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Xcode Cloud build gets stuck after completion?
Recently, I have trouble with my Xcode Cloud builds, where they seemingly complete, but the very final step does not happen. I am building from the same codebase for both macOS and iOS (I have two “Archive” steps in my workflow, one for iOS and one for macOS). The iOS one usually completes fast without problems. The macOS log ending looks like this, and remains stuck forever, with the macOS build in the “spinning progress” state and never completing. Is there something I can do on my end to make this work better? I would not want to go back to manual builds, Xcode Cloud is convenient and was working well for a while, but this is really annoying lately.
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2.7k
Nov ’22
Unable to Renew Dev Subscription - My Never Ending Saga
Each year I get my renewal email from Apple, however, since 2019 (yes, this is the 4th year in a row) I've been unable to renew due to this infamous "Please enter fewer characters" error message. Each time I've had to open a support case, talk to someone on the phone, they take all of my details along with screenshots, etc. and manually renew my subscription. Once they've charged my card I never hear from them again and issue never gets resolved. IDK if any Apple Dev Support folks actually use this forum but this is ridiculous.
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Nov ’22
_dispatch_client_callout crash
I received the attached crash report. The problem is that the crash report does not contain the abort reason - it appears to be thrown in the GCD library with no additional information. Is it a possible deadlock? 2023-02-15_02-40-23.0077_+0100-94015bd052c4005658221a5e6279f28a75b9e92c.crash Any ideas?
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2.4k
Feb ’23
Developer app won't renew; error messages uninformative; not a TSI
I received an email from Apple saying they couldn't auto-renew my developer subscription, due to a "billing error." I went in and deleted my lone payment method (which looked up-to-date), and created a new one for the same credit card in my developer account for billing. All the information appears correct. I've downloaded the Developer app, where it tells me my developer subscription is good through next month. There's a Renew button underneath. If I click on it, an alert says either "Unknown Error" (first time after launching), or it says "Unable to Continue. Please ensure your device and iCloud account meet our system requirements. Visit https://developer.apple.com/support/app-account/" (subsequent times). These are near-useless error messages. Which doesn't sound like a billing error. I don't pay anything for an iCloud account, nor wish to use an iCloud account. I'm running System 12.1 on my M1 MacBook Pro. After an hour of talking with three different humans at 1-800-MY-APPLE, they couldn't help, basically giving up and telling me to go to developer.apple.com/support/technical. But that's for submitting a TSI (Technical Support Incident) for my own needs as a developer, not for Apple's uninformative software. All I want to do is renew my developer subscription. Something's obviously wrong, but the automated system isn't providing enough information to continue, and the humans at the other end of the phone don't have enough information to help. The last guy I talked with threw up his hands, apologizzed, and then wished that I have a "good day." Any suggestions?
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2.5k
Feb ’23
Xcode cloud time out issue
We are getting following error in xcode cloud "The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes" We are using following env to create a build. Xcode: 14.2 Macos: Ventura 13.2.1 We didn't face any issue in Ventura 13.2.0 and we are seeing this issue in our first build using ventura 13.2.1. The difference I see between successful and failure build, I don't see "Discovering Swift tasks after 'Compiling { list of swift file " in a failed build. I see compiling { list of swift file } and end of the compilation, the build is failing.
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1.3k
Feb ’23
waiting for reply from DTS engineer.
Hello , am facing issue in submitting my app to store I have submitted my case to apple developer team my case ids "101969263018","101975805043". they told me to submit the report from feedback assistance my case id : FB12141270. but still I don't get any replay form feedback assistance. after that I submitted my case to DTS engineer case id : 2394373. got email to submit some file which I have submitted after that still I don't get any reply from DTS team. please help me to short out this issue. last one month am trying to short out this issue with apple developer team. still I don't get solution.
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959
May ’23
Changing watchOS Deployment Target - What happens to users on old versions
This is probably a silly question, but I couldn't find the answer to it in the forums or in the documentation, though I may be missing something. I currently have an app with a deployment target of iOS 16 and a watchOS app (not independent) with a deployment target of watchOS 7. I understand what happens when I change the deployment target on the iOS app (e.g., users with iOS/iPadOS versions less than 16 will just never see the updates in the App Store). But what happens if I change the deployment target of the watchOS dependent app to something like watchOS 8? Will users who have iOS 16 and watchOS 7 (iOS meets deployment target/watchOS does not) get the app update, and it'll just uninstall the watchOS app automatically? Will they just not see the update? Does the old version of the Watch app somehow stay on their watch while the iOS app gets updated?
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2.6k
May ’23
Custom font doesn't appear on Storyboard custom font list
Hi everyone, (you can answer in french) I’m french-rookie in xcode, and I have a problem: I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works. I have my « Font provided by application » line in my Info.plist, with the name of my font in [0] (See images below) When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear. I already tried to install the font in my mac, but still stucked, nothing change 😭 Could you help me please? Thanks a lot (I specify that I scrupulously followed the way of doing explained on the Apple official page: Adding a Custom Font to Your App )
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3.7k
May ’23
Using @Namespace in #Preview Xcode 15 gives an error message
Greetings... I am trying to use @Namespace for my matchedGeometryEffect use case. prior to Xcode 15 beta the following code worked just fine: struct ChapterItem_Previews: PreviewProvider { @Namespace static var namespace static var previews: some View { ChapterItem(namespace: namespace, show: .constant(true)) } } However trying to do the same within the new Xcode 15 beta #Preview Macro #Preview { @Namespace var namespace ChapterItem(namespace: namespace, show: .constant(true)) } produces the following error message: Ambiguous use of 'Preview(_:traits:body:)' May I kindly get assistance on the proper way I can get this to work in Xcode 15 beta? Please be as detail as you can since I'm still new to swiftUI as well Thank You.
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2.4k
Jun ’23
Xcode Cloud does not find my tag
I have a repo with hundreds of tags (we make a tag for every build and for every version, and it has a browser extension project pulled in as a subtree where all those commits can and do have version tags of their own). I am trying to create a simple tag-triggered workflow to release my app to the external users and the app store, so I want to trigger it every time I update and push an e.g. latest tag. I created a workflow and setup the tag trigger accordingly, but, in the workflow config, it says it can't find the tag. I saved the workflow anyway, however, when I try to manually trigger the workflow and browse the Tags tab, I only see a subset of the repo's tags. I suspect Xcode Cloud might be limiting the number of tags it pulls and consequently shows when searching tags. I think this is a bug/shortcoming of Xcode Cloud. Is there any way to work around this?
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1.4k
Jun ’23
PHAssetChangeRequest deleteAssets not working some time
Hello Team, I try to delete photo from Photos for that i used this method, [[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{ [PHAssetChangeRequest deleteAssets:@[assetToDelete]]; completionHandler:^(BOOL success, NSError *error) { }]; This method pops up a dialog with Don't Allow or Delete. But some time in some iPhones not respond PHAssetChangeRequest deleteAssets method that's why that completionHandler not called because of that i can't perform any operation of PHPhotoLibrary then after. If I restart my iPhone then it works. Many users of my app complained about this issue. I have an iPhone 11 with iOS 15.3. But some iOS 12,14,16 users also face the same issue. So what exact issue is there? Is it related to iOS or a method? Thanks, Ankur
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1.1k
Jun ’23
Error reporting test coverage in Xcode 14.3.1
Xcode is throwing an error when attempting to report test coverage after running unit tests. Showing All Messages Failed to merge raw profiles in directory /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3 to destination /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/Coverage.profdata: Aggregation tool '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/997F01E3-3735-4897-AE00-31EBB0A9E8D3-57885.profraw: invalid instrumentation profile data (file header is corrupt) error: no profile can be merged Anyone else seeing this issue?
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5.6k
Jul ’23
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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3.5k
Aug ’23
Xcode 15 will not connect to ios17 device via network
I'm unable to debug on iPhone 12 running iOS 17 beta 3 via network. I'm running Xcode 15 beta 6 Device shows in devices and simulators and I can debug when connected with cable. However the "Connect Via Network" option is frayed out, oddly however the checkbox is ticked I'm developing a app using RoomPlan so network connectivity is a must for debugging Anyone else encountered this and know how to get around this problem Other devices running iOS 16 connect via network just fine
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5.3k
Aug ’23