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XCode 16 run Fastlane fail when called get_version_number function after convert project from groups to folders
My project is using Fastlane 2.226.0. After converted groups to folders on XCode 16, I got an error when executed below function in Fastfile: get_version_number(xcodeproj: "MyProject.xcodeproj", target: "MyProject") Below is the error message output after I ran fastlane: Unable to find XCode build setting: MARKETING_VERSION
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112
Mar ’25
Have problem with automatic signing
hông thể cài đặt “TrungDemo” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.kpOILI/extracted/TrungDemo.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-04-29 10:51:27 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = "file:///Users/studiozego/Library/Developer/Xcode/DerivedData/TrungDemo-blspaulbkwypvhgaxxfjqbppuugg/Build/Products/Debug-iphoneos/TrungDemo.app"; } Không thể cài đặt “TrungDemo” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: Không thể cài đặt ứng dụng này vì không thể xác minh tính toàn vẹn của ứng dụng. Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.kpOILI/extracted/TrungDemo.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.kpOILI/extracted/TrungDemo.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 80; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008132-0001786E22B9001C"; "device_isCoreDevice" = 1; "device_model" = "iPad16,4"; "device_osBuild" = "18.4 (22E240)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPad16,4-A"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 1320; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-29T17:51:27+07:00
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168
Apr ’25
Copy Symbol Name and Copy Qualified Symbol Name missing in Xcode 16.3 context menu?
As of Xcode 16.3 it seems Copy Symbol Name and Copy Qualified Symbol Name have been removed from the context menu. I see they're still under Edit > Copy in the Menu Bar, but this location seems far less accessible. Is there a setting to return them to the context menu? I use these on a daily basis, and I find this change to be frustrating.
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112
Apr ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
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2k
6d
Xcode crash reports from TestFlight
My application is in flightTest mode. I received my first two crash reports in XCODE /Organizer. The context is well described, and I was able to isolate the locations where very serious errors occurred. My application is connected. I'm missing one piece of data in this crash report: the time of the crash. This will help me see what (in my case) static data was being read on the data server at that time. This will help me investigate. Is it possible to obtain this information?
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97
Mar ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
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100
Apr ’25
Entitlements Issue: Fonts Provided by Application Still Showing as Missing in Xcode
Hi everyone, I’ve been struggling with an issue related to the com.apple.developer.fonts-provided-by-application entitlement in Xcode. Despite configuring everything correctly, I’m still encountering an error stating that the fonts provided by application are missing. Here’s a breakdown of what I’ve done so far: Entitlements File: My entitlements file includes the com.apple.developer.fonts-provided-by-application key set as an array with 28 font items listed (e.g., Lato-Bold.ttf, Montserrat-SemiBold.ttf, etc.). All font names match the actual filenames, including extensions, and are spelled correctly. Info.plist: I’ve listed all the fonts under the UIAppFonts key, and they match the entries in the entitlements file. Font Files in Xcode: All font files are present in my project and included in Build Phases &gt; Copy Bundle Resources. Provisioning Profile: The Fonts capability is enabled in my App Identifier in the Apple Developer Program, and I’ve regenerated my provisioning profile to ensure it reflects this entitlement. What’s Working: Other entitlements in the entitlements file (like keychain access and sandboxing) are functioning correctly, so the entitlements file is linked properly to my app target. The provisioning profile shows everything else is in sync. What’s Not Working: Xcode consistently shows the error "missing fonts provided by application", even though I’ve verified the fonts, file paths, and plist entries multiple times. Questions: Could this issue be related to the placement of the fonts folder within my project structure? Do I need to remove unused fonts or adjust file extensions (like .ttf vs .otf)? Is there another step I might be missing in Xcode or the Apple Developer Program? Any guidance would be greatly appreciated. This has been a challenging problem to resolve, and I’d love to hear from anyone who has encountered something similar.
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239
Apr ’25
Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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19k
Aug ’25
Why is there no Embed section in Xcode's Frameworks & Libraries section
If I create an Xcode (version doesn't matter, 16.N )project of type framework then install some dependencies using SPM. Then within the Frameworks and Libraries section, the Embed part is empty. This doesn't happen if the project type is app rather than framework. If I want to set this to embed or not embed then how can this be done if its not even visible, for that matter how can I tell what it is set to even?
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90
Apr ’25
Content Blocker Disappears from Mac Safari Settings
I have had content blockers in the Mac App Store for years. Ever since moving to Sonoma, doing a clean build or archive in XCode deletes the extension from Safari settings since it never gets into the built app. The only way for me to get it back is to remove the DerivedData and target, reboot, and create a target with a different name. That works and stays around in Safari settings as long as I only build and don't clean. However, a clean or an archive removes it again. Restoring a version of the project from Time Machine that was posted to the App Store weeks or months ago doesn't work. However I can download the version of the app in the App Store, and it works, but I can't build it now from the source code that was used to build that version without going through the above process. Moving from Sonoma 14.7.1 to 14.7.2 didn't work. I would move to Sequoia if I had reason to believe that would work, but I don't. Safari 18.2, Sonoma 14.7.2, 32GB, 2.2 GHz 6-Core Intel Core i7
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322
Apr ’25
Xcode 16's "Stage All" button does nothing most of the time
Use a project hosted by a filesystem/local Git repository. Make changes to any file in the project. Switch to the "Source Control" Navigator, and the "Changes" sub-navigator within that. Select "Uncommitted Changes", or any file below that. Verify that your changes appear in the source change browser/editor on the right. Click the "Stage All" button. Absolutely nothing happens, 90% of the time. Go back to the Changes navigator, right-click on an item there and select the "Stage Changes in..." popup menu item. It works, every time. I haven't found any pattern to the 10% of the time the "Stage All" button actually works, wrt what changes are selected in the navigator, whether I've already typed a commit message, etc.. I happen to be using Xcode 16.0 on two Macs: a Mac Studio running MacOS 14.6.1, and a 2019 MacBook Pro running MacOS 14.7.1. Both exhibit the same symptoms.
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117
Apr ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
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205
Apr ’25
Run on multiple simulators
I am developing a game that has 3 team members. I can manually start up 3 simulators and run the game for developing/testing but seem like there should be a simple way to click build/run and have it launch on all three automatically. Does anyone know how to do this or if its even possible without writing some scripts?
0
0
70
Mar ’25
Linking arm64 static library for iPhoneSimulator
I work on an iOS app, written in Objective-C and C++, that uses a static library. I build this library using a Run Script in Build Phases in Xcode. This is a fat library, containing arm64 code built for iPhoneOS, and x86_64 code built for iPhoneSimulator. I'm trying to figure out how to create an arm64 iPhoneSimulator build of my app, and I'm running into a problem. If I simply enable arm64 debug builds, I get an error message saying "building for iOS Simulator, but linking in object file built for iOS", indicating that the arm64 iPhoneOS code in the library is not compatible with an arm64 iPhoneSimulator target. Now, I can build the library as arm64 for iPhoneSimulator, but that means I'll have to build a separate library for the simulator build, since lipo won't combine arm64 iPhoneOS and arm64 iPhoneSimulator builds in one file. My question: how can I get Xcode to link with a different library for iPhoneSimulator builds than for iPhoneOS builds? All I can come up with is to use completely separate targets for debugging in the simulator vs. debugging on a real device, but that seems ugly. (It would be even better if I could use the same library for both arm64 iPhoneSimulator and iPhoneOS builds. The library in question is a math library which makes no system calls, so I think the same code should be usable for both builds, if only I could get the linker to allow that.)
2
0
149
Mar ’25
Xcode App Crashing after Initial Launch
I'm quite new to Xcode development, and I've been having an issue test-running my app. When I run the app on my iPhone from my Mac, the app launches properly and works initially. However, when I close the app fully and try to reopen it, it keeps crashing. This occurs whether I test on a physical device or an iPhone simulator. Somehow, this issue does not occur when the app is run on Profile mode. I would appreciate any pointers to debug this.
2
0
126
Mar ’25