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XCode suddenly spending minutes running CLangStatCache
I've been using XCode for development in C++ for several years. Suddenly, today it started having the following problem: Any time I try to compile my code, (even if I just finished successfully compiling it), it spends several minutes running CLangStatCache. This is according to the result of "Perform Action... Build with Timing Summary". Furthermore, if I first delete the ".../DerivedData/SDKStatCaches.noindex" folder, the problem goes away and it compiles immediately. However, it creates a new folder with a 32 Mb file in it, and then has the same problem the next time unless I delete that folder again. I do not want to have to delete this file every time I compile my code. Is there some way to turn this off? What happened that is different today from any other day in the last several years? I did just download and install the latest System software update, including XCode... Did that break something?
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Mar ’25
Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
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Mar ’25
Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Hi, I'm encountering an issue with the .symbols files when building iOS and generating ipa file with Xcode 15.4 vs Xcode 16.1. I built my iOS project and generated an ipa file using Xcode 15.4. After I unzipped the ipa, there are around 10 .symbols files in the Symbols folder. One of them is about 20MB and others are under 1MB. However, when I built and generated the ipa with the newer Xcode 16.1, after unzip, there are no .symbols files in the Symbols folder. Could anyone explain why this happened? Is there a new setting or behavior in Xcode 16.1 that affects the generation of .symbols files? I think the .symbols files are needed for analyzing crash reports and symbolication, and I’m unsure why they aren’t present in the build generated with Xcode 16.1. Any help would be greatly appreciated! Thanks in advance.
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Apr ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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May ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
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Apr ’25
One of my recent version metrics disappear in Xcode organizer metrics
Hello, For one of my recent release (2 versions ago), I used to be able to check its p50 of Hang Rate, but now it disappear and not showing up in XCode Organizer Metrics anymore. The p90 of Hang Rate of this version is still there. It's so unpredictable. Is there something we can do to get this data to populate? If not, may I understand usually why this issue will happen, is it something frond-end bug or is it because there is some thing abnormal going on in the back-end data?
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Apr ’25
Issue using RealmSwift in a framework versus using it in an app
If I install RealmSwift into an ios app using SPM, I have no problems. However if I install it into an ios framework, then when building there is this error: error: missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift' I have discovered that if I change the import statement from: import RealmSwift to private import RealmSwift then doing that makes this build error goes away (but doing that isn't a feasible workaround as I would like to publicly export classes stored in Realm from the framework). There's no point in posting issues with Realm on their support board as its being deprecated and its tumble weeds on their forum. But I would be very interested in hearing from the Apple expects explanation or speculation on: why is importing the same framework via SPM into a framework xcode project resulting in different behavior then when importing it into an app? why would changing import to private import make the build error go away? TIA
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Mar ’25
Errors compiling C++ code for x86_64
I have a project (that uses pre-compiled headers) that uses different compiler options for SOME files. For those files I have this is in my CMakelists.txt: if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang") set_source_files_properties(${AVX_Files} PROPERTIES COMPILE_OPTIONS "-mavx;-mavx2;-mfma;-mssse3;-msse4.2") set_source_files_properties(avx_simd_check.cpp PROPERTIES COMPILE_OPTIONS "-mxsave") endif() When I build for ARM, it all works :) When I try to build for X86_64, I get the following error for avx_simd_check.cpp: error: current translation unit is compiled with the target feature '+xsave' but the AST file was not 1 error generated. and for all the other files in question: error: current translation unit is compiled with the target feature '+avx' but the AST file was not error: current translation unit is compiled with the target feature '+avx2' but the AST file was not error: current translation unit is compiled with the target feature '+fma' but the AST file was not error: current translation unit is compiled with the target feature '+sse4.2' but the AST file was not error: current translation unit is compiled with the target feature '+ssse3' but the AST file was not 5 errors generated. How can I solve this please? David
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Apr ’25
Xcode 16 Automatically Builds & Runs Simulator While Editing Storyboard
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard. Here’s what I’ve tried so far to stop this behavior: Disabled "Show Live Issues" in the General settings Removed all key bindings related to Build & Run in the Key Bindings settings Checked for unintentional shortcut triggers, but nothing seems to be causing it Update XCode from 16.1 to 16.2 Delete Derived Data Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow. Is there any setting or hidden configuration that could be causing this? How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard? Would really appreciate any guidance on this!
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Mar ’25
Xcode Test Pane for TDD and Unit Tests?
At the last place I worked it took roughly 5 minutes to do an application build. Which in turn made doing any sort of TDD or ever just regular Unit Tests extremely painful to do as the cycle time was simply too long. But that got me thinking. In recent versions of Xcode, Apple added Previews for SwiftUI Views that basically showed code changes to the View in real time. And Previews were made possible by extremely targeted compilation of the view in question. So... what if instead of a Preview pane in the Xcode IDE there was a Test pane the could be displayed such that Tests for a piece of code could be created and run almost immediately? Perhaps by adding a #Testing section to your code #Testing(MyService.self) // Define the entity to be tested. If you could drop the turnaround time AND provide a test playground for service level code that could speed development of such code greatly... and encourage interactive test development at the same time. What do you think?
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Apr ’25
NSE Filtering Entitlement Rejected Repeatedly – Seeking Advice & Possible Solutions
Hi everyone, I’m facing a major roadblock with my family location tracking app, and I need some advice or guidance from the community. Background Back in 2021, I implemented NSE filtering entitlement to send location-based notifications and retrieve the device's location in return (as suggested by Apple’s technical code support). Over time, I built my app around this entitlement, adding many features that depend on it. When Location Push Service Extension was introduced for iOS 15+, I adapted accordingly: NSE filtering was used for devices below iOS 15 Location Push Service Extension was used for iOS 15+ NSE filtering also played a crucial role in: ✅ Accepting/rejecting location-based notifications ✅ Checking device settings & location permissions (since location push won’t work without proper permissions) The Issue In November 2024, I created a new developer account to change my business entity. Since then, I’ve been requesting the NSE entitlement repeatedly for four months, but Apple keeps rejecting it. Meanwhile, they approved the Location Push Entitlement, but without NSE filtering, I’m forced to rewrite a huge part of my app’s core functionality. I’ve sent multiple emails explaining my use case, but I keep getting rejected without any clear explanation or workaround. My Ask Has anyone faced a similar issue with NSE entitlement? Are there any alternative approaches to achieve the same functionality? Any advice on how to escalate this to Apple or get proper feedback on why it's being rejected? I’ve invested years into this app, and a forced rewrite would take months. Any help, insights, or contacts who could assist would be greatly appreciated! Thanks in advance! 🙏
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Mar ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
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Apr ’25
Privacy - Siri Usage Description being reset to default text "Describe why your app needs Siri access" on generating archive
I have an iOS app and that has CarPlay enabled. I have Siri capability and the feature has been tested in Car. The voice commands are working perfectly fine. However, I am facing a weird issue as described below, The key NSSiriUsageDescription, is set to custom text in info.plist. After generating archive, I exported and checked the package contents, in which the the key NSSiriUsageDescription was reset to default text(Describe why your app needs Siri access) in the info.plist. I do not have any dynamic build process that's writing to the info.plist. Only the Siri key is being reset, rest of keys like camera/location permissions are intact. Kindly suggest what needs to be done at my end
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May ’25
Why can't I see the version I built on TestFlight
After developing the IOS app using XCode, I https://developer.apple.com/account/resources/identifiers/list Created Identifiers (HanBaoAI) and locally created Certificate SigningRequest.certSigningRequest https://developer.apple.com/account/resources/certificates/list Created Certificates (Expiry Date 2026/04/21) and also created profiles (HanBaoAI, Expires 2026/04/21), and then https://appstoreconnect.apple.com/apps I created an app (HanBaoAI) and uploaded it to the official website using Product Archive in xcode. The upload was successful, but the official website's testflight showed 1 (processing). When I refreshed the page, there was no information in testflight. May I ask what the reason is? How to solve it? Please provide complete and detailed solution steps.
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Apr ’25
0xe8008018 (The identity used to sign the executable is no longer valid.)
I created a new App project, I didn't write any my code, I just built it and install it to my iPhone, then I got the error as below: 无法安装“test” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-04-13 03:40:21 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } -- Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = "file:///Users/ltf/Library/Developer/Xcode/DerivedData/test-fnnhrmtlclvfdnennxoorbywbuze/Build/Products/Debug-iphoneos/test.app"; } -- Can't install “test” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: 无法安装此App,因为无法验证其完整性。 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) -- Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 79; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008120-001E51C011F9A01E"; "device_isCoreDevice" = 1; "device_isWireless" = 1; "device_model" = "iPhone15,5"; "device_osBuild" = "18.3.2 (22D82)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone15,5"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.2"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 2527; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } -- System Information macOS Version 15.5 (Build 24F5042g) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-13T11:40:21+08:00
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May ’25
watchOS-Questions about HealthKit privileges
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all). WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
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Apr ’25