Hi there -
when attempting to upload the latest build of my macOS app to App Store Connect via Xcode's Organizer I'm now greeted with this warning.
I don't even know what it's attempting to tell me..
Yes, I understand what dSYMs are for - but the UUIDs don't appear anywhere
in my workspace (full text search on the folder),
in the build log,
or the ..thing.. the 'Export' button generates.
Any help much appreciated, ATM I don't even know where to start.
Cheers,
Jay
Xcode
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Hi everyone,
I'm trying to add standard, non-unique database indexes to my Core Data entities for performance optimization (e.g., indexing Date or String attributes used in predicates and sort descriptors). I'm using Xcode 16.2 on macOS Sequoia 15.1.
My problem is that I cannot find the expected UI element in the Core Data model editor (.xcdatamodeld) to configure these database indexes.
What I Understand / Expect:
I know the old "Indexed" checkbox on the Attribute Inspector is deprecated/gone.
My understanding from recent documentation and tutorials is that database indexing (separate from Spotlight indexing) should be configured in the Entity Inspector (when the Entity itself is selected), within a section titled "Indexes" (usually located below "Constraints").
This "Indexes" section should allow adding individual or compound indexes that translate to SQL CREATE INDEX commands, distinct from uniqueness constraints.
What I'm Experiencing:
When I select an Entity in the model editor, the "Indexes" section is completely missing from the Data Model Inspector pane on the right. I see sections for Name, Class, Constraints, Spotlight, User Info, Versioning, etc., but no "Indexes" section appears between Constraints and Spotlight (or anywhere else).
Troubleshooting Steps Taken:
Verified Selection: I have confirmed I am selecting the Entity itself in the left-hand list, not an individual Attribute.
Ruled out Spotlight Indexing: I understand the difference between database indexing (for internal query performance) and the "Index in Spotlight" checkbox/Core Spotlight framework (for system search). I specifically need the former.
Basic Xcode Troubleshooting: I have tried restarting Xcode, cleaning the build folder (Shift+Command+K), and deleting the project's Derived Data. The "Indexes" section remains missing.
Checked File Placement/Target Membership: Confirmed the .xcdatamodeld file is correctly included in the target. Its location in the project navigator doesn't seem relevant.
Checked Model Versioning: Ensured the correct model version is set as "Current" in the File Inspector.
Ruled out Other Features: Confirmed that Fetch Requests, Fetched Properties, and User Info keys are not the mechanisms for defining database indexes.
Confirmed Not Project-Specific: I created a brand new, template-generated iOS App project with "Use Core Data" checked. In this new project, when selecting the default "Item" entity, the "Indexes" section is also missing from the Entity Inspector. This strongly suggests the issue is with my Xcode environment/version itself, not my specific project's setup.
Considered Programmatic/Manual: I understand Core Data expects schema definitions (including indexes) declaratively in the model file. While manual XML editing of the contents file works (adding ... within the tag), this is not the desired or intended workflow via the standard tools.
My Questions:
What is the correct, current procedure for defining non-unique Core Data database indexes using the Xcode UI in Xcode 16.2?
Has the location or method for configuring database indexes changed in this version of Xcode? If so, where is it now?
Is the absence of the "Indexes" section in the Entity Inspector a known issue or intentional change for this Xcode version?
If the standard UI method is unavailable, what is the officially recommended approach (other than manual XML editing)?
I've reviewed the documentation ("Configuring Entities", "Configuring Attributes") and while screenshots show the inspectors, they don't definitively show the "Indexes" section within the Entity Inspector, sometimes focusing on attributes or potentially being cropped.
Any clarification or guidance would be greatly appreciated!
Use a project hosted by a filesystem/local Git repository.
Make changes to any file in the project.
Switch to the "Source Control" Navigator, and the "Changes" sub-navigator within that.
Select "Uncommitted Changes", or any file below that.
Verify that your changes appear in the source change browser/editor on the right.
Click the "Stage All" button.
Absolutely nothing happens, 90% of the time.
Go back to the Changes navigator, right-click on an item there and select the "Stage Changes in..." popup menu item. It works, every time.
I haven't found any pattern to the 10% of the time the "Stage All" button actually works, wrt what changes are selected in the navigator, whether I've already typed a commit message, etc..
I happen to be using Xcode 16.0 on two Macs: a Mac Studio running MacOS 14.6.1, and a 2019 MacBook Pro running MacOS 14.7.1. Both exhibit the same symptoms.
Topic:
Developer Tools & Services
SubTopic:
Xcode
As of Xcode 16.3 it seems Copy Symbol Name and Copy Qualified Symbol Name have been removed from the context menu.
I see they're still under Edit > Copy in the Menu Bar, but this location seems far less accessible.
Is there a setting to return them to the context menu? I use these on a daily basis, and I find this change to be frustrating.
Upon updating to Xcode 16.3, my StoreKit2 unit testing suite encountered a malfunction.
let result = await product.purchase()
The code snippet above simply halts execution, preventing the task from progressing. In a regular environment, everything appear to function correctly.
I’m developing an app to save words that users learn in a language they are studying.
Here’s the basic workflow:
Type a new word
Add the new word
Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages
Problem:
For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list.
Here is my code:
import SwiftUI
import NaturalLanguage
import Translation
struct ContentView: View {
@State private var inputWord: String = ""
@State private var detectedLanguage: String?
@State private var translationConfiguration: TranslationSession.Configuration?
@StateObject private var viewModel = WordViewModel()
var body: some View {
VStack(spacing: 24) {
// Input field
TextField("Type a word in any language", text: $inputWord)
.padding()
.background(Color(.systemGray6))
.cornerRadius(10)
// Button to translate and save
Button("Add new word") {
translateAndSave()
}
// .disabled(inputWord.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty)
.buttonStyle(.borderedProminent)
// List of saved words
Text("My Words")
.font(.system(.title2))
List {
ForEach(viewModel.words) { word in
VStack(alignment: .leading, spacing: 4) {
Text(word.inputWord)
.font(.headline)
Text(word.nativeTranslation)
.font(.subheadline)
.foregroundColor(.gray)
Text(word.detectedLanguage.uppercased())
.font(.caption)
.foregroundColor(.blue)
}
.padding(.vertical, 4)
}
}
Spacer()
}
.padding()
.animation(.easeInOut, value: detectedLanguage)
// Automatically triggers translation when configuration changes
.translationTask(translationConfiguration) { session in
do {
let response = try await session.translate(inputWord)
viewModel.addWord(
input: inputWord,
native: response.targetText,
detected: detectedLanguage ?? "Unknown"
)
// Reset fields after saving
inputWord = ""
detectedLanguage = nil
translationConfiguration = nil
} catch {
// Handle error
print("Translation error: \(error.localizedDescription)")
}
}
}
// Function to detect language
private func detectLanguage() {
let recognizer = NLLanguageRecognizer()
recognizer.processString(inputWord)
if let code = recognizer.dominantLanguage?.rawValue {
let name = Locale.current.localizedString(forIdentifier: code)
detectedLanguage = name?.capitalized
} else {
detectedLanguage = "Unable to detect"
}
}
// Function to prepare translation
private func translateAndSave() {
detectLanguage()
translationConfiguration = TranslationSession.Configuration(
source: nil,
target: Locale.Language(identifier: "en")
)
}
}
Question:
Does anyone have any idea what I can do to fix this?
My inapp purchase is on "Ready to Submit" status but the button of "Submit for review" is grey out? Is there any reason why I cannot submit for review?
Thank you very much
Hi,
I'm unable to install provisioning profile on my iPad and I know the xcode component iOS/iPadOs version and iPadOS version should be same or below the latest compared to xcode components.
Now the issue is xcode component version is iOS 18.4 (22E235) SDK + iOS 18.4 (22E238) Simulator (Installed) and iPadOS version is iOS 18.4.1(22E252) could this be cause of issue ?
If yes then when will apple release components for 18.4.1?
Because iOS 18.4.1 release at least 3-4 weeks before this post.
I can't get my app's logo to show in the "About" box nor in the app switcher.
I have:
created "Assets.xcassets"
created "AppIcon"
added 10 image files of the logo to the AppIcon image well [? right terminology ?]
saved and built the project – there are no errors or warnings
When I run the project, I still get the default image showing in the About box and in the app switcher.
Because first attempt failed, I changed "applet" to "AppIcon" in "App Icons and Launch Screen" in "General" settings. That did not change the result. I also toggled "Include all app icon assets" which also did not change the result.
Weirdly, my app's logo DOES show beside the app name in every item of "Build Settings".
Do I need to do something else to change the default image in the "About" box ?
Thanks.
[Xcode 16.2 on macOS 15.3.2.]
I have an app that connects to a BLE device and registers its services. I can create a notification when my app is running on foreground or background, but is it possible to show a notification when a message is recieved from the BLE device while the app has been killed by the user?
Hello everyone,
I’m facing an issue with running my app on my iPhone, and I’m hoping someone can help. Here’s my situation:
I’m using Xcode 14.3.1 on macOS Ventura 13.7.4.
My iPhone is running iOS 18.3.2 (Model: iPhone 14 Pro).
When I connect my iPhone to Xcode, I get the error: "Could not locate device support files. You may be able to resolve the issue by installing the latest version of Xcode from the Mac App Store or developer.apple.com."
I understand that Xcode 14.3.1 only supports up to iOS 16.4, and my iPhone’s iOS 18.3.2 is much newer. Unfortunately, I cannot update my macOS to Sonoma (14.x) due to hardware limitations, so I cannot install a newer version of Xcode (like 15.x or 16.x) that supports iOS 18.3.2.
I’ve tried adding device support files manually, but the repositories I found (e.g., iGhibli/iOS-DeviceSupport and JinjunHan/iOSDeviceSupport) only have files up to iOS 16.4 or 17.3, and they don’t work for iOS 18.3.2.
Does anyone have the device support files for iOS 18.3.2 (or a close version like 18.3) that I can add to my Xcode 14.3.1 to make it work with my iPhone? Alternatively, does anyone know a reliable source where I can download these files? Any other suggestions to resolve this issue without upgrading my macOS would be greatly appreciated!
Thank you in advance for your help!
[Your Name or Username]
hông thể cài đặt “TrungDemo”
Domain: IXUserPresentableErrorDomain
Code: 14
Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.kpOILI/extracted/TrungDemo.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple.
User Info: {
DVTErrorCreationDateKey = "2025-04-29 10:51:27 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
}
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
NSURL = "file:///Users/studiozego/Library/Developer/Xcode/DerivedData/TrungDemo-blspaulbkwypvhgaxxfjqbppuugg/Build/Products/Debug-iphoneos/TrungDemo.app";
}
Không thể cài đặt “TrungDemo”
Domain: IXUserPresentableErrorDomain
Code: 14
Failure Reason: Không thể cài đặt ứng dụng này vì không thể xác minh tính toàn vẹn của ứng dụng.
Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.kpOILI/extracted/TrungDemo.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.kpOILI/extracted/TrungDemo.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
Domain: MIInstallerErrorDomain
Code: 13
User Info: {
FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]";
LegacyErrorString = ApplicationVerificationFailed;
LibMISErrorNumber = "-402620392";
SourceFileLine = 80;
}
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "00008132-0001786E22B9001C";
"device_isCoreDevice" = 1;
"device_model" = "iPad16,4";
"device_osBuild" = "18.4 (22E240)";
"device_platform" = "com.apple.platform.iphoneos";
"device_thinningType" = "iPad16,4-A";
"dvt_coredevice_version" = "443.19";
"dvt_coresimulator_version" = "1010.10";
"dvt_mobiledevice_version" = "1784.102.1";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 1320;
"operation_errorCode" = 14;
"operation_errorDomain" = IXUserPresentableErrorDomain;
"operation_errorWorker" = IDEInstallCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_113575882_enable" = 0;
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_mtc_enable" = 1;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos18.4";
"sdk_osVersion" = "18.4";
"sdk_variant" = iphoneos;
}
System Information
macOS Version 15.4.1 (Build 24E263)
Xcode 16.3 (23785) (Build 16E140)
Timestamp: 2025-04-29T17:51:27+07:00
I implemented the cloudkit function, where users can connect with each other. The problem is, that if User A is doing a friend request and User B is accepting the request. The friend entry is correct visible for User B but not for User A. I can see in cloud kit that after the accepted request, the friend connection is set up correctly, also with the correct userID, but it not showing up for User A (the one that send the request)
It's in the public database. In this view you sign in using Apple Sign-In and create a specific user ID. Then you can access a global leaderboard to compare with all signed-in users. Additionaly, there’s a friend tab where you can search for and type in a specific user ID. The target user sees the friend request, can accept it, and then the accepted friend appears in their friend list. However, the original requester doesn’t see the connection after acceptance even though CloudKit shows the records Add comment. I've also tried to add a placeholder in for User A, that e.g he send the request and then has a placeholder where it says e.g pending request to User B. After User B accepted the request, the placeholder will go away and no friend connection is displayed, very strange.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
CloudKit
Social
CloudKit Dashboard
CloudKit Console
I'm working on dext project (c++), Base SDK and Supported Platforms are set to DriverKit.
#include causes errors:
error "The iostreams library is not supported since libc++ has been configured without support for localization."
error "<locale.h> is not supported since libc++ has been configured without support for localization."
Also it's not possible to define custom log object: undeclared identifier 'os_log_create'. <os/log.h> included and os_log function is compiled correct.
macOS as additional SDK did not help. Thanks a lot for any hint.
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all).
WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
I recently encountered an issue involving Core Data’s new Composite Attributes feature and thought I would share my experience, as well as seek clarification.
I created a composite type where all attributes were mandatory, except for one. Subsequently, I added an attribute to an entity and set its type to that composite type. Upon running the app, the console output the following error:
CoreData: error: CoreData: error: Row (pk = 85) for entity ‘(EntityName)’ is missing mandatory text data for property ‘(propertyName)’
The way I resolved this was by removing the composite type attribute from the entity, after which the error no longer appeared. I also observed that in another entity, where a different composite type is used, all the attributes were optional — and no error occurred.
This raises the question: why must all attributes in a composite type be optional? Furthermore, why does Xcode not inform the developer of this requirement? I have reviewed both the documentation and the WWDC23 “What’s New in Core Data” session, but neither mentions that having non-optional attributes within a composite type will cause such errors and lead to unpredictable application behaviour.
Additionally, this issue remains unresolved in another area I raised previously in this topic:
Composite Attributes feature requires tvOS deployment target 17.0 or later
Composite Attributes feature requires watchOS deployment target 10.0 or later
However, I do not have a tvOS or watchOS target, nor do I intend to add one.
Could someone from Apple, or anyone with more experience, please clarify why all attributes within a composite type must be optional? And could it be possible for Xcode to flag this at compile time, rather than failing at runtime?
Thank you in advance.
I'm trying to evaluate if we can support AR navigation with MapKit. The feature is supposed to be available for users in US.
I tried to run the sample on my iPhone: https://developer.apple.com/documentation/arkit/tracking-geographic-locations-in-ar?language=objc
But I'm in a location that ARGeoTrackingConfiguration.checkAvailabilityWithCompletionHandler: always return false. I think ARGeoAnchor isn't supported in my location.
I tried to use simulated locations by
Adding a gpx file when launching the app.
Enabling Xcode -> Debug -> Simulate Location -> New York, NY, US
But the availability for ARGeoAnchor is still false.
Is that possible for me to develop the ARGeoAnchor feature outside of the covered areas?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation:
🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request
The documentation outlines the following required parameters:
apple_data
apple_signature
apple_header
apple_transactionId
apple_ephemeralPublicKey
apple_publicKeyHash
apple_paymentMethod
apple_displayName
apple_network
apple_type
Optional: apple_applicationData
I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code:
payment.token
// Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes>
payment.token.paymentData
// Contains 3780 bytes of encrypted data
payment.token.paymentData.base64EncodedString()
// Returns a long base64 string, which at first glance seems like it could be used for apple_data,
// but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted
I can successfully retrieve the following values from payment.token.paymentMethod:
apple_displayName
apple_network
apple_type
However, I’m still unsure how to extract or build the following in the format accepted by PayFort:
apple_data
apple_signature
apple_header
apple_transactionId
apple_ephemeralPublicKey
apple_publicKeyHash
apple_paymentMethod
These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format.
How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token?
Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash?
If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful!
Thanks in advance 🙏
Hi,
I am able to build my iOS app successfully, developed in objective-C with iOS 17.5 SDK and Xcode 15.
Due to requirement of Appstore we are trying to build with iOS 18 SDK and Xcode 16.
When building getting error in LAEnvironmentState.h file:
a) "Property requires field to be named"
b) "Expected member name or ';' after declaration specifiers"
Same app when opening with Xcode 15 gets build without any issue.
Any help/suggestion would be appreciated.
My build succeeded but I immediately got the following pop-up error:
Executable Path is a Directory
Domain: DVTMachOErrorDomain
Code: 5
Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file.
User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"}
Executable Path is a Directory
Domain: DVTMachOErrorDomain
Code: 5
Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file.
System Information
macOS Version 15.5 (Build 24F5053f)
Xcode 16.3 (23785) (Build 16E140)
Applied and Failed Fixes:
Upgrade to MacOS 15.5 Beta
pod deintegrate/podinstall
uninstall and reinstall Xcode
Delete DerivedData folder
Edit info.plist Executable File name
Topic:
Developer Tools & Services
SubTopic:
Xcode