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Can't build onto iPhone 16e with XCode 16.1
I'm trying to debug on my iPhone 16e and I'm running into this error: Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.) Since all of my other devices are working fine, I assume this is due to outdated XCode, which is something I see mentioned in other threads. What is the specific XCode version needed to build onto the 16e and is there any workaround for XCode 16.1? Thanks!
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Mar ’25
Apollo GraphQL Error – MultipartResponseParsingInterceptor.ParsingError.cannotParseResponse in SwiftUI
I'm integrating Apollo GraphQL into a SwiftUI app and encountering the following error during a query execution: result : failure(Apollo.MultipartResponseParsingInterceptor.ParsingError.cannotParseResponse) failed : The response data could not be parsed. The request hits the server, but the response fails to be parsed by Apollo. I'm using the default code generation setup and executing a simple query to fetch a list of countries. Here’s a snippet of the function: swift Copy Edit private func fetchCountries() { switch result { case .success(let graphQLResult): if let name = graphQLResult.data?.countries { print(name) } else if let errors = graphQLResult.errors { print(errors) } case .failure(let error): print("failed : (error.localizedDescription)") } } This is run on an iPhone 16 Pro simulator with iOS 18.2. Any idea what's causing the parsing error or how I can inspect the raw response for debugging? Thanks in advance!
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Mar ’25
The Xcode project keeps crashing on launch
Hello, I need a little bit of help. My game keeps crashing on launch no matter what I do. I’ve tried running it in Xcode on my Mac, on my iPhone, and through TestFlight, but I get the same result every time. I’ve tried everything I could find on the internet, and nothing worked. Asking here is my last resort because I’m completely stuck. The game runs fine in Unity, but not so much in Xcode. Can someone help me figure out what I’m doing wrong?Any help would be greatly appreciated. Here is the error log I found by connecting my iPhone to my Mac. To view the logs, I used the Console in the Devices and Simulators section of Xcode. ➤ SecKeyVerifySignature failed: Error Domain=NSOSStatusErrorDomain Code=-50 "rsa_pub_crypt failed" [10:27:36.034791+0200] kernel ➤ Sandbox: [App] deny(1) sysctl-read kern.bootargs [10:27:36.043389+0200] SpringBoard ➤ Live host view super view[(null)] not matching container view ➤ Frame not updated [10:27:36.050473+0200] backboardd ➤ Cycle detected [10:27:36.100799+0200] SpringBoard ➤ Live host view super view[(null)] not matching container view [10:27:36.538361+0200] akd ➤ Error fetching keychain item - Error Domain=NSOSStatusErrorDomain Code=-25300 "no matching items found" [10:27:36.545734+0200] akd ➤ Failed to set last known MID with error (Error Domain=NSOSStatusErrorDomain Code=-25300) [10:27:36.603384+0200] rtcreportingd ➤ Gap in hierarchy: [10:27:36.604536+0200] cloudd ➤ TCP input flags=[R.] state=LAST_ACK [10:27:36.613317+0200] cloudd ➤ TCP input flags=[R] state=CLOSED [10:27:36.648449+0200] kernel ➤ 1 duplicate report for Sandbox: [App] deny(1) sysctl-read kern.bootargs [10:27:36.648484+0200] kernel ➤ Sandbox: [App] deny(1) file-test-existence /private/var/Managed Preferences/mobile/com.apple.CoreMotion.plist [10:27:36.900275+0200] CommCenter ➤ Client is not entitled for request [10:27:37.131555+0200] storekitd ➤ AMSURLSession: Session decoder failed. Error = Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" [10:27:37.131761+0200] storekitd ➤ AMSURLSession: Task completed with error = Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" [10:27:38.137847+0200] kernel ➤ System Policy: [Process] deny(1) file-read-metadata /private/var/mobile/Library/Biome/FlexibleStorage [10:27:38.779536+0200] kernel ➤ Sandbox: [App] deny(2) file-test-existence /private/etc/localtime [10:27:38.942342+0200] mobileassetd ➤ TCP input flags=[R] state=LAST_ACK [10:27:38.963596+0200] kernel ➤ Sandbox: [App] deny(2) file-test-existence /bin/bash [10:27:40.152019+0200] mobileassetd ➤ TCP input flags=[R] state=LAST_ACK [10:27:40.280661+0200] assetsd ➤ Warning: cache_handle_memory_pressure invokedPreformatted text```
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Mar ’25
Xcode App Crashing after Initial Launch
I'm quite new to Xcode development, and I've been having an issue test-running my app. When I run the app on my iPhone from my Mac, the app launches properly and works initially. However, when I close the app fully and try to reopen it, it keeps crashing. This occurs whether I test on a physical device or an iPhone simulator. Somehow, this issue does not occur when the app is run on Profile mode. I would appreciate any pointers to debug this.
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Mar ’25
Xcode copy release build signed target
I am trying to find a way to copy the signed target from Xcode Release build to a local directory as part of the build process. If I use a "run script" build phase it executes BEFORE the target is signed, so will not accomplish that goal. If I use a "copy file" build phase, it does have an option for signing and so that does "work"; however it always copies the DEBUG version. Is there a way to copy the Release build target? EG can a run script execute the code sign program, and, if so what would the command line parameters be? OR is there a way to modify the copy file phase to copy the Release build rather than the Debug build? OR ??
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Mar ’25
Call Tracking with CallKit Works in Debug Mode but Not in Release (TestFlight) – iOS
I am working on an iOS app using Flutter that tracks outgoing calls using CallKit. The call tracking functionality works perfectly in Debug mode but does not work when the app is published to TestFlight. I have already added Background Modes (voip, audio, processing, fetch) in Info.plist. I have added CallKit.framework in Xcode under Link Binary With Libraries (set to Optional). <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>aps-environment</key> <string>production</string> </dict> </plist> These are the necessary permission which I used in info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>com.agent.mygenie</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>MyGenie</string> <key>CFBundleDocumentTypes</key> <array/> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>mygenie</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSCallKitUsageDescription</key> <string>This app needs access to CallKit for call handling</string> <key>NSContactsUsageDescription</key> <string>This app needs access to your contacts for calls</string> <key>NSMicrophoneUsageDescription</key> <string>This app needs access to microphone for calls</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to photo library for profile picture updation</string> <key>UIApplicationSupportsIndirectInputEvents</key> <true/> <key>UIBackgroundModes</key> <array> <string>voip</string> <string>processing</string> <string>fetch</string> <string>audio</string> </array> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> [code.txt](https://developer.apple.com/forums/content/attachment/0a327dbd-652e-41d5-8811-c462d09e0567) </dict> </plist> And below is the file are AppDelegate.swift, call_tracking_mixin.dart, & main_call.dart file for full knowledge
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Mar ’25
Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
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100
Mar ’25
Xcode 16 simulator slow to load - unusable
I'm on version 16 of simulator and Xcode. Last Friday, starting the simulator would take 10 seconds at the most. Now, it takes at least 10 minutes. My app target is the same and nothing in my app itself has changed. There's no new software installed and it has plenty of RAM and disk. When I target my phone, it is instant. So I'm testing / debugging everything on my phone now. When I use the simulator, the initial load is about 10 minutes, then it's fine (using the app itself). But something is causing it to hang when loading. And like I said - last week it was fine. If it was slow when running on my phone, I'd think it was something with me/the app. But it's not. This is the only messages I get in the system log. Feb 24 12:54:46 MacBookAir bootlog[0]: BOOT_TIME 1740423286 329039 Feb 24 13:06:42 MacBookAir syslogd[2095]: Configuration Notice: ASL Module "com.apple.contacts.ContactsAutocomplete" claims selected messages. Those messages may not appear in standard system log files or in the ASL database. Feb 24 15:10:13 MacBookAir syslogd[8045]: --- syslogd restarted --- Feb 24 15:10:13 MacBookAir syslogd[8045]: Configuration Notice: ASL Module "com.apple.contacts.ContactsAutocomplete" claims selected messages. Those messages may not appear in standard system log files or in the ASL database.
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Mar ’25
who can help me?
Why is it so hard to register a developer account in China? As an iOS developer for 12 years, why is it so hard for me to register a developer account in China? Can Apple improve your service? If there is something wrong with me, I'm willing to accept the penalty of not being able to register. But I submitted all the information you need and then you tell me I can't register. I also just bought a new Macbook Air 2 months ago and I'm willing to contribute my income to you guys. But how are you treating me? Who can help me? Translated with DeepL.com (free version)
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Mar ’25
TLine::EnumerateCaretOffsets Error
Hello all. I am currently working on a bug that has recently grown due to the beta release of iOS 18.4. I am unable to reproduce the crash at the moment; however, given that the bug is mostly exclusive to 18.4, I was wondering if this is a known issue or one specific to my app? App crashes on the main thread with EXC_BREAKPOINT. Below is the truncated stack trace before the crash: 0x000000018fff6044 (CoreText + 0x00069044) TLine::EnumerateCaretOffsets(std::__1::function<void (double, long, bool, bool*)>) const 0x000000018fff5938 (CoreText + 0x00068938) TLine::EnumerateCaretOffsets(std::__1::function<void (double, long, bool, bool*)>) const 0x000000018fff478c (CoreText + 0x0006778c) TLine::CharIndexToOffsets(long) const 0x000000018fff4564 (CoreText + 0x00067564) CTLineGetOffsetForStringIndex ... [internal code] Aside: I wonder if this has anything to do with some visibly hidden unicode characters.
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Mar ’25
Value column missing for Info.plist
Here's what my Info.plist looks like: The problem here is that there is no value column. No where for me to edit the values. It's driving me insane. I can edit in a vanilla text editor, but it's annoying to use the auto complete feature here and then open a text editor to change the value. Anyone know why this could be happening? Am I just missing a setting toggle somewhere?
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Mar ’25
XCode Cloud Infrastructure Location
I am trying to find answers to the following questions about the XCode Cloud infrastructure for compliance purposes, but could not find it in the documentation. Where is the Xcode Cloud infrastructure hosted? Is there any way to specify that your builds happen in the US only? Does Xcode Cloud infra have any SLA on uptime? Does XCode Cloud meet any kind security compliance standards?
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131
Mar ’25
Xcode cloud: xcode build archive error
Hello! I'm trying to build my flutter app through xcode cloud, but im getting following error: Command exited with non-zero exit-code: 65 Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundlePath /Volumes/workspace/resultbundle.xcresult -resultStreamPath /Volumes/workspace/tmp/resultBundleStream97053cd8-9db9-41c6-9dc8-a9fc142bacb6.json -IDEPostProgressNotifications=YES CODE_SIGN_IDENTITY=- AD_HOC_CODE_SIGNING_ALLOWED=YES CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM={development_team_here} COMPILER_INDEX_STORE_ENABLE=NO -hideShellScriptEnvironment' When i build locally, it works fine, tried both debug/release modes, but in the cloud archive fails. Also have following message in xcode cloud: `'Flutter/Flutter.h' file not found GeneratedPluginRegistrant.h:10` failed to emit precompiled header '/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Runner/PrecompiledHeaders/Runner-Bridging-Header-swift_2QGFV1FVTQX2Z-clang_IX5TH88559CY.pch' for bridging header '/Volumes/workspace/repository/ios/Runner/Runner-Bridging-Header.h'
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Mar ’25
Authentication failed because the remote party sent a TLS alert: 'HandshakeFailure'
Around March 25th, the payment function of my app suddenly failed to successfully parse payment information, while the previous functions were normal. The normal logic is that we will send payment information to this address on Apple( https://buy.itunes.apple.com/verifyReceipt )We will receive a parsed file in JSON format. But this time we did get an error, which is as follows 2025-03-26 16:46:58.0064 (HttpHelper.cs:78) Exception ex: System.Net.Http.HttpRequestException: The SSL connection could not be established, see inner exception. ---> System. Security.Authentication.AuthenticationException: Authentication failed because the remote party sent a TLS alert: 'HandshakeFailure'. We have tried many solutions and have not received any improvement. I would like to ask if you have recently upgraded something that has caused some old code to become unusable. Hope you can provide us with some solutions, thank you!
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Mar ’25
Xcode Cloud Export archive for development distribution fails every time.
Log shows: Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
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Mar ’25
Unable to Re-Enroll in Apple Developer Program Due to Document Rejection
Hello, Two months ago, I tried to enroll in the Apple Developer Program and provided official documents such as my ID and passport. However, I was repeatedly asked to upload them again until my account was declared no longer eligible for use in the Apple Developer Program. I don’t know why my ID was rejected. I tried uploading a regular photo of the document, I tried a scan, and I tried various formats, but nothing worked. Now I want to try again and enroll, but the button is not clickable. Can you please guide me through what went wrong and how I can try again? Thank you.
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Mar ’25