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WidgetKit: WidgetCenter.reloadAllTimelines() / reloadTimelines(ofKind:) requests are silently ignored/deferred, causing widget to remain unupdated UI Frameworks SwiftUI
Problem After launching the host app by tapping the widget (widgetURL), calls to: WidgetCenter.shared.reloadAllTimelines() WidgetCenter.shared.reloadTimelines(ofKind: ...) are ignored/deferred for an initial period right after the app opens. During this window, the widget does not reload its timeline and remains unupdated, no matter how many times I call the reload methods. After some time passes (typically ~30 seconds, sometimes shorter/longer), reload calls start working again. There is also no developer-visible signal (no callback/error/acknowledgement) that the reload was ignored, so the app can’t detect the failure and can’t reliably recover the flow. Question: Is this expected behavior (throttling/cooldown) after opening the app from a widget ? If so, is there any recommended workaround to update the widget reliably and quickly (or at least detect that the reload was not accepted)? Any guidance would help.
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Developer Program Payment Taken but Account Still Pending – No Support Response
I have been trying to enroll in the Apple Developer Program for the past two weeks, but I keep encountering different errors. Most of the time, I receive a 404 error page saying, “Something went wrong. Try again.” Three days ago, $100 was deducted from my bank account by Apple, but my developer account status still shows “Pending.” Apple states that “Your purchase may take up to 48 hours to process,” but it has now been more than 48 hours and there has been no update. I have already: Sent an email to devpayment @apple.com with screenshots and full details (no response). Opened a case through Apple Developer Program Support and only received an automated reply saying, “Thank you for contacting us.” At this point, it feels like there is no real support available to resolve this issue. Has anyone experienced something similar? How did you resolve it? Thank you.
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Apple Ads Account “No Longer Authorized” – Ads Still Running & Unable to Contact Support
Hello, I’m looking for assistance regarding my Apple Ads account. When I try to log in, I receive the following message: “This Apple Account is no longer authorized for Apple Ads. If you believe that this is an error, please contact us.” When I click “Contact us,” I am redirected back to the same message and cannot submit a support request. I have not received any email explaining this restriction. At the same time, my ads appear to still be running, as I am seeing new users coming into my app. Since I cannot access the account, I currently have no visibility or control over active campaigns and potential ongoing spend. I would appreciate guidance on how to resolve this or how to directly contact Apple Ads support, as I am unable to reach them through the platform. Thank you for your help.
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App Stuck in "Waiting for Review" since February 5th (13+ Days) – Unusual Delay?
Hey everyone, Is anyone else seeing massive delays right now? I submitted my app, Brew Routes, on February 5th and it has been stuck in "Waiting for Review" for over 13 days. No messages in the Resolution Center and no status changes. I’m hesitant to reject and resubmit because I don't want to lose my spot in the queue. Apple ID: 6758462674 Submitted: Feb 5, 2026 Status: Waiting for Review Platform: iOS / Capacitor Is it worth requesting an expedited review at this point, or are others seeing this same February backlog?
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ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING – External TestFlight unavailable, internal builds not downloadable
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. Has anyone experienced this issue or found a resolution? Any insight would be greatly appreciated. Thanks!
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Cannot apply new apps because of..? No idea
I get this message in my account: Developer Information Update In Process Note: Your developer information update is currently in process. Until it’s complete, the updated Program License Agreement may not go into effect. Why and what is going on is not clear, nothing has changed really. All accountdetails are applied and approved. Any idea what is going on and how to speed this "process" up?
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Could not install [APP]. The requested app is not available or doesn't exist.
I've created a new app on App Store Connect. Setup everything like all the forms, the build, users, internal testing group, and then sent the invitation emails for testing. Now users can see the app in the TestFlight but when they try to install it, they get the error below. Could not install [APP]. The requested app is not available or doesn't exist. I've sent an email to Apple support couple of days ago but still no response. Saw some comments on the internet that you need to send your app for review and once it's approved you can use TestFlight. So I sent the app for review with a long description about how I'm not able to use TestFlight but still on wait. Tried to create a public TestFlight link but I get this error: "Beta contract is missing for the app." but there's actually no contract anywhere. What do I do? This is completely unacceptable. Why is the TestFlight not working? Why are the error messages not helpful?
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ARKit Face Tracking works in total darkness?
I’ve seen, mainly in discussions with AIs, that ARFaceTrackingConfiguration uses the same technology as Face ID and therefore should work in complete darkness. However, I haven’t been able to achieve this. Does anyone know if this is actually true? I'm using an iPhone 16 to test, and the Face ID works well in darkness.
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App stuck in “Waiting for Review” since Feb 9 – anyone else?
Hi everyone, My app has been stuck in “Waiting for Review” since February 9, and it’s now been over 7 days. Usually my reviews start much faster, so this feels unusually long. I already contacted Apple Developer Support twice, but I haven’t received any response yet. There’s one thing I’m slightly worried about. When I submitted the app, the submission page was still processing (loading spinner was spinning), and I clicked the “Submit for Review” button during that time. The screen then transitioned to another page (see attached screenshot). At the time I didn’t think much of it, but now I’m wondering if that could have caused some kind of issue. Is anyone else currently experiencing unusually long “Waiting for Review” times? Did something similar happen in your case? Any insights would be really appreciated.
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"Show on all spaces" toggles OFF after programmatically setting wallpaper via AppleScript
I'm building an automated wallpaper updater that fetches images from an API and sets them as desktop wallpaper on macOS Tahoe. The automation uses AppleScript combined with database manipulation to ensure wallpaper applies to all spaces. Current implementation (via Apple Shortcuts): wallpaper_path="$1" osascript -e "tell application \"System Events\" to tell every desktop to set picture to POSIX file \"$wallpaper_path\"" sqlite3 ~/Library/Application\ Support/Dock/desktoppicture.db "UPDATE data SET space=NULL WHERE space IS NOT NULL;" 2>/dev/null killall -HUP Dock Issue First run: Works perfectly - sets wallpaper on all spaces/desktops, "Show on all spaces" is ON After first run: "Show on all spaces" automatically toggles OFF in System Settings Second run onwards: New wallpaper only updates on the active space, inactive spaces show old wallpaper Expected: "Show on all spaces" should remain ON after programmatic wallpaper changes Actual: System Settings automatically disables it, breaking subsequent updates Tested workarounds (all failed): UPDATE data SET space=NULL to clear per-space entries Using every desktop instead of current desktop in AppleScript killall Dock vs killall -HUP Dock vs killall -USR1 Dock Clearing space_id entries from pictures table Running DELETE FROM pictures WHERE space_id IS NOT NULL before setting The database manipulation doesn't prevent macOS from automatically creating per-space entries and disabling the "Show on all spaces" toggle. Question: Is there a way to programmatically set wallpaper while preserving the "Show on all spaces" setting on macOS Tahoe? Environment: macOS: Tahoe (latest) Architecture: Apple Silicon Use case: Daily automated wallpaper updates via Shortcuts
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