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'tabViewBottomAccessory' leaves an empty container when conditionally hidden
We use SwiftUI's .tabViewBottomAccessory in our iOS apps for displaying an Audio MiniPlayer View (like in the Apple Music App). TabView(selection: $viewModel.selectedTab) { // Tabs here } .tabViewBottomAccessory { if viewModel.showAudioMiniPlayer { MiniPlayerView() } } The Problem This code works perfectly on iOS 26.0. When 'viewModel.showAudioMiniPlayer' is 'false', the accessory is completely hidden. However, on iOS 26.1 (23B5059e), when 'viewModel.showAudioMiniPlayer' is 'false', the MiniPlayerView disappears, but an empty container remains, leaving a blank space above the tab bar. Is this a known Bug in iOS 26.1 and are there any effective workarounds or should I just wait until Apple fixed it?
Topic: Design SubTopic: General
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1.8k
Oct ’25
How can a student start learning Apple’s approach to design?
Hello everyone, I'm 14 and absolutely enthusiastic about Apple — not only the products themselves, but the design nuance, the sense that everything has been well thought-out, and even stuff like Fitness+ and the Tips app. I love how much attention Apple pays to making every aspect of the experience feel deliberate and cohesive. My dream is to eventually become an Apple employee, specifically in design (maybe even retail for the beginnin). I know that I am young right now, but I would like to start learning as soon as possible. To you all who have experience with design or anything else, what are a few things or habits one my age should focus on learning to strengthen in the right direction? to maybe reach this dream Any assistance or advice would be greatly appreciated. Thanks! chase
Topic: Design SubTopic: General
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Sep ’25
Layer to SVG script
In the video ”Create Icons with Icon Composer”, the presenter mentions that Apple has created a layer-to-SVG script for Illustrator that‘s available for download: Once the artwork is in a good place, next we want to export the layers as SVGs. For every tool, this can look a bit different. For those using Illustrator, we've created a layer to SVG script that will automate this for you, which you can download. Exporting out the canvas size ensures everything drops right into position in Icon Composer. Here‘s the link to the mention: https://developer.apple.com/videos/play/wwdc2025/361/?time=377 I can’t find any place to get this script, and my designer is very interested in using it to import our Illustrator icon into Icon Composer. Can someone point me to it?
Topic: Design SubTopic: General
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1.3k
Nov ’25
Liquid Glass
I think in the next updates of IOS 26 that Apple should add a setting to enable/disable Liquid Glass because we all know that everybody doesnt like the new update.
Topic: Design SubTopic: General Tags:
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842
Sep ’25
App Icon issue in Wallet app
Hi, Upon reviewing our app, we got feedback that our app icon within the Wallet app is not behaving as expected when the home screen is set to "light mode" only. In that case, on the home screen, the app icon remains its default color (e.g., red), regardless of the device's appearance settings (light or dark), which is expected. However, in the apple Wallet, e.g., under the From Apps from your device, app icons change their color (e.g., red in light mode, black in dark mode) when iOS appearance is changed - which is reported as an app issue. I've noticed that all apps in that section are changing the color, not just ours, so it seems to me like a bug in iOS or a behavior that was not clearly defined in the app store guidelines. If there is an API we must use to cover that case, which one would that be? Is this a bug that Apple should resolve, or is this the intended behaviour?
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Aug ’25
Clarification on UIDesignRequiresCompatibility Key and Liquid Glass Adoption
Dear Apple Developer Relations Team, We are currently reviewing the documentation for the UIDesignRequiresCompatibility Info.plist key. In the documentation, there is a warning that states: "Temporarily use this key while reviewing and refining your app’s UI for the design in the latest SDKs." However, in the adoption guide for Liquid Glass: Adopting Liquid Glass, we did not see any explicit requirement to force adoption of the Liquid Glass design. We have the Gojek app, which currently uses the UIDesignRequiresCompatibility key. To ensure long-term stability, we would like clarification on the following points: Future Support of the Key: Is it safe to continue using the UIDesignRequiresCompatibility key? Can you confirm whether this key will remain supported or if there are plans for it to be deprecated/removed in future iOS versions? Liquid Glass Adoption: Our app’s design guidelines do not align with the Liquid Glass style. Can you confirm that adoption of Liquid Glass is not mandatory, and that apps can continue to use their existing custom design guidelines without any restrictions? Compatibility with iOS 26: Are there any required changes we need to make to our existing views to ensure that the UI will continue to render as it does today on iOS 26 and beyond? We want to make sure we provide the best user experience while remaining compliant with Apple’s guidelines. Your clarification would help us plan our design and development roadmap accordingly. Thank you for your support and guidance.
Topic: Design SubTopic: General Tags:
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887
Sep ’25
Can't make buttons rectangular!
Ever since Xcode Version 26.0.1 I cannot for the life of me make my buttons rectangular. They are all capsule (or oval) shaped. My interface was designed for square buttons but no matter what I do the issue stays the same. This is what I have (it's fairly barebones but would have worked before I believe): @IBOutlet weak var PagesInterface: UIButton! override func viewDidLoad() { super.viewDidLoad() PagesInterface.layer.cornerRadius = 0 PagesInterface.layer.masksToBounds = true }
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Oct ’25
Liquid Glass support : Best practices for navigation button styles in iOS 26 and later
Hello! I'm currently working on Liquid Glass support for my app. I understand that starting with iOS 26, standard buttons like "Close" or "Done" have shifted from text buttons to using SF Symbols, as mentioned in the Human Interface Guidelines under "Icons". However, on iOS 18 and earlier, the flat text button style remains the standard. I am unsure about the best approach for backward compatibility: Branch by OS version: Keep text buttons for older OS versions and use SF Symbols for iOS 26+. Concern: This increases the number of conditional branches, potentially reducing code readability and maintainability. Adopt SF Symbols universally: Use SF Symbols for all versions. Concern: I feel that SF Symbols do not fit well (look inconsistent or out of place) with the flat design language of iOS 18 and earlier. What would be the recommended approach in this situation?
Topic: Design SubTopic: General Tags:
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2w
Liquid Glass icons appear differently in Dock
I just played around on macOS with the new icons created by Icon Composer, and I noticed that the Dock displays programmatically set icons differently. Try this: Make sure you have the Mail app in your Dock. Set the icon appearance to "Tinted/Light" and set a dark (black) background for the Desktop. Run this code: let image = NSWorkspace.shared.icon(forFile: "/System/Applications/Mail.app") if image.isValid { NSApp.applicationIconImage = image } You'll get something like this: When the icon appearance is set to "Default" or "Dark," everything works as expected, and the "Clear/Dark" and "Tinted/Dark" modes seem to work as well. It seems like the Dock uses a special blend mode depending on the selected background, but this does not seem to be the case if the icon is set programmatically. I filed feedback FB20291186.
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Sep ’25
Liquid Glass is not just decoration it is the soul of iOS 26
As someone who genuinely appreciated the Liquid Glass effect introduced in iOS 26 Beta 1–2, I am deeply disappointed by its reduction in Beta 3. Liquid Glass wasn’t just eye candy it gave iOS a unique identity, futuristic feel, and a visual soul. Now, the UI looks flat, generic, and indistinguishable from other platforms. I feel Apple is stepping back from a bold vision due to readability complaints that could’ve been solved with an option or toggle not by removing the whole design language. Please consider restoring the full Liquid Glass look, or at least offer a toggle so users who believe in Apple’s design language can choose it. Don’t let this innovation fade because of short-term complaints.
Topic: Design SubTopic: General
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Jul ’25
iOS26 CarPlay not optimized for Subaru 11.6 inch vertical in infotainment screen
The newest iOS 26 CarPlay upgrade seems more like a downgrade with vehicles from Subaru with the 11.6 inch vertical infotainment display. Such a big screen, but only one widget shows at a time additionally, prior to this iOS update we had three lines of apps on the main page now only two. also to be noted album art size on all music streaming and podcast apps is extremely small about half the size of what it originally was prior to this update yes, I tried turning on and off the screen optimization setting and CarPlay. It did not do anything.
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1.6k
Dec ’25
iOS 26 - TabView "Split" Question
Hello, I am currently trying all of the new features in iOS 26, including some of the new API's. However, there's one question I am not sure of. In the Build a SwiftUI app with the new design video, there is one section where they show off the Apple Music TabView with one section containing the tabs on the left and the search tab on the right. The scroll down feature I was able to implement. The tabs being split, I have no idea how to do that. How can I do that in SwiftUI?
Topic: Design SubTopic: General
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131
Jun ’25
Ios26 beta 3 concerns about liquid glass design
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
Topic: Design SubTopic: General Tags:
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240
Jul ’25
Ios26 beta 3 concerns about liquid glass design
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
Topic: Design SubTopic: General Tags:
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268
Jul ’25
Question about the platform parameter in device registration
https://developer.apple.com/documentation/appstoreconnectapi/devicecreaterequest/data-data.dictionary/attributes-data.dictionary According to the API documentation above, the parameter values for platform can be three: IOS, MAC-OS, and UNIVERSAL. After debugging, it was found that IOS and MAC-OS can be used normally, but UNIVERSAL encountered an error UNIVERSAL' is not a valid value for the attribute 'platform'. Expected one of: 'IOS', 'MAC_OS', I would like to know if this value has been deprecated or if the API interface requires new version support, and how to use this value! Please help me solve it! thank you!
Topic: Design SubTopic: General
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Aug ’25
Section Header Overlaps with Cell Text in Plain List Style on iOS 26
Hi everyone, I've noticed that on iOS 26 beta 1 through beta 4, when using a List with the .plain style, the section header overlaps with the cell content below it, as there is no background for the header. This creates a poor visual experience. Additionally, when using NavigationSplitView on iPad, the second column's list always shows this issue. Is this an intentional design change, or just a temporary issue? I haven't found a good workaround so far. Thanks! FB19066489
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Jul ’25
Liquid Glass Navigation Bar
The system provided liquid glass background looks terrible with my companies navigation bar background color. The navigation background color is not up for discussion and cannot be changed. The clear liquid glass style looks great and I can apply that to buttons I add to the navigation bar, but that doesn't effect the system provided back button. I would prefer to maintain the default back button functionality. Please make it possible to set the liquid glass style that the system provides for navigation bar items.
Topic: Design SubTopic: General
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984
Oct ’25
macOS Tahoe generates low resolution wallpapers on certain Mac models
Dear Apple, please make sure this bug gets delivered to whoever is responsible. That's all I ask. Please don't let it sit for months unassigned. This is, by far, the worst bug I've ever found with the macOS wallpaper system. FB21532401 If you own a 13" 2020 or newer MacBook pro model, set to the default resolution, and are running macOS Tahoe, macOS will significantly degrade the quality of any image set as wallpaper. When a still image is set as the wallpaper on macOS Tahoe, on some display configurations, the systems downscales the image to an incorrect size, resulting in pixelated wallpaper. The problem is exacerbated by the fact that macOS Wallpaper Agent appears to be using a less than ideal downscaling algorithm, which results in Super Mario Bros’ type pixelation (nearest neighbor) as opposed to any other reasonable modern method (like bicubic.) The issue does not repro on macOS Sequoia. Every model MacBook we’ve tested offers some resolutions with some form of this problem, but the 13” is the only one where it is notably awful. The most evident default case of this is the 13” MacBook Pro models with a 2560x1600 physical display (for example, 2020 MacBook Pro 13” (17,1.)) These models have a physical display resolution of 2560x1600, and a default scaled resolution of 1440x900. The relationship between the physical resolution and scaled resolution is not an even ratio (1:1 or 2:1), which seems to be the common condition under which this issue occurs. Repro steps: Set the systems display resolution to the default resolution - ideally on the model described above (see details on this below) Set a high resolution image (in this example 5120x2880) as the system wallpaper using any method Results: On the model described above, Wallpaper Agent will generate and display a 1440x810 image as the wallpaper. It should be generating and displaying at a minimum of 2560x1600, or more appropriately at 2880x1800 which is the proper 2X resolution. This can be confirmed by viewing the properties of the generated images in the macOS wallpaper cache here: ~/Library/containers/com.apple.wallpaper.agent/Data/Library/Caches/com.apple.wallpaper.caches/extension-com.apple.wallpaper.extension.image On modern Apple systems, the only situation in which the wallpaper should be generated at 1X is when the physical resolution and set resolution are 1:1. In any situation where the physical resolution is larger than the set resolution, the image should be generated at 2X the set resolution. As far as we can tell, this issue impacts any format, and any resolution of image, and occurs independent of the set image resolution.
Topic: Design SubTopic: General
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Jan ’26