I am new to Xcode and trying to learn how to use Metal for my internship. I am trying to link the binaries of Foundation.framework, Metal.framework, and Quartcore.framework. But whenever I try to build it always fails to find any of them. I have my Header Search Path as $(PROJECT_DIR)/metal-cpp, I tried adding some for the Frameworks but that did not work either. I do have the binaries linked in the Build Phases, so I don't know what else I could be missing.
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The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16.
https://developer.apple.com/support/xcode/
How does this change affect developers and users?
For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them?
Also, will users under iOS 15 be unable to run the apps?
I'm trying to improve my build time on macOS by not building for x86_64. I've got the following settings:
This gets Xcode not to build x86_64 for my app, but not all the package dependencies.
I've updated most of the packages to swift-tools-version: 6.0 but FlatBuffers is still on 5.8 and .macOS(.v10_14). GPT claims:
If your deployment target is set to macOS 10.15 or earlier, Xcode may force x86_64 support for compatibility reasons.
But Xcode is building x86_64 for ALL my packages, even the ones that don't depend on FlatBuffers.
When I open a package in Xcode that depends on FlatBuffers, then it builds arm only, so that may be a red herring.
Not sure what else to try.
Hi everyone,
I recently built an iOS application that fetches the healthkit data with the BGProcessingTask. It is working as expected in the debug with the physical device connected but its not working in Testflight. I printed out the logs but they don't show that the background process's running.
Here is my code snippet.
func registerBackgroundTask() {
BGTaskScheduler.shared.register(forTaskWithIdentifier: taskIdentifier, using: nil) { task in
LogManager.shared.addBackgroundProcessLog("registering the background task...")
print("registering the background task...")
self.handleBackgroundTask(task: task as! BGProcessingTask)
}
}
func scheduleBackgroundHealthKitSync() {
print("scheduling background task...")
LogManager.shared.addBackgroundProcessLog("scheduling background task...")
let request = BGProcessingTaskRequest(identifier: taskIdentifier)
request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1)
request.requiresNetworkConnectivity = true
request.requiresExternalPower = false
do {
try BGTaskScheduler.shared.submit(request)
print("BGProcessingTask scheduled")
LogManager.shared.addBackgroundProcessLog("BGProcessingTask scheduled")
} catch {
print("Failed to schedule task: \(error)")
LogManager.shared.addBackgroundProcessLog("Failed to schedule task: \(error)", isError: true)
print(LogManager.shared.backgroundProcessLogs)
}
}
func handleBackgroundTask(task: BGProcessingTask) {
LogManager.shared.addBackgroundProcessLog("handleBackgroundTask triggered")
print("handleBackgroundTask triggered")
let dispatchGroup = DispatchGroup()
dispatchGroup.enter()
// Reschedule the background sync for the next time
scheduleBackgroundHealthKitSync()
var taskCancelled = false
// Handling expiration
task.expirationHandler = {
taskCancelled = true
LogManager.shared.addBackgroundProcessLog("Background task expired", isError: true)
print("Background task expired")
dispatchGroup.leave()
}
let healthKitManager = HealthKitManager.shared
// Start the background sync operation
healthKitManager.fetchAndSendAllTypes() { success in
if success {
LogManager.shared.addBackgroundProcessLog("HealthKit sync completed successfully")
print("HealthKit sync completed successfully")
} else {
LogManager.shared.addBackgroundProcessLog("HealthKit sync failed", isError: true)
print("HealthKit sync failed")
}
dispatchGroup.leave()
}
// Notify when all tasks are completed
dispatchGroup.notify(queue: .main) {
// Check if the task was cancelled using your own flag or state
if taskCancelled {
task.setTaskCompleted(success: false) // Fail the task if it was cancelled
} else {
task.setTaskCompleted(success: true) // Complete successfully if not cancelled
}
LogManager.shared.addBackgroundProcessLog("Background task ended with status: \(taskCancelled == false)")
print("Background task completed with success: \(taskCancelled == false)") // Logs success or failure
}
}
Here are the logs from my device.
scheduling background task...
BGProcessingTask scheduled
Hi,
I followed Xcode’s recommendation and migrated to the new strings format (*.strings → *.xcstrings) using the Migrate to String Catalog option.
My project has two build targets:
MyAppName
MyAppNameVFSCopy
Every time I build one or the other target, the value in the .xcstrings file changes under CFBundleName > en > stringUnit > value, switching between MyAppName and MyAppNameVFSCopy. As a result, Git detects a change in source control each time, which is quite annoying.
How can I prevent this from happening?
After building MyAppNameVFSCopy target, the "value" is MyAppNameVFSCopy
"CFBundleName" : {
"comment" : "Bundle name",
"extractionState" : "extracted_with_value",
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "new",
"value" : "MyAppNameVFScopy"
}
}
}
}
After building MyAppName target, the "value" changes to MyAppName
"CFBundleName" : {
"comment" : "Bundle name",
"extractionState" : "extracted_with_value",
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "new",
"value" : "MyAppName"
}
}
}
}
Deleting CFBundleName from *.xcstrings file didn't help. CFBundleName is automatically created again after building target.
Both targets has it's on plist file. In those files:
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
Attaching full xcstrings file
InfoPlist.xcstrings
Topic:
Developer Tools & Services
SubTopic:
Xcode
Unable to Submit iOS App for App Review Due to Incorrect Beta Xcode Error
I'm encountering an issue when trying to submit a new build of my iOS app to the App Store. The app launches from TestFlight without any problems, but when attempting to submit it for App Review, I get the following error:
"This build is using a beta version of Xcode and can’t be submitted."
However, I'm not using a beta version of Xcode. I've tested this with both the public releases of Xcode 16.3 and 16.2.
The build logs show no issues with the SDK or Platform versions, but in App Store Connect, the metadata is displaying the following:
Build SDK: $(SDK_PRODUCT_BUILD_VERSION)
Build Platform: $(PLATFORM_PRODUCT_BUILD_VERSION)
any suggestion would be greatly appreciated!
Topic:
Developer Tools & Services
SubTopic:
Xcode
I am currently working on creating a virtual interior design app.
Can an app made with the Room Plan API be used on iPhones without LIDAR? If so, how much accuracy would be lost compared to iPhones with LIDAR?
If an Xcode project has some compiler flags set in Build Phases / Compile Sources, then is it possible to have those enabled if scheme A is selected and disabled if scheme B is selected.
Same question for things in Build Settings, such as Other Compiler Flags.
I suppose it could be achieved by having two targets, one with things enabled and one without, but for a very large complex project, duplicating targets is not necessarily an easy thing to do.
Topic:
Developer Tools & Services
SubTopic:
Xcode
We are trying to create a screentime app using the Family Controls as well as Device activity frameworks. The build succeeds but while pushing to an iphone we are getting an info.plist file for deviceactivity.framework could not be found error. For reference when using the Screentime API a physical device must be used not a simulator. When we remove the device activity framework this error also occurs for the family controls framework. We have added the Family Controls(development) Capability and applied for the distribution capability. We have redownloaded xcode multiple times on the main device, deleted derived data, and redownloaded all of the iphone SDKs and the issue still persists.
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation:
🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request
The documentation outlines the following required parameters:
apple_data
apple_signature
apple_header
apple_transactionId
apple_ephemeralPublicKey
apple_publicKeyHash
apple_paymentMethod
apple_displayName
apple_network
apple_type
Optional: apple_applicationData
I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code:
payment.token
// Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes>
payment.token.paymentData
// Contains 3780 bytes of encrypted data
payment.token.paymentData.base64EncodedString()
// Returns a long base64 string, which at first glance seems like it could be used for apple_data,
// but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted
I can successfully retrieve the following values from payment.token.paymentMethod:
apple_displayName
apple_network
apple_type
However, I’m still unsure how to extract or build the following in the format accepted by PayFort:
apple_data
apple_signature
apple_header
apple_transactionId
apple_ephemeralPublicKey
apple_publicKeyHash
apple_paymentMethod
These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format.
How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token?
Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash?
If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful!
Thanks in advance 🙏
I often get questions about third-party crash reporting. These usually show up in one of two contexts:
Folks are trying to implement their own crash reporter.
Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated.
This is a complex issue and this post is my attempt to untangle some of that complexity.
If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag.
IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Scope
First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit:
I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store.
Implementing your own crash reporter has significant privacy implications.
IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer.
This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from.
Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well.
General Advice
I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility.
Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features:
If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports.
If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store.
iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively.
If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision.
Why Is This Impossible?
Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here:
On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1].
To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle.
I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process.
Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues.
WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about.
[1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case.
Preserve the Apple Crash Report
You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons:
Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues.
When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report.
If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you.
IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples).
To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is:
Create a program that generates a set of specific crashes.
Run through each crash.
Verify that your crash reporter produces sensible results.
Verify that the Apple crash reporter produces the same results as it does without your crash reporter
With regards step 1, your test suite should include:
An un-handled language exception thrown by your code
An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this)
Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions)
Stack overflow
Make sure to test all of these cases on both the main thread and a secondary thread.
With regards step 4, check that the resulting Apple crash report includes correct values for:
The exception info
The crashed thread
That thread’s state
Any application-specific info, and especially the last exception backtrace
[1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language.
Signals
Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling:
On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible.
Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure.
If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3].
WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint.
The Operative: It’s worse than you know.
Captain Malcolm Reynolds: It usually is.
Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this:
backtrace is not an async signal safe function.
backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5].
The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal.
If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace.
Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it.
Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler.
It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window.
Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended.
A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above).
Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that:
exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit.
Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above).
A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter.
[1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time.
[2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler.
[3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details.
[4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process.
[5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there.
[6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source.
Reading Memory
A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access:
Its code
Its stack (subject to the constraints discussed earlier)
Its arguments
Immutable global state
In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler.
Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change.
You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!).
If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read.
[1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly.
Writing Files
If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe.
Offline Symbolication
Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically:
The addresses to symbolicate
For each Mach-O image in the process:
The image’s path
The image’s build UUID [1]
The image’s load address
You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record.
This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory.
Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively.
[1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to.
[2] I believe you’ll need to parse the Mach-O load commands to get the build UUID.
What to Include
When deciding what to include in a crash report, there’s a three-way balance to be struck:
The more information you include, the easier it is to diagnose problems.
Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter.
Some information is so privacy-sensitive that it has no place in a crash report.
Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point.
Here’s what I’d considered to be a minimal list:
Information about the machine exception that triggered the crash
For memory access exceptions, the address of the access that triggered the crash
Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash)
The crashed thread
Its thread state
A list of Mach-O images, as discussed in the Offline Symbolication section
IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports.
Revision History
2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes.
2022-05-16 Fixed a broken link.
2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes.
2021-02-27 Fixed the formatting. Made minor editoral changes.
2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post.
2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section.
2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes.
2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section.
2019-02-12 First posted.
I have a ContentView in my app which includes the line of code FileUploadProgressAttributes. this struct is defined in a file included in the target FileUploadProgressExtension. and it is an ActivityAttributes.
in ContentView I imported FileUploadProgressExtension, and the xcode is able to find the FileUploadProgressAttributes during prebuild. but during build, it gives me
Undefined symbols for architecture arm64:
"FileUploadProgressExtension.FileUploadProgressAttributes.init(filename: Swift.String) -> FileUploadProgressExtension.FileUploadProgressAttributes
the workaround i found is to add the file with the FileUploadProgressAttributes to my app's target, but I'm not sure if this is the right thing to do. When Xcode created the extension for me, it added the extension target as a target dependency of my app. so obviously if i added this file to my app target it makes the extension target pointless.
First time working with widgets so I'm not sure if I'm missing something.
Hi All,
I'll start by saying i am complete beginner when it comes to coding/ developing. So please be easy on me, im also using AI tools to help and learn so apologies if what im saying doesnt make sense.
The error im getting is
/Services/SupabaseManager.swift:47:29 Cannot find 'GlobalOptions' in scope
From AI tells me 'GlobalOptions' is defined a types.swift file in the supabase package
public struct GlobalOptions: Sendable {
/// Optional headers for initializing the client, it will be passed down to all sub-clients.
public let headers: [String: String]
/// A session to use for making requests, defaults to `URLSession.shared`.
public let session: URLSession
/// The logger to use across all Supabase sub-packages.
public let logger: (any SupabaseLogger)?
public init(
headers: [String: String] = [:],
session: URLSession = .shared,
logger: (any SupabaseLogger)? = nil
) {
self.headers = headers
self.session = session
self.logger = logger
}
}
From what i can see i have added the supabase package successfully, following this guide - https://developer.apple.com/documentation/xcode/adding-package-dependencies-to-your-app
Here are some screenshots of my xcode to show the added package.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm building out a number of XCUITests.
At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now.
All I'd like to do is dismiss the view, by hitting the "Not Now" button.
Normally, for other "system" views, I'd something like this:
let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let notNowButton = springboard.buttons["Not Now"]
And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all).
WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
I've got several Xcode iOS projects and in the Editor menu section there are dozen's of options, as in the diagram.
However if I create a new iOX Project (with Xcode 16.2) look at how sparse the Editor menu is. Why is that, why do they appear for other projects but not for a new one and why are the contents different?
Hi.
I have a xcframework that has a dependency on 'RxSwift' and 'RxCocoa'. I deployed it using SPM by embedding it in a Swift Package.
However when I import swift package into another project, I keep getting the following error:
"Missing required module 'RxCocoaRuntime"
How can I fix this?
Below are the steps to reproduce the error.
Steps
Create Xcode proejct, make a dependency on 'RxSwift' and 'RxCocoa' (no matter doing it through tuist or cocoapods)
Create XCFramework from that proejct. (I used commands below)
xcodebuild archive \
-workspace SimpleFramework.xcworkspace \
-scheme "SimpleFramework" \
-destination "generic/platform=iOS" \
-archivePath "./SimpleFramework-iphoneos.xcarchive" \
-sdk iphoneos \
SKIP_INSTALL=NO \
BUILD_LIBRARY_FOR_DISTRIBUTION=YES
xcodebuild archive \
-workspace SimpleFramework.xcworkspace \
-scheme "SimpleFramework" \
-archivePath "./SimpleFramework-iphonesimulator.xcarchive" \
-sdk "iphonesimulator" \
SKIP_INSTALL=NO \
BUILD_LIBRARY_FOR_DISTRIBUTION=YES
xcodebuild -create-xcframework \
-framework "./SimpleFramework-iphoneos.xcarchive/Products/Library/Frameworks/SimpleFramework.framework" \
-framework "./SimpleFramework-iphonesimulator.xcarchive/Products/Library/Frameworks/SimpleFramework.framework" \
-output "./SimpleFramework.xcframework"
Embed in Swift Package, and deploy.
// swift-tools-version: 6.0
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "SimplePackage",
platforms: [.iOS(.v16)],
products: [
.library(
name: "SimplePackage",
targets: ["SimplePackage"]),
],
dependencies: [
.package(url: "https://github.com/ReactiveX/RxSwift", from: "6.8.0")
],
targets: [
.binaryTarget(
name: "SimpleFramework",
path: "Sources/SimpleFramework.xcframework"
),
.target(
name: "SimplePackage",
dependencies: [
"SimpleFramework",
"RxSwift",
.product(name: "RxCocoa", package: "RxSwift")
]
)
]
)
Download Swift Package in another project and import module.
I resolved this by removing dependencies from the Swift Package, downloading package in another project, and fetching dependencies by cocoapods.
Thist works, but I don't want to use another dependency manager while using SPM.
Development Environment
CPU : Apple M4 Max
MacOS : Sequoia 15.3
Xcode : 16.2
after upgrade macos version to 15.4
the rsync start failing that cause the xcodebuild fail and not generate ipa
rsync: on remote machine: --extended-attributes: unknown option
rsync error: syntax or usage error (code 1) at main.c(1802) [server=3.4.1]
rsync(73444): error: unexpected end of file
rsync(73444): error: io_read_nonblocking
rsync(73444): error: io_read_buf
rsync(73444): error: io_read_int
rsync(73444): warning: child 73445 exited with status 1
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
App Store
Xcode Server
Xcode
Developer Tools
I want to install the latest Xcode development software on my Mac, but the xip files won't open. I keep getting the following message:
There was a problem while reading the contents of "Xcode_15 xip":
Data is corrupted
I have tried several unarchiver packages, and keep getting this message. I have also downloaded several other Xcode versions with the same result. Any idea what is going on here and/or how to fix it?
Topic:
Developer Tools & Services
SubTopic:
Xcode
In Xcode's StoreKit transaction manager (Debug > StoreKit > Manage Transactions), how can I delete old apps that I do not need anymore from the list of apps?