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Parental controls illusion? Safari history can be selectively erased despite active Screen Time
I am reporting what appears to be a serious integrity flaw in Safari under iPadOS 26.3 (and lower) that materially undermines the reliability of Screen Time parental controls. This is not merely a UX inconsistency but a functional contradiction within a system explicitly marketed and positioned as secure parental control infrastructure. Device / Environment Device: iPad Air M3 13" (2025) OS: iPadOS 26.3 Safari (system version) Screen Time enabled with active restrictions Child account (10 years old) Background We deliberately chose an Apple device for school use based on the expectation that Apple’s system-level parental control mechanisms — especially Screen Time — are robust, tamper-resistant, and technically consistent. Screen Time is configured with: App limits Downtime Parental controls enabled with limited web content restrictions (school requirements prevent strict blocking) Safari enabled (mandatory for educational use) further parental control restrictions Because aggressive website blocking would interfere with legitimate school activities, monitoring Safari browsing history is a central supervisory mechanism. When Screen Time is active: Clearing the entire browsing history via Safari is correctly blocked. Clearing history via system settings is correctly blocked. The system explicitly communicates that deletion is not permitted due to Screen Time restrictions. This behavior establishes a clear user expectation: Browsing history is protected against manipulation. The Issue Despite the above safeguards, individual browsing history entries can be deleted easily and silently through the address bar suggestion interface. This creates a structural contradiction: Full deletion is blocked. Selective deletion — which is arguably more problematic — remains possible. Steps to Reproduce Enable Screen Time with restrictions that prevent deletion of browsing history (for example on a student device with a child account). Open Safari and visit any website. Confirm it appears in Safari history. Tap the Safari address bar. Type part of the URL or page title. Safari suggests the previously visited page below the address bar. Swipe left on that suggestion. A red “Delete from History” button appears. Tap it. Actual Result The entry disappears immediately: No Screen Time PIN required No authentication request No warning No restriction triggered No parental notification No audit trace visible Deletion occurs silently and irreversibly. Expected Result When Screen Time is configured to prevent browsing history deletion: Individual entries must not be deletable Deletion must require Screen Time authentication Anything else defeats the protective purpose of the restriction. Real-World Impact In practical use, this allows minors to selectively sanitize browsing history while preserving a seemingly intact record. In our case, this method is widely known among classmates and routinely used to conceal visits to gaming or social media platforms during school hours. The technical barrier to exploitation is negligible. This results in: A false sense of security for parents A discrepancy between advertised functionality and actual system behavior A material weakening of parental control integrity When a system explicitly blocks full history deletion but permits silent selective deletion, the protection mechanism becomes functionally inconsistent and unreliable. Given that Screen Time is publicly positioned as a dependable parental control framework, this issue raises concerns not only about implementation quality but also about user trust and reasonable reliance on advertised safeguards. Request Please classify this as a parental control integrity and trust issue. Specifically: Disable individual history deletion while Screen Time restrictions are active OR Require Screen Time passcode authentication for deleting single entries Screen Time is presented as a secure supervisory environment for minors. In its current implementation under iPadOS 26.3 and before, that expectation is technically not met. This issue warrants prioritization.
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EAS Build failure - Family Controls entitlement missing despite Apple Approval
Context: I am building an iOS productivity app using EAS Build. The project has 4 targets: the main app and 3 extensions (ShieldAction, ShieldConfiguration, ActivityMonitorExtension). The Issue: I have officially received approval from Apple for the Family Controls (Distribution) entitlement for my main Bundle ID. However, the build still fails during the Xcode phase. The Errors: Xcode reports that the generated provisioning profiles do not include the com.apple.developer.family-controls entitlement. For example: Provisioning profile "*[expo] com.*.** AdHoc 177247892...." doesn't support the Family Controls capability. All 3 extensions are failing with the exact same error. What I've done: Confirmed approval from Apple for com.*.**. Enabled Family Controls and App Groups on the Apple Developer Portal for all 4 Identifiers. Cleared EAS local and remote cache using eas build --clear-cache. Deleted existing profiles on both Expo.dev and Apple Portal to force regeneration. The Question: Even with official approval, why does EAS continue to generate "empty" profiles for my Ad-Hoc development build? Do I need separate approval for each extension's Bundle ID, or is there a way to force EAS to sync these "Managed Capabilities" correctly?
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StoreKit Sandbox – Unfinished Consumable Transaction Across Devices
I’d like to confirm the expected behavior of StoreKit 2 in the Sandbox environment regarding unfinished consumable transactions across devices. Scenario: Device A and Device B are signed in with the same Sandbox Apple ID A consumable in-app purchase is completed on Device A The transaction may be verified or unverified, but transaction.finish() is not called The app is then launched on Device B and listens for Transaction.updates Question: In this scenario, is it expected that Device B will or will not receive a callback for this unfinished consumable transaction? Or is it by design that unfinished consumable transactions are not guaranteed to be delivered across devices, regardless of verification state?
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Issues with diacritics in filename on iOS when the system main language is not English
Hi, I'm encountering a weird issue on iOS that happens: for files with diacritics in their name, like "Gòmez.pdf" or "Télé.mp4", when the iPhone or iPad main language is not set to English, if the file has been created with a relatively low-level Unix function like fopen() or copyfile(). Then, the file cannot be previsualized using QuickLook or opened using other apps. Most of the time it fails silently, but on some occasions I get the following error message: "You do not have permission to save the file "filename.pdf" in the folder "myFolder"". The issue is present in, at least, iOS 16 and 26. It seems worse in iOS 26. It seems that all three conditions are required, I don't see the issue when the iPhone or iPad is set to use English as the main language. I also don't see the issue if I rename the files in the Files app. I'm probably doing something wrong, but what can it be? (it's kind of weird that my recommendation for users becomes: if you want to use international characters in your file names, you need to set the iPad language to English...)
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app crashes
the iOS app store package's entitlements file has an issue. After updating to a new version to fix the entitlements file, the app still crashes upon opening but can function normally after a restart. What methods can the app side use to resolve this entitlements file issue without requiring a restart to open and use the app properly?
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libswiftCompatibilitySpan.dylib missing in XCode 26.3
A macOS privileged helper tool that uses SubProcess crashes on intel Macs (running macOS 13 - 15: unable to test on macOS 26 on intel) with the error that libswiftCompatibilitySpan.dylib cannot be loaded when built with XCode 26.3. The same helper tool works as expected with XCode 26.2. The helper is installed using SMAppService. When I remove the dependency for SubProcess, the crash no longer occurs (but important functionality is also disabled).
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Can a DeviceActivityReport extension pass the user’s daily Screen Time total back to the main app
Hi, I’m building an iOS self accountability app using FamilyControls and DeviceActivity. I can show the user’s real Screen Time correctly inside a DeviceActivityReport extension on a real device, but I want to use that same daily total inside the main app for today’s log and leaderboard. What I’m stuck on is getting that value back into the app. I tried App Groups, shared UserDefaults, a shared file in the app group container, and CFPreferences, but the report still only works as a display and the main app never receives the total. Is there any Apple supported way to use the daily Screen Time total from a DeviceActivityReport extension inside the containing app, or is this intentionally display only? Thanks.
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Is Screen Time trapped inside DeviceActivityReport on purpose?
I can see the user’s real daily Screen Time perfectly inside a DeviceActivityReport extension on a physical device. It’s right there. But the moment I try to use that exact total inside my main app (for today’s log and a leaderboard), it dosnt work. I’ve tried, App Groups, Shared UserDefaults, Writing to a shared container file, CFPreferences Nothing makes it across. The report displays fine, but the containing app never receives the total. If this is sandboxed by design, I’d love confirmation. Thanks a lot
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Problems with iPad Pro M4 13 inch
We have an iOS/iPadOS (mixed use of UIKit/SwiftUI) app on the App Store since a couple of years. Over the last month or so, we are receiving many user reports complaining about app freezing and behaving very bad generally. The common denominator for all of these users (~10) is that they are using iPad Pro M4, 13 inch, and they are on at least iPadOS 26.2 - some have updated to 26.2.1, 26.3 etc but the problems remain. Some of the users say that they were using our app normally, until the release of 26.2, or perhaps 26.2.1, from when the problems seem to have started. Some report the problems that go away when they "use another WiFi", or when they hold the device in portrait mode (it seems that many complaints seem to suggest that the problem is in when holding the device in landscape). Other say the app works fine if they start it without network enabled, and after enabling network, continue in the app. While we currently do not have an iPad Pro M4 13 inch to test with, we haven't been able to reproduce the problem on any other device. We haven't heard of any similar problems from users of other devices. While we have no idea what is causing these problems, my feeling is that there might be a possibility that there is some kind of problem with iPad Pro M4 and the recent iPadOS versions. Just reaching out to see if anyone else have seen anything similar.
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Any FSKit sample available from Apple?
Is there an FSKit sample available? I have tried sample code from https://github.com/KhaosT/FSKitSample on macOS Tahoe 26. I am able to compile the code, with signed/unsigned code, the mount always hangs on Apple Silicon macOS Tahoe 26. Here is the mount script: mkfile -n 100m dummy // create a dummy file hdiutil attach -imagekey diskimage-class=CRawDiskImage -nomount dummy // mount the newly created file as a raw block device mkdir /tmp/TestVol mount -F -t MyFS diskX /tmp/TestVol Any idea why the mount hangs.
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Understanding CMIO Extension
Hello, I am getting the following errors when building a Mac Camera Extension with web sockets. I am using URLSessionWebsocketTask as my web socket library. I built a test program for my code and in there I can see my web sockets are working properly, but when I run it from the System Extension I get the following errors. The socket opens for two - three messages then crashes. I couldnt find any documentation online for the following errors CMIOExtensionProvider.m:1975:-[CMIOExtensionProvider removeProviderContext:]_block_invoke Unregistered provider context <CMIOExtensionProviderContext: ->, don't be surprised if things go badly CMIOExtensionProviderContext.m:64:-[CMIOExtensionProviderContext initWithConnection:]_block_invoke [391] received Connection invalid``
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Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: sourcePTS) } // Validate the source VTFrameProcessorFrame. guard let sourceFrame else { throw PrismLLFIError.missingImageBuffer } // Create `VTFrameProcessorFrame` for the next frame. let nextPTS = nextSampleBuffer.presentationTimeStamp var nextFrame: VTFrameProcessorFrame? if let pixelBuffer = nextSampleBuffer.imageBuffer { nextFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: nextPTS) } // Validate the next VTFrameProcessorFrame. guard let nextFrame else { throw PrismLLFIError.missingImageBuffer } // Calculate interpolation intervals and allocate destination frame buffers. let intervals = interpolationIntervals() let destinationFrames = try framesBetween(firstPTS: sourcePTS, lastPTS: nextPTS, interpolationIntervals: intervals) let interpolationPhase: [Float] = intervals.map { Float($0) } // Create VTLowLatencyFrameInterpolationParameters. // This sets up the configuration required for temporal frame interpolation between the previous and current source frames. guard let parameters = VTLowLatencyFrameInterpolationParameters( sourceFrame: nextFrame, previousFrame: sourceFrame, interpolationPhase: interpolationPhase, destinationFrames: destinationFrames ) else { throw PrismLLFIError.failedToCreateParameters } try await send(sourceSampleBuffer) // Process the frames. // Using progressive callback here to get the next processed frame as soon as it's ready, // preventing the system from waiting for the entire batch to finish. for try await readOnlyFrame in self.frameProcessor.process(parameters: parameters) { // Create an interpolated sample buffer based on the output frame. let newSampleBuffer: PrismSampleBuffer = try readOnlyFrame.frame.withUnsafeBuffer { pixelBuffer in try PrismLowLatencyFrameInterpolation.createSampleBuffer(from: pixelBuffer, readOnlyFrame.timeStamp) } // Pass the newly generated frame to the output stream. try await send(newSampleBuffer) } 🙋 Questions Are there any known limitations or bugs regarding VTLowLatencyFrameInterpolation when handling live 60fps streams? Are there any undocumented constraints we should be aware of regarding source/previous frame timing, pixel buffer attributes, or how destinationFrames and interpolationPhase arrays must be allocated? Is a "warm-up" sequence recommended after startSession() before making the first process(parameters:) call?
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Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: 26.2 Xcode version: 26.1 Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
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Notarization submissions stuck "In Progress" — native macOS app with Sparkle.framework (12+ attempts)
I'm submitting a native macOS app (Swift/SwiftUI, arm64) that includes Sparkle.framework for auto-updates. All binaries are signed with a Developer ID Application certificate using --options runtime and --timestamp. I've submitted 12+ times over the past two days, both from local notarytool submit and from GitHub Actions CI. Every submission uploads successfully and returns a valid submission ID, but then stays at "In Progress" indefinitely — none have resolved to Accepted or Invalid. Two early submissions did eventually come back "Invalid" — Apple's rejection log showed the Sparkle nested binaries had ad-hoc signatures (they were being signed as individual Mach-O files instead of bundle directories). I fixed this with proper inside-out bundle signing. Since the fix, local codesign --verify --deep --strict passes cleanly, but all ~10 subsequent submissions remain stuck at "In Progress". 9UT54V24XG Would appreciate any guidance, or if someone from the notary team could check our queue. Happy to provide specific submission IDs.
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Sharing all container content
I've understood that SwiftData is not abled to share the whole content of a cloudkit database. So I'm trying to rewrite everything. Does someone knows id Sharing is coming on SwiftData at WWDC 26? Anyway, can someone can point me an example a a configured coredata stack that share all its content with other icloud users (with sharing pane and accept invitation code). At this step, on the owner side, I see some data in the default zone of my private container but nothing is visible on the shared zone. Maybe I don't understand where and when I should check shared data in cloudkit console. Need Help also here. See below by configuration stack: // Core Data container public lazy var container: NSPersistentContainer = { switch delegate.usage() { case .preview : return previewContainer() case .local : return localContainer() case .cloudKit : return cloudKitContainer() } }() private func cloudKitContainer() -> NSPersistentContainer { let modelURL = delegate.modelURL() let modelName = modelURL.deletingPathExtension().lastPathComponent guard let model = NSManagedObjectModel(contentsOf: modelURL) else { fatalError("Could not load Core Data model from \(modelURL)") } let container = NSPersistentCloudKitContainer( name: modelName, managedObjectModel: model ) let groupIdentifier = AppManager.shared.groupIdentifier guard let appGroupURL = FileManager.default.containerURL ( forSecurityApplicationGroupIdentifier: groupIdentifier ) else { fatalError("App Group not found: \(groupIdentifier)") } // MARK: - Private Store Configuration let privateStoreURL = appGroupURL.appendingPathComponent("\(modelName).sqlite") let privateStoreDescription = NSPersistentStoreDescription(url: privateStoreURL) // Persistent history tracking (MANDATORY) privateStoreDescription.setOption(true as NSNumber, forKey: NSPersistentHistoryTrackingKey) privateStoreDescription.setOption(true as NSNumber, forKey: NSPersistentStoreRemoteChangeNotificationPostOptionKey) // CloudKit options for private database // Core Data automatically uses the default zone: com.apple.coredata.cloudkit.zone let privateCloudKitOptions = NSPersistentCloudKitContainerOptions(containerIdentifier: delegate.cloudKitIdentifier()) privateCloudKitOptions.databaseScope = .private privateStoreDescription.cloudKitContainerOptions = privateCloudKitOptions // MARK: - Shared Store Configuration guard let sharedStoreDescription = privateStoreDescription.copy() as? NSPersistentStoreDescription else { fatalError("Create shareDesc error") } // The shared store receives zones that others share with us via CloudKit's shared database sharedStoreDescription.url = appGroupURL.appendingPathComponent("\(modelName)-shared.sqlite") // Persistent history tracking (MANDATORY) sharedStoreDescription.setOption(true as NSNumber, forKey: NSPersistentHistoryTrackingKey) sharedStoreDescription.setOption(true as NSNumber, forKey: NSPersistentStoreRemoteChangeNotificationPostOptionKey) // CloudKit options for shared database // This syncs data from CloudKit shared zones when we accept share invitations let sharedCloudKitOptions = NSPersistentCloudKitContainerOptions(containerIdentifier: delegate.cloudKitIdentifier()) sharedCloudKitOptions.databaseScope = .shared sharedStoreDescription.cloudKitContainerOptions = sharedCloudKitOptions // Configure both stores // Private store: com.apple.coredata.cloudkit.zone in private database // Shared store: Receives shared zones we're invited to container.persistentStoreDescriptions = [privateStoreDescription, sharedStoreDescription] container.loadPersistentStores { storeDescription, error in if let error = error as NSError? { fatalError("DB init error:\(error.localizedDescription)") } else if let cloudKitContiainerOptions = storeDescription.cloudKitContainerOptions { switch cloudKitContiainerOptions.databaseScope { case .private: self._privatePersistentStore = container.persistentStoreCoordinator.persistentStore(for: privateStoreDescription.url!) case .shared: self._sharedPersistentStore = container.persistentStoreCoordinator.persistentStore(for: sharedStoreDescription.url!) default: break } } let scope = storeDescription.cloudKitContainerOptions?.databaseScope == .shared ? "shared" : "private" print("✅ \(scope) store loaded at: \(storeDescription.url?.path ?? "unknown")") } // Auto-merge container.viewContext.automaticallyMergesChangesFromParent = true container.viewContext.mergePolicy = NSMergeByPropertyObjectTrumpMergePolicy do { try container.viewContext.setQueryGenerationFrom(.current) } catch { fatalError("Fail to pin viewContext to the current generation:\(error)") } return container }
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App review stuck in “Waiting for Review” for over 3 weeks (TaskCal: Task Manager)
Hi everyone, I’m an iOS indie developer based in Taipei, and I’m running into a strange App Review delay that I haven’t been able to resolve through the usual channels. My app “TaskCal: Task Manager” (iOS), version 1.2.8, has been in the “Waiting for Review” status since February 9, 2026 in App Store Connect. It’s now been more than 3 weeks with no movement at all — no change to “In Review”, no rejection, no message from App Review. Here are some details: Platform: iOS App name: TaskCal: Task Manager Version: 1.2.8 Status: Waiting for Review Submitted: 2026-02-09 (Asia/Taipei time) Region: App Store Connect account registered in Taiwan I’ve already tried the following: Used App Store Connect → Contact Us → App Review to submit a support request. Got one reply from Developer Support saying they “understand my concern” and that they would “reach out to the appropriate team.” After that, there’s been no further update — the status is still stuck on “Waiting for Review,” and I haven’t received any additional emails or messages in Resolution Center. What I’d like to understand is: Is it normal for an app to stay in “Waiting for Review” for this long (3+ weeks) without any change? Are there any known issues recently with App Review queues or regional review delays that could explain this? Is there any other channel I should use (e.g., calling support, submitting another ticket, or contacting a specific team) to get clarity on what’s happening with this submission? Could there be some hidden problem with my account or app metadata that would cause it to be stuck at “Waiting for Review” instead of moving to “In Review” or “Rejected”? From my side, I’ve double-checked: All required fields and screenshots are filled in. App status shows “Waiting for Review,” not “Missing Information” or “Metadata Rejected.” No messages or required actions in the Resolution Center. Previous versions of this app have already been approved and released without issues. I’m worried that there might be something wrong in the backend, or that my app has somehow been stuck in the queue. As an indie developer, this update is important for my existing users (it includes bug fixes and small UX improvements), so I’d really appreciate any guidance on how to proceed. If anyone has experienced something similar recently, or if an Apple staff member could help check whether this submission is blocked for some reason, that would be super helpful. Thanks in advance for your time and help!
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App stuck in “Waiting for Review” for 3+ weeks (Case ID: 20000107493507)
My iOS app “TaskCal: Task Manager” (version 1.2.8) has been stuck in “Waiting for Review” for more than 3 weeks, and I’m not sure what else I can do at this point. I’d like to know if there’s anything wrong with my submission, or if there’s any other way to get more clarity from App Review. Here are the key dates (GMT+8): Jan 30, 2026 – Version 1.2.3 was approved and marked “Ready for Distribution”. Jan 31 – Feb 8, 2026 – I submitted version 1.2.8 multiple times. Several submissions were later marked as “Removed” in App Store Connect. Feb 9, 2026, 12:39 AM – I submitted version 1.2.8 again. This submission has been in “Waiting for Review” ever since. Today is Mar 3, 2026 (Taipei time) – The status is still “Waiting for Review” with no change. Because of this, I contacted Apple Developer Support multiple times through Contact Support. I only received one reply, on Feb 21, 2026, which said: Hello Alan, Thank you for reaching out to Developer Support about your app, “TaskCal: Task Manager.” I understand that you’re concerned. After reviewing your app’s submission history, I can confirm that your app is still in the “Waiting for Review” status as of February 8th 2026. To address your concern about the duration of the review, I’ve contacted the review team to bring this to their attention. At this time, there’s no further action required from your end. If the review team needs any additional information to complete the review, they’ll reach out to you directly. We appreciate your patience during this process. Your case number is 20000107493507. Stephanie Developer Support Since then, there has been no visible progress and no follow‑up messages. The App Review page still shows: Version: iOS 1.2.8 Status: Waiting for Review Case ID: 20000107493507 I completely understand that review times can vary, but: My previous version (1.2.3) was reviewed and approved normally. This is a relatively small productivity app with no major policy changes. It’s been over 3 weeks in “Waiting for Review” for this specific submission, with multiple earlier submissions of the same version being “Removed” without clear explanation in the UI. My questions: Is there anything I may have done wrong in the submission process (for example, causing multiple “Removed” submissions) that could block or delay this review? Is there any other official channel I can use to get more clarity beyond contacting Developer Support (which only confirmed that it’s “Waiting for Review”)? Has anyone here experienced a similar long “Waiting for Review” state recently, and if so, how was it resolved? I’m worried that there might be some issue with this build or with my account that I’m not seeing in App Store Connect. At the same time, I don’t want to keep canceling and re‑submitting if that could make the situation worse. Any advice from Apple or other developers who have gone through something similar would be greatly appreciated. Thank you, Alan
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