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A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Jul ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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Mar ’25
Random "<unknown>:0: warning: default will never be executed" Xcode warning
Hello! I'm experiencing a persistent SwiftCompile warning that I haven't been able to resolve for several months: <unknown>:0: warning: default will never be executed Observations: Appears randomly across different files during the build. No source location or line highlighting is provided. Persists across clean builds and project reopenings. Occurs in both Xcode Cloud and local builds. What I’ve tried: Ensuring all switch statements on enums explicitly handle every case. Removing default cases from fully covered enum switches. Refactoring optional enum handling (e.g., using if let instead of switch). None of these resolved the issue. Any guidance would be greatly appreciated! Project details: Xcode: 16.2 Swift: 6 iOS Target: 17.0+ UI: SwiftUI-only (no UIKit) Dependencies: SwiftPM
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Mar ’25
Understanding power usage on a macOS app
It looks like, for some reason, our apps are using a bunch of power sometimes. sysdiagnose has this in the power log: Never mind. Including the output of sysdiagnose has "sensitive language," and it won't tell me what is sensitive, making this a waste of my time. ETA: Ok, I I can attach the file: power.log I've gone through the energy documentation, but it seems geared towards embedded, not macOS, so I'm not sure how I can figure this out more. The extra problem, of course, is that we have a network extension, two daemons, and a GUI app. 😄
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Mar ’25
Xcode Test Pane for TDD and Unit Tests?
At the last place I worked it took roughly 5 minutes to do an application build. Which in turn made doing any sort of TDD or ever just regular Unit Tests extremely painful to do as the cycle time was simply too long. But that got me thinking. In recent versions of Xcode, Apple added Previews for SwiftUI Views that basically showed code changes to the View in real time. And Previews were made possible by extremely targeted compilation of the view in question. So... what if instead of a Preview pane in the Xcode IDE there was a Test pane the could be displayed such that Tests for a piece of code could be created and run almost immediately? Perhaps by adding a #Testing section to your code #Testing(MyService.self) // Define the entity to be tested. If you could drop the turnaround time AND provide a test playground for service level code that could speed development of such code greatly... and encourage interactive test development at the same time. What do you think?
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Apr ’25
Cannot create a second Identifier
I have an application that uses WeatherKit for which I use the registered identifier com.[mycompanyname].[myappname] . I'm now developing a second application using WeatherKit, so I need to create a new identifier on https://developer.apple.com/account/resources/identifiers/add/appId/bundle so that WeatherKit will recognize requests from com.[mycompanyname].[myappname2]. (in this post, I'm using "[xxx]" instead of the real strings) When I go to create an identifier for the new app, I get the error message: An attribute in the provided entity has invalid value An App ID with Identifier 'com.[mycompanyname].[myappname2]' is not available. Please enter a different string. Can anybody explain why I can't register the new app name, and how I can fix this?
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Mar ’25
For Apple Engineers
I been searching about this for so long now i don’t think it’s possible anymore & its more of a talk about thing than doing😭😭. But i’m a Mixing/Mastering Engineer for Music, & I’m always seeing people music releasing to Apple Music, with the icon “Apple Digital Master“ But when I do research the only thing i can find is it needs to be done in an approved Apple Studio, But me personally i’ve never heard or seen one. So i’m patiently & sincerely waiting for the right response that can help me or lead me to the right person or direction to help me out please, Because all this seeking is really starting to make my brain have aneurysm.
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Mar ’25
Symbol not found: NSUserActivityTypeLiveActivity and WidgetCenter.UserInfoKey.activityID
The app I'm working on has iOS 16.0 as target. Recently Live Activities support was added, but then it started crashing when running on iOS 16.0 devices. After some investigation, I've found that the culprit was the presence of NSUserActivityTypeLiveActivity and WidgetCenter.UserInfoKey.activityID, even though they were inside an @available(iOS 17.2, *) block. If I comment these two variables, the app work as expected. I've also tried adding #if canImport(ActivityKit) around the code, but without success. But if the @available isn't working, how can I prevent this? It looks like a bug, since the documentation says that NSUserActivityTypeLiveActivity is supported but iOS 14.0+, but I'm pretty sure it was introduced on 16.1. This is the only output I get with the crash: dyld[66888]: Symbol not found: _$s9WidgetKit0A6CenterC11UserInfoKeyV10activityIDSSvgZ Referenced from: <D6EFF120-2681-34C1-B261-8F3F7B388238> /Users/<redacted>/Library/Developer/CoreSimulator/Devices/8B5B4DC9-3D54-4C91-8C88-E705E851CA0F/data/Containers/Bundle/Application/DB6671FF-CB07-4570-BD63-C851D94FAF29/<redacted>.app/<redacted>.debug.dylib Expected in: <C5E72BB5-533F-3658-A987-E849888F4DFC> /Library/Developer/CoreSimulator/Volumes/iOS_20A360/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 16.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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Mar ’25
Apple developer member ship Renewal
We are facing a challenge with the renewal of our Apple Developer Program. Last year, we renewed it using a UPI ID, but that UPI ID is no longer available. We have added a new UPI ID and want the payment to be deducted from it. However, when we click on ‘Renew the Program,’ it redirects us to the old UPI ID, which we are unable to delete. It also shows that there is a currently active subscription linked to that UPI ID. We are in the 30-day grace period. We contacted the Apple Support team, but they have not provided a solution. Is there anyone who can help with this?”
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Mar ’25
The behavior of the app using the Promises library changes between Xcode 15.4 and Xcode 16.2.
I’m creating code that performs asynchronous processing using the Promises library (https://github.com/google/promises). In this context, when building the app in Xcode 15.4 and Xcode 16.2, the behavior differs between the two. I’m using version 2.1.1 of the library. Also, I’ve tried using the latest version, 2.4.0, but the result was the same. Has anyone encountered the same issue or know an effective solution? Here's a simple code that reproduces this issue. @IBAction func tapButton(_: UIButton) { _ = getInfo() } func getInfo() -> Promise<Void> { Promise(on: .global(qos: .background)) { fulfill, _ in self.callApi() .then { apiResult -> Promise<ApiResult> in print("\(#function), first apiResult: \(apiResult)") return self.callApi() // #1 } .then { apiResult in print("\(#function), second apiResult: \(apiResult)") // #2 fulfill(()) } } } func callApi() -> Promise<ApiResult> { Promise(on: .global(qos: .background)) { fulfill, _ in print("\(#function), start") self.wait(3) .then { _ in let apiResult = ApiResult(message: "success") print("\(#function), end") fulfill(apiResult) } } } struct ApiResult: Codable { var message: String enum CodingKeys: String, CodingKey { case message } } The Swift Language version in the build settings is 5.0. The console output when running the above code is as follows: When built with Xcode 15.4: 2025/03/21 10:10:46.248 callApi(), start 2025/03/21 10:10:46.248 wait 3.0 sec 2025/03/21 10:10:49.515 callApi(), end 2025/03/21 10:10:49.535 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 10:10:49.535 callApi(), start 2025/03/21 10:10:49.536 wait 3.0 sec 2025/03/21 10:10:52.831 callApi(), end 2025/03/21 10:10:52.832 getDeviceInfo(), second apiResult: ApiResult(message: "success") The process proceeds from #1 to #2 after completing the code comment in #1. When built with Xcode 16.2: 2025/03/21 09:45:33.399 callApi(), start 2025/03/21 09:45:33.400 wait 3.0 sec 2025/03/21 09:45:36.648 callApi(), end 2025/03/21 09:45:36.666 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 09:45:36.666 callApi(), start 2025/03/21 09:45:36.666 wait 3.0 sec 2025/03/21 09:45:36.677 getDeviceInfo(), second apiResult: Pending: ApiResult 2025/03/21 09:45:39.933 callApi(), end The process does not wait for the code comment in #1 to finish and outputs the #2 print statement first. Additionally, even with Xcode 16.2, when changing the #2 line to "print("(#function), second apiResult: (apiResult.message)")", the output becomes as follows. From this, it seems that referencing the ApiResult type, which is not a String, might have some effect on the behavior. 2025/03/21 10:05:42.129 callApi(), start 2025/03/21 10:05:42.131 wait 3.0 sec 2025/03/21 10:05:45.419 callApi(), end 2025/03/21 10:05:45.437 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 10:05:45.437 callApi(), start 2025/03/21 10:05:45.437 wait 3.0 sec 2025/03/21 10:05:48.706 callApi(), end 2025/03/21 10:05:48.707 getDeviceInfo(), second apiResult: success Thank you in advance
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158
Mar ’25
Issue with Module Import and Archiving a Mixed Swift/C Library Using Swift Package Manager
Hello everyone, I’m encountering an issue when trying to build and archive my library BleeckerCodesLib using Swift Package Manager. My project is structured with two targets: CBleeckerLib: A C target that contains my image processing code (C source files and public headers). BleeckerCodesLib: A Swift target that depends on CBleeckerLib and performs an import CBleeckerLib. Below is the relevant portion of my Package.swift: // swift-tools-version:5.7 import PackageDescription let package = Package( name: "BleeckerCodesLib", platforms: [.iOS(.v16)], products: [ .library(name: "BleeckerCodesLib", targets: ["BleeckerCodesLib"]) ], targets: [ .target( name: "CBleeckerLib", publicHeadersPath: "include" ), .target( name: "BleeckerCodesLib", dependencies: ["CBleeckerLib"] ) ] ) Directory Structure My project directory looks like this: BleeckerCodesLib/ ├── BleeckerCodesLib.xcodeproj/ │ └── xcuserdata/ │ └── robertopitarch.xcuserdatad/ │ └── xcschemes/ │ └── xcschememanagement.plist ├── BleeckerCodesLib.h ├── Package.swift └── Sources/ ├── CBleeckerLib/ │ ├── bleecker-lib.c │ └── include/ │ ├── bleecker-lib.h │ └── CBleeckerLib.h └── BleeckerCodesLib/ ├── UIImage+Extensions.swift ├── ImageProcessingUtility.swift ├── APIManager.swift ├── BleeckerCodesLib.swift ├── CameraView.swift ├── RealTimeCameraView.swift └── BleeckerCameraWrapper.swift Code Example In my Swift code (for example, in BleeckerCodesLib.swift), I import the C module as follows: import SwiftUI import UIKit import CBleeckerLib // Import the C module public struct BleeckerCodes { public struct DetectedCode { public let code: String public let corners: [CGPoint] public init(code: String, corners: [CGPoint]) { self.code = code self.corners = corners } } // Initialization function public static func initializeLibrary() -> String { bleecker_init() // Call the C module function return "BleeckerCodesLibrary initialized!" } // ... other functions } The Problem When I try to compile or archive the project using commands such as: xcodebuild archive -project BleeckerCodesLib.xcodeproj -scheme BleeckerCodesLib -destination "generic/platform=iOS" -archivePath "archives/BleeckerCodesLib" I receive the error: "no such module 'CBleeckerLib'" Any assistance or step-by-step guidance on resolving this integration issue would be greatly appreciated. Thank you in advance!
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270
Feb ’25
Xcode 16 Automatically Builds & Runs Simulator While Editing Storyboard
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard. Here’s what I’ve tried so far to stop this behavior: Disabled "Show Live Issues" in the General settings Removed all key bindings related to Build & Run in the Key Bindings settings Checked for unintentional shortcut triggers, but nothing seems to be causing it Update XCode from 16.1 to 16.2 Delete Derived Data Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow. Is there any setting or hidden configuration that could be causing this? How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard? Would really appreciate any guidance on this!
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Mar ’25
XCode Cloud Infrastructure Location
I am trying to find answers to the following questions about the XCode Cloud infrastructure for compliance purposes, but could not find it in the documentation. Where is the Xcode Cloud infrastructure hosted? Is there any way to specify that your builds happen in the US only? Does Xcode Cloud infra have any SLA on uptime? Does XCode Cloud meet any kind security compliance standards?
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Mar ’25
How to setup a directory in Xcode project 16.2
the Xcode Version 16.2 (16C5032a), I want to know how to setup a directory in Xcode project when develop the iOS app. Here is the whole thing: I start a new iOS App project "test_path". then I right click, and choose "New Folder", to make a new folder "configx" then I right click on the configx folder, and choose the "add files to test_path", add a file in it But the folder does not exist in the project when try to access by "Bundle.main.urls" func. 5. when ls in the Mac, /data/Containers/Bundle/Application/E4F11903-3FAD-467F-A4CD-60AC68D64934/test_path.app, the file just at the root path of test_path.app, no "configx" folder ahead the file. so, how to setup a directory or a path in iOS project?
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Mar ’25
We need to regain access to maintain our app on the App Store
Hello Developer Community, I'm facing a critical situation with our company's Apple Developer Account. We are unable to access our account because: The admin of our Apple Developer Account is a former team member We cannot reach this person anymore We need to regain access to maintain our app on the App Store Questions: What is the official process to recover account access in this situation? What documentation will Apple require to verify our company ownership? Who should we contact at Apple to start this process? Any guidance from developers who have experienced a similar situation would be greatly appreciated. Note: I'll be happy to provide more details if needed, while keeping sensitive information private. Thanks in advance for your help!
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Mar ’25