global 4.0.0 # What is it? ruby -v gem install cocoapods Q5: But then, what about pod and the error message Command pod install failed. As you can see, I am a bit confused and I would appreciate your clarification I thanks you for your help and clarification and I wish you a happy new years
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Jan ’26
Unable to open dependencies file when using a icon from Icon Composer (Xcode 26)
How to replicate: Design a icon in icon composer Save it and put the .icon file in your project, then in your targets put the name of the .icon file in there. Either clean build folder or restart IDE One Error: unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/project-fqrfzzkwgrutdabmcqjeupvyetci/Build/Intermediates.noindex/project.build/Debug/project.build/assetcatalog_dependencies_thinned) And one warning: Icon export exited with status 255, signal 0 Is this a known issue or a easy fix? Or is it a issue on my end? Thanks
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Jan ’26
AR location errors on cellular + WiFi model iPad with device connected to Wi-Fi
I am developing an Augmented Reality (AR) navigation application for the iPad, utilizing the ARCL library to place Points of Interest (POIs) in the real world. The application's behavior varies significantly based on the device's networking configuration: Cellular Network (Expected Behavior): On an iPad with a cellular modem, when using the cellular network, all POIs are placed accurately with correct orientation. Wi-Fi Only (Expected Behavior): On a Wi-Fi-only model (no GPS chip), POI placement is inaccurate, confirming the need for an external GPS receiver for that hardware configuration. Cellular + Wi-Fi (Anomalous Behavior): The iPad is a cellular model (equipped with GNSS/GPS). The device is connected to a Wi-Fi network (enforced via an MDM profile, preventing the user from disabling Wi-Fi). When actively connected to this specific Wi-Fi network, the AR POIs consistently display with an incorrect orientation and placement, even though the device hardware has a dedicated GPS chip. The placement error strongly suggests that the device's determined location or heading is erroneous. It appears that the active Wi-Fi connection is somehow interfering with or overriding the high-accuracy GNSS/GPS data, leading to a flawed Core Location determination that negatively impacts the ARCL world tracking and anchor placement. Has anyone experienced a scenario where an active Wi-Fi connection on a cellular iPad model causes Core Location to prioritize less accurate location data (potentially Wi-Fi-based location services) over the device's built-in GNSS/GPS, resulting in severe orientation errors? We observed that on Apple map(native application) as well it is showing wrong location and orientation when it is connected to WiFi
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256
Dec ’25
Questions about macOS App Store update package generation and optimization
Hello, According to documentation, the App Store does not re-download the entire app when updating, but instead generates an update package containing only the changed content compared to the previous version. I’d like to clarify the following points: 1. Granularity of file changes If only part of a large file changes, does the update package include the entire file, or does it patch only the modified portions within that file? 2. Guideline on separating files The documentation recommends separating files that are likely to change from those that are not. How should this be interpreted in practice? 3. Verifying the diff result Is there a way for developers to check the actual diff result of the update package generated by the App Store without submitting the app? Is there a diff command tool or comparison method closer to the actual App Store update process? 4. Estimating update size during development For apps with large-scale resources, minimizing update size is critical. Are there any tools or best practices to estimate the size of the update package before submitting to the App Store? Any clarification or reference materials would be greatly appreciated. Thank you.
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160
Jan ’26
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy & Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
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164
May ’25
Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
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3w
Assistance Needed with Enabling Speech Recognition Entitlement for iOS App
Subject: Assistance Needed with Enabling Speech Recognition Entitlement for iOS App Hi everyone, I’m seeking guidance regarding the Speech Recognition entitlement for my iOS app using Capacitor. Our App and we submitted a request to Apple Developer Support four days ago, but have not yet received a response. 🧩 Summary of the issue: Our app uses the Capacitor speech recognition plugin (@capacitor-community/speech-recognition) to listen for native voice input on iOS. We have added both of the required keys in Info.plist: NSSpeechRecognitionUsageDescription NSMicrophoneUsageDescription We previously had a duplicate microphone key, which caused the system to silently skip the permission request. After removing the duplicate, we did briefly see the microphone permission prompt appear. However, in our most recent builds, the app launches without any prompts, even on a fresh install. The plugin reports: available = true permissionStatus = granted Despite this, no speech input is ever received, and the listener returns nothing. We believe the app is functioning correctly at a code level (plugin loads, no errors, correct Info.plist), but suspect the missing Speech Recognition entitlement is blocking actual access to the speech system. 🔎 What we need help with: How can we confirm whether the Speech Recognition entitlement is enabled for our App ID? If it’s not enabled, is there a way to escalate or re-submit the request? Our app is currently stuck until this entitlement is granted. Thank you for your time and any guidance you can offer!
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Jun ’25
Package created with pkgbuild installs zero-byte file
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me. Here are the commands I am using with company specific items replaced: pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist plutil -replace BundleIsRelocatable -bool NO standalone.plist pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg Any ideas on what could be causing the issue? I have verified the following: The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate. The resultant pkg file is both signed and notarized using the Developer ID Installer certificate. Verified the pkg contents using "pkgutil --expand" to dump the contents. Verified the pkg's Payload contents by extracting the data using "cat Payload | gunzip | cpio -1". This results in an application file that is a binary match for file added in the "pkgbuild --root" argument. My application is the only file within the directory passed to the "pkgbuild --root" argument. There are no warnings in the System Settings / Privacy & Security Panel when running the package installer. I have a valid Mac Developer account. I am building the application and the pkg file on the same computer. Thank you for any insight.
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256
Dec ’25