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Not precise scroll in XCTest
I'm working on UI automation tests using XCUITest for an iOS application (iPhone). My goal is to programmatically scroll a view by a very precise number of pixels (e.g., exactly 500 points down). I understand the scroll(byDeltaX:deltaY:) method is not supported on iPhone, so I'm using the coordinate-based drag method as an alternative. Specifically, I am using XCUICoordinate.press(forDuration:thenDragTo:withVelocity:thenHoldForDuration:) to simulate a drag gesture. I calculate a start and end coordinate with a specific vertical offset in points, expecting the view to scroll by that exact amount. However, I'm observing that the resulting scroll offset is not perfectly accurate. There's a consistent error of several pixels, making the scroll amount unpredictable for precise test assertions. Is there a known limitation to the accuracy of coordinate-based dragging for simulating programmatic scrolling? Are there any alternative methods or best practices within XCUITest to achieve a more reliable and pixel-accurate scroll on iPhone, or is this level of precision simply not achievable with the current framework?
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SSC 2026 — Will unlisted .mlmodel cause build failure?
Hi, I submitted my Swift Student Challenge 2026 app and I'm worried about a build error I got when testing. I have both PlateClassifier_2.mlmodel and PlateClassifier_2.mlmodelc in my Sources folder. Only the .mlmodelc is listed in my Package.swift resources. When building I got: PlateClassifier_2.mlmodel: No predominant language detected. Set COREML_CODEGEN_LANGUAGE to preferred language. Build failed — 1 error Will judges hit this same error? Does having an unlisted .mlmodel alongside the .mlmodelc cause a hard build failure on other machines too, or is this specific to my setup (Xcode 26.2 beta, building to physical device)? Will this get me instantly disqualified? Any help appreciated.
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Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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Waiting for review for a month
Hi, I have an update on my app (904057429) that has been waiting for review for over a month. I have requested an expedited review and got the message that it was approved but that was over 2 weeks ago and it's been radio silence since. I have also tried contacting support twice and received generic responses both times. I have seen other developers have app updates reviewed within 24 hours which seems to suggest there is no queue system in place so I'm not sure how this situation will be resolved. Does anyone have any suggestions for what I can do? Thanks
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Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: sourcePTS) } // Validate the source VTFrameProcessorFrame. guard let sourceFrame else { throw PrismLLFIError.missingImageBuffer } // Create `VTFrameProcessorFrame` for the next frame. let nextPTS = nextSampleBuffer.presentationTimeStamp var nextFrame: VTFrameProcessorFrame? if let pixelBuffer = nextSampleBuffer.imageBuffer { nextFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: nextPTS) } // Validate the next VTFrameProcessorFrame. guard let nextFrame else { throw PrismLLFIError.missingImageBuffer } // Calculate interpolation intervals and allocate destination frame buffers. let intervals = interpolationIntervals() let destinationFrames = try framesBetween(firstPTS: sourcePTS, lastPTS: nextPTS, interpolationIntervals: intervals) let interpolationPhase: [Float] = intervals.map { Float($0) } // Create VTLowLatencyFrameInterpolationParameters. // This sets up the configuration required for temporal frame interpolation between the previous and current source frames. guard let parameters = VTLowLatencyFrameInterpolationParameters( sourceFrame: nextFrame, previousFrame: sourceFrame, interpolationPhase: interpolationPhase, destinationFrames: destinationFrames ) else { throw PrismLLFIError.failedToCreateParameters } try await send(sourceSampleBuffer) // Process the frames. // Using progressive callback here to get the next processed frame as soon as it's ready, // preventing the system from waiting for the entire batch to finish. for try await readOnlyFrame in self.frameProcessor.process(parameters: parameters) { // Create an interpolated sample buffer based on the output frame. let newSampleBuffer: PrismSampleBuffer = try readOnlyFrame.frame.withUnsafeBuffer { pixelBuffer in try PrismLowLatencyFrameInterpolation.createSampleBuffer(from: pixelBuffer, readOnlyFrame.timeStamp) } // Pass the newly generated frame to the output stream. try await send(newSampleBuffer) } 🙋 Questions Are there any known limitations or bugs regarding VTLowLatencyFrameInterpolation when handling live 60fps streams? Are there any undocumented constraints we should be aware of regarding source/previous frame timing, pixel buffer attributes, or how destinationFrames and interpolationPhase arrays must be allocated? Is a "warm-up" sequence recommended after startSession() before making the first process(parameters:) call?
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App review process takes long time
Hello iOS Developer Community, I submitted my app for review on February 19, 2026, and as of today (March 3, 2026), its status in App Store Connect still shows “Waiting for Review.” I contacted Apple Developer Support regarding this delay and received the following automated response: “Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102831222355.” It has now been more than ten days without any further communication or status update. Could anyone advise on the appropriate next steps in this situation?
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stuck in “Waiting for Review” since February 22
Hello Apple Developer Support, My app has been stuck in “Waiting for Review” since February 22, and I have submitted multiple inquiries without receiving any response. This delay has now become extremely concerning. Missing a planned launch due to an indefinite review timeline is very difficult for independent developers. If there is an issue with the submission, I would appreciate clear communication. If there are review delays, transparency would help us plan accordingly. I respect the review process, but the lack of updates after this amount of time is frustrating. I would sincerely appreciate clarification on the status. I just want to present my application to everyone more quickly. Apple ID: 6759447148 Thank you.
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Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
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touchesEnded: not triggered on newer iOS when view is inside UIScrollView (was working on iOS 18)
Hi everyone, I’m facing an issue with touch handling on newer iOS versions. I have a custom view controller implemented in Objective-C that overrides touchesEnded:. The same code works correctly on iOS 18, but on newer iOS versions (tested on iOS 26), touchesEnded: is no longer being triggered. Important observations: touchesBegan: is triggered. touchesEnded: is NOT triggered. touchesCancelled: is also NOT triggered. No code changes were made between iOS 18 and iOS 26. Same code, same sample works fine in iOS18 device but not in iOS26 device Questions: Has gesture arbitration behavior changed in recent iOS 26 versions when views are inside UIScrollView? Any clarification on whether this is intended behavior or a regression would be greatly appreciated. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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stuck in “Waiting for Review” since February 7
Hello Apple Developer Support, My app has been stuck in “Waiting for Review” since February 7, and I have submitted multiple inquiries without receiving any response. This delay has now become extremely concerning. Missing a planned launch due to an indefinite review timeline is very difficult for independent developers. If there is an issue with the submission, I would appreciate clear communication. If there are review delays, transparency would help us plan accordingly. I respect the review process, but the lack of updates after this amount of time is frustrating. I would sincerely appreciate clarification on the status. I kindly ask for a specific and personalized response regarding my case, as my previous inquiries received only general or automated replies without addressing the actual issue. Apple ID: 6758804549 Thank you.
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First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
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App Review
Dear App Review Team, Our app – Apple ID 6741708449 has been stuck in the “Waiting for Review” status for over 10 days (since Feb 21, 2026). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
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Apps stuck on 'Waiting for Review' for over a month
Hi. I've been trying to reach Apple Developer support over the past week now regarding the status of my app reviews. My apps (ID: 6759058241 & 6759189808) has been waiting for review since the start of February 2026. I raised a support request two weeks ago but did not receive any updates or follow ups. May I know how I can get some help on this please? Thank you.
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Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
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App stuck in “Waiting for Review” for 3+ weeks (Case ID: 20000107493507)
Hi everyone, My iOS app “TaskCal: Task Manager” (version 1.2.8) has been stuck in “Waiting for Review” for more than 3 weeks, and I’m not sure what else I can do at this point. Here are the key dates (GMT+8): Jan 30, 2026 – Version 1.2.3 was approved and marked “Ready for Distribution”. Jan 31 – Feb 8, 2026 – I submitted version 1.2.8 multiple times. Several submissions were later marked as “Removed” in App Store Connect. Feb 9, 2026, 12:39 AM – I submitted version 1.2.8 again. This submission has been in “Waiting for Review” ever since. Today is Mar 3, 2026 (Taipei time) – The status is still “Waiting for Review” with no change. Because of this, I contacted Apple Developer Support multiple times through Contact Support. I only received one reply, on Feb 21, 2026, which said: Hello Alan, Thank you for reaching out to Developer Support about your app, “TaskCal: Task Manager.” I understand that you’re concerned. After reviewing your app’s submission history, I can confirm that your apps is still in the “Waiting for Review” status as of February 8th 2026. To address your concern about the duration of your of the review, I’ve contacted the review team to bring this to their attention. At this time, there’s no further action required from your end. If the review team needs any additional information to complete the review, they’ll reach out to you directly. We appreciate your patience during this process. Your case number is 20000107493507. Stephanie Developer Support Since then, there has been no visible progress and no follow‑up messages. The App Review page still shows: Version: iOS 1.2.8 Status: Waiting for Review Case ID: 20000107493507 I completely understand that review times can vary, but: My previous version (1.2.3) was reviewed and approved normally. This is a relatively small productivity app with no major policy changes. It’s been over 3 weeks in “Waiting for Review” for this specific submission, with multiple earlier submissions of the same version being “Removed” without clear explanation in the UI. My questions: Is there anything I may have done wrong in the submission process (for example, causing multiple “Removed” submissions) that could block or delay this review? Is there any other official channel I can use to get more clarity beyond contacting Developer Support (which only confirmed that it’s “Waiting for Review”)? Has anyone here experienced a similar long “Waiting for Review” state recently, and if so, how was it resolved? I’m worried that there might be some issue with this build or with my account that I’m not seeing in App Store Connect. At the same time, I don’t want to keep canceling and re‑submitting if that could make the situation worse. Any advice from Apple or other developers who have gone through something similar would be greatly appreciated. Thank you, Alan
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App review stuck in “Waiting for Review” for over 3 weeks (TaskCal: Task Manager)
Hi everyone, I’m an iOS indie developer based in Taipei, and I’m running into a strange App Review delay that I haven’t been able to resolve through the usual channels. My app “TaskCal: Task Manager” (iOS), version 1.2.8, has been in the “Waiting for Review” status since February 9, 2026 in App Store Connect. It’s now been more than 3 weeks with no movement at all — no change to “In Review”, no rejection, no message from App Review. Here are some details: Platform: iOS App name: TaskCal: Task Manager Version: 1.2.8 Status: Waiting for Review Submitted: 2026-02-09 (Asia/Taipei time) Region: App Store Connect account registered in Taiwan I’ve already tried the following: Used App Store Connect → Contact Us → App Review to submit a support request. Got one reply from Developer Support saying they “understand my concern” and that they would “reach out to the appropriate team.” After that, there’s been no further update — the status is still stuck on “Waiting for Review,” and I haven’t received any additional emails or messages in Resolution Center. What I’d like to understand is: Is it normal for an app to stay in “Waiting for Review” for this long (3+ weeks) without any change? Are there any known issues recently with App Review queues or regional review delays that could explain this? Is there any other channel I should use (e.g., calling support, submitting another ticket, or contacting a specific team) to get clarity on what’s happening with this submission? Could there be some hidden problem with my account or app metadata that would cause it to be stuck at “Waiting for Review” instead of moving to “In Review” or “Rejected”? From my side, I’ve double-checked: All required fields and screenshots are filled in. App status shows “Waiting for Review,” not “Missing Information” or “Metadata Rejected.” No messages or required actions in the Resolution Center. Previous versions of this app have already been approved and released without issues. I’m worried that there might be something wrong in the backend, or that my app has somehow been stuck in the queue. As an indie developer, this update is important for my existing users (it includes bug fixes and small UX improvements), so I’d really appreciate any guidance on how to proceed. If anyone has experienced something similar recently, or if an Apple staff member could help check whether this submission is blocked for some reason, that would be super helpful. Thanks in advance for your time and help!
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Problems with iPad Pro M4 13 inch
We have an iOS/iPadOS (mixed use of UIKit/SwiftUI) app on the App Store since a couple of years. Over the last month or so, we are receiving many user reports complaining about app freezing and behaving very bad generally. The common denominator for all of these users (~10) is that they are using iPad Pro M4, 13 inch, and they are on at least iPadOS 26.2 - some have updated to 26.2.1, 26.3 etc but the problems remain. Some of the users say that they were using our app normally, until the release of 26.2, or perhaps 26.2.1, from when the problems seem to have started. Some report the problems that go away when they "use another WiFi", or when they hold the device in portrait mode (it seems that many complaints seem to suggest that the problem is in when holding the device in landscape). Other say the app works fine if they start it without network enabled, and after enabling network, continue in the app. While we currently do not have an iPad Pro M4 13 inch to test with, we haven't been able to reproduce the problem on any other device. We haven't heard of any similar problems from users of other devices. While we have no idea what is causing these problems, my feeling is that there might be a possibility that there is some kind of problem with iPad Pro M4 and the recent iPadOS versions. Just reaching out to see if anyone else have seen anything similar.
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App stuck in “Waiting for Review” for 3+ weeks (Case ID: 20000107493507)
My iOS app “TaskCal: Task Manager” (version 1.2.8) has been stuck in “Waiting for Review” for more than 3 weeks, and I’m not sure what else I can do at this point. I’d like to know if there’s anything wrong with my submission, or if there’s any other way to get more clarity from App Review. Here are the key dates (GMT+8): Jan 30, 2026 – Version 1.2.3 was approved and marked “Ready for Distribution”. Jan 31 – Feb 8, 2026 – I submitted version 1.2.8 multiple times. Several submissions were later marked as “Removed” in App Store Connect. Feb 9, 2026, 12:39 AM – I submitted version 1.2.8 again. This submission has been in “Waiting for Review” ever since. Today is Mar 3, 2026 (Taipei time) – The status is still “Waiting for Review” with no change. Because of this, I contacted Apple Developer Support multiple times through Contact Support. I only received one reply, on Feb 21, 2026, which said: Hello Alan, Thank you for reaching out to Developer Support about your app, “TaskCal: Task Manager.” I understand that you’re concerned. After reviewing your app’s submission history, I can confirm that your app is still in the “Waiting for Review” status as of February 8th 2026. To address your concern about the duration of the review, I’ve contacted the review team to bring this to their attention. At this time, there’s no further action required from your end. If the review team needs any additional information to complete the review, they’ll reach out to you directly. We appreciate your patience during this process. Your case number is 20000107493507. Stephanie Developer Support Since then, there has been no visible progress and no follow‑up messages. The App Review page still shows: Version: iOS 1.2.8 Status: Waiting for Review Case ID: 20000107493507 I completely understand that review times can vary, but: My previous version (1.2.3) was reviewed and approved normally. This is a relatively small productivity app with no major policy changes. It’s been over 3 weeks in “Waiting for Review” for this specific submission, with multiple earlier submissions of the same version being “Removed” without clear explanation in the UI. My questions: Is there anything I may have done wrong in the submission process (for example, causing multiple “Removed” submissions) that could block or delay this review? Is there any other official channel I can use to get more clarity beyond contacting Developer Support (which only confirmed that it’s “Waiting for Review”)? Has anyone here experienced a similar long “Waiting for Review” state recently, and if so, how was it resolved? I’m worried that there might be some issue with this build or with my account that I’m not seeing in App Store Connect. At the same time, I don’t want to keep canceling and re‑submitting if that could make the situation worse. Any advice from Apple or other developers who have gone through something similar would be greatly appreciated. Thank you, Alan
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