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A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Developer Program enrollment still pending after payment
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, November 4th, 2025. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been several days, and I haven’t received any confirmation email or any request for additional information. I already contacted Apple Support by email, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. Thanks in advance for your help and feedback! — Martin
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Developer Program enrollment still pending after payment
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, February 15th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been several days, and I haven’t received any confirmation email or any request for additional information. I already contacted Apple Support by email/phone without any response, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. My Enrollment ID D72NJHL7JM Thank you, Rakan
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XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
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How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
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Xcode Cloud does not find my tag
I have a repo with hundreds of tags (we make a tag for every build and for every version, and it has a browser extension project pulled in as a subtree where all those commits can and do have version tags of their own). I am trying to create a simple tag-triggered workflow to release my app to the external users and the app store, so I want to trigger it every time I update and push an e.g. latest tag. I created a workflow and setup the tag trigger accordingly, but, in the workflow config, it says it can't find the tag. I saved the workflow anyway, however, when I try to manually trigger the workflow and browse the Tags tab, I only see a subset of the repo's tags. I suspect Xcode Cloud might be limiting the number of tags it pulls and consequently shows when searching tags. I think this is a bug/shortcoming of Xcode Cloud. Is there any way to work around this?
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SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
Hi there, I recently updated to the latest version of macOS Tahoe 26.3. Since then, Xcode is not able to resolve my Swift Package dependencies anymore. We use SSH for all our Github hosted packages. When package resolution is running, we randomly have Failed to verify SSH fingerprint on some remote package. Nothing has changed and it worked perfectly with Tahoe 26.2. The SSH have been reconfigured and known hosts have been verified. Is something changed between those 2 versions or is it a bug ?
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MPAN Help
I have some questions related to MPAN. What is the format of an MPAN? Is it the same as DPAN? Is it PAN preserving format? Is a Cryptogram required and if yes, what kind of cryptogram? Is it the same format as DPAN? Thanks in Advance!
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Using Metal compute for scientific simulation (lattice QCD gauge theory)
I've been using Metal compute shaders for lattice quantum chromodynamics simulations and wanted to share the experience in case others are doing scientific computing on Metal. The workload involves SU(2) matrix operations on 4D lattice grids — lots of 2x2 and 3x3 complex matrix multiplies, reductions over lattice sites, and nearest-neighbor stencil operations. The implementation bridges a C++ scientific framework (Grid) to Metal via Objective-C++ .mm files, with MSL kernels compiled into .metallib archives during the build. Things that work well: Shared memory on M-series eliminates the CPU↔GPU copy overhead that dominates in CUDA workflows The .metallib compilation integrates cleanly with autotools builds using xcrun Float4 packing for SU(2) matrices maps naturally to MSL vector types Things I'm still figuring out: Optimal threadgroup sizes for stencil operations on 4D grids Whether to use MTLHeap for gauge field storage or stick with individual buffers Best practices for double precision — some measurements need float64 but Metal's double support varies by hardware The application is measuring chromofield flux distributions between static quarks, ultimately targeting multi-quark systems. Production runs are on MacBook Pro M-series and Mac Studio. Code: https://github.com/ThinkOffApp/multiquark-lattice-qcd
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Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
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Developer Program Enrollment Still Pending After 5 Days (Mobile Payment)
Hello everyone, I enrolled in the Apple Developer Program on February 19th through the Apple Developer App. I completed my payment using mobile carrier billing and successfully uploaded my ID documents for identity verification. However, my account status is still showing as "Pending". I opened a support ticket regarding this issue on February 21st, but I haven't received any response yet. Since it has been 5 days and I am eager to proceed with my work, I wanted to ask if this delay is normal for carrier billing enrollments? Is there any additional step I need to take, or a way to expedite this manual review process? Any advice or help from the community or Apple staff would be greatly appreciated. Thanks!
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Apple Developer Program enrollment: Unknown error
Hi everyone, ​I am trying to enroll in the Apple Developer Program, but I keep getting the following error message on the enrollment page: ​"We are unable to process your request. An unknown error occurred." ​I have reached out to Apple Developer Support multiple times, but I haven't received a response yet. This issue is delaying my project, and I would appreciate any guidance or advice from anyone who has managed to resolve this specific "unknown error." ​Is there a specific department I should contact, or a known workaround for this? ​Thanks in advance!
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Registration error
After the payment, I received this email:"Thank you for joining the Apple Developer Program. You can now take advantage of membership benefits to create and distribute innovative apps. Learn how to get started. To manage your account, sign in to Member Center."If I sign in to Member Center, I am sent to https://developer.apple.com/register/error/"You've already agreed to the Apple Developer Agreement. Continue to Member Center or sign out"."Continue to Member Center" gives the same pages, I can only sign out.What's the matter?
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Apple enrollment error: Your enrollment could not be completed.
Hello When I tried to enroll for Apple developer program, I got message like Your enrollment could not be completed. "Your enrollment in the Apple Developer Program could not be completed at this time." And i am not able to proceed payment page anymore . Apple consultant also don’t know main problem that bother me. Is anybody solve this problem??? Is waiting most proper answer?? Thanks
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Enrollment stuck but Payment confirmed
Hello, I have already paid the yearly fee via the Apple Developer app, but my account still says "Enroll Now" and requiring me to pay again. Order ID: MQQ6VYNN1Y Can you please manually sync my payment and activate my membership? Plus extend my deadline at the exact date that Apple team replied AND sync my payment record and reactivate my account. As it is illegal that I paid and I receive no service as promised by Apple.
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Apple Developer Fee charged but not cleared.
On february 9, I tried to enroll to the developer program, I got charged and received and order number, the next day when I tried to see the status of the enrollment, the order number provided on the email confirming the order was not working, I've tried to get support through email, nothing happens; I've called about 20 times to Apple Support, nothing happens, they said they doesn't have direct communication to the Apple Developer department, I have two weeks plus trying to have an answer on email, and nothing happens, but you know what happened? They completed the charge on my CC.
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Payment Completed but Developer Account Not Activated – No Response for 6 Days
Hello, I’m writing this here because I’m honestly stuck and unable to reach anyone through official support channels. Order Number: W1466057949 Order Date: 18/02/2026 Case ID: 102824542025 My payment was successfully approved and processed by my bank. The amount has been fully charged. However, my Apple Developer account has still not been activated. I opened a support ticket immediately after noticing the issue. It has now been 6 days, and I have received absolutely no response. There is no active support in Turkey for this issue. When I try calling the Ireland support number, I can only reach an automated system — there is no way to speak to a real person. I currently have no direct contact channel to resolve this. This situation is blocking my development work and causing serious delays. I have completed my payment in good faith, yet I cannot access the service I paid for, and I cannot reach anyone for assistance. If anyone has experienced a similar issue or knows how to escalate this properly, I would greatly appreciate guidance. Thank you.
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Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Apple Developer Program Membership Fee Deducted but Not Reflected in Account
Hello, I’m facing an issue while trying to purchase the Apple Developer Program membership and would appreciate some guidance from the community. I attempted to make the payment using UPI. Initially, it failed multiple times with an “incorrect PIN” message, even though I was entering the correct PIN. Later, I used the wallet option and completed the payment successfully via Google Pay. The amount of ₹8,700 was deducted from my bank account. However, after the successful transaction: There is no confirmation in my Apple Developer account. It still shows that the membership fee is pending. When I try to pay again,I see the message: “Your Purchase Could Not Be Completed. For assistance, contact iTunes Support.” Also, I did not see any option to pay using a credit or debit card. The only available options were UPI and Net Banking. I would like to know: Has anyone faced a similar issue before? How long does it usually take for such payments to reflect? What was the solution in your case? How did you get confirmation or resolve this with Apple? I have already contacted Apple Developer Support and am waiting for their response. Any suggestions or shared experiences would be very helpful. Thank you.
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