So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
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Please help. I purchased an Apple Developer account subscription through the iPhone app. It's listed in the App Store, but it's not listed in Apple Developer itself. I've been waiting for a response from support for over a week, but it's as if they've completely forgotten about me; no one's responding. Although, in fact, it says two days ago. Has anyone else encountered this and can help? It's asking me to pay a second time, and through the website.
Topic:
Community
SubTopic:
Apple Developers
Hello,
I'm having a serious problem registering for the Apple Developer Program, and I can't resolve it.
I applied over two weeks ago, but I still haven't received an activation email. I've also tried using different credit cards, suspecting there might be a problem with my payment method.
The main issues are as follows:
My order/registration remains in the "processing" status,
I haven't received an activation email,
Apple Developer Program support isn't responding.
I've already sent over seven emails to support, but haven't received any response or updates.
Has anyone else encountered a similar situation?
Topic:
Community
SubTopic:
Apple Developers
Hello Apple Developer Technical Support team,
We have an iOS app that provides caller identification via a Call Directory extension (CXCallDirectoryProvider). Our extension provides identification entries (phone number → label), and users enable it in Settings > Phone > Call Blocking & Identification.
We would like to confirm whether Call Directory is used only for incoming calls, and understand why the outgoing call UI sometimes shows labels.
Observed behavior
Incoming calls:
After a user logs in again (which triggers a server sync and then reloads the Call Directory extension), the caller label is shown correctly on the incoming call screen for matching numbers.
Outgoing calls:
In general, the outgoing call screen often shows only the phone number (no label), even when the same number exists in our identification entries and the extension is enabled.
However, on some devices, the outgoing call screen does show a label even when the number is not saved in the local Contacts app.
In at least one customer case, the outgoing label behavior changed after an iOS update: before updating iOS, labels were not shown on outgoing calls; after updating iOS, labels started appearing (with no changes in our app settings/config).
Questions
Is the Phone app expected to consult Call Directory identification entries only for incoming calls (caller ID), and not for outgoing call UI?
If labels can appear on outgoing calls, what are the possible sources and rules (e.g., Recents cache, carrier Name Display/CNAM, other system caches), and is any of that behavior documented?
Are there known iOS version changes or issues that could explain “outgoing label not shown” becoming “outgoing label shown” after an OS update?
We can provide:
A minimal repro project, steps to reproduce, and exact iOS versions/devices
Screenshots/video
sysdiagnose / device logs (please advise what log types are most useful)
Thank you,
Topic:
Community
SubTopic:
Apple Developers
As the title says, in apple developer site under (Certificates, Identifiers & Profiles) all my devices are set to inactive, and I cannot enable them back because my twices are glitched I have 2 devices and they are there twice each with the same UDID. So I cannot enable a single one. I’m hit with
“A device with number 'UDID number' already exists on this team.” I have an iPad Pro and iPhone 17 Pro Max, I cannot sign any apps to them at all or do anything because my devices are set to inactive, I’ve contacted apple numerous times, and I can’t seem to get any help regarding this issue. I’ve called and emailed, and the developer team has yet to respond to me, if anyone’s had this issue please tell me how you solved it.
i also cannot erase any devices myself until my renewal date.
ive tried manually adding my devices, and its the same message that my devices already exist on team. Ive signed out of my apple account on my devices, changed pw, turned off developer mode and renabled it numerous times, I really don’t know what to do.
アプリ開発を依頼して公開中ですが、
アプリ開発会社が倒産し、連絡もつかず、
アップル社への年間料金の支払いができません。
登録アカウントがわかりませんので、どうしたらいいでしょうか?
よろしくお願いいたします。
Hi everyone,
I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly.
I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account.
The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app.
My questions:
1. Is this the correct and modern way to handle app signing?
2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t.
3. Is there any risk in sharing certificates like this?
4. What is considered best practice in 2026 for working with freelancers while keeping full control of the account?
My goal is simple:
• The app stays fully under my Apple Developer account.
• I retain long term control.
• The developer can build and submit without needing my Apple ID or password.
I’m not trying to make things complicated, I just want to do this the right way and avoid issues later.
Thanks in advance.
Topic:
Community
SubTopic:
Apple Developers
I've requested app development and am currently publishing it, but I can't contact the app development company and am unable to pay the annual fee to Apple. I don't know my registered account, so what should I do? I contacted Apple Japan, but they only handle personal inquiries and cannot handle business app development requests, so they suggested I post a question on this website. Thank you in advance.
Good morning, the link https://applepaydemo.apple.com/wallet-extensions returns a {"detail":"Not Found"} when accessed.
This is one of the links that are present in https://developer.apple.com/documentation/PassKit/implementing-wallet-extensions, could this be looked at please ?
The exact place is: For more information on Wallet Extensions, see the Apple Pay Demo - Wallet Extensions documentation.
Topic:
Community
SubTopic:
Apple Developers
I am a developer from Hong Kong and do not have a credit card or the like issued by the United States. Currently, I am unable to make payments. What should I do?
Topic:
Community
SubTopic:
Apple Developers
Hi, I have a big suggestion for the next update!
My suggestion is to upgrade the call filtering system :
- “Block suspicious calls”
It automatically block numbers that are likely to be unwanted or spam. These calls should not ring, should not appear in the call history, and should be silently discarded.
- “Block unknown callers/hidden numbers”
Instead of receiving a call from a hidden or unknown caller and seeing it appear in the missed calls list, the call should be completely blocked and not recorded at all, no notification, no sight of call.
- “Filter numbers that are not from contacts”
If the same unknown number calls too frequently within a week and the user never answers (for example 10 times per day, or 5 times per day if considered suspicious or too much spam in a little time), the iPhone should automatically block this number.
The device would display a message such as: “This number has called too many times and has been automatically blocked for 3 day(or 1 week).” The block could also apply to the entire IP range or source associated with the unknown caller.
It is very helpful for most of unwanted calls.
Hello
I was building my submission for contest and I noticed that my app built and ran fine on Xcode but didn't even build on swift playground, so should I be concerned about this, and where do the judges finally run and test our submitted playground is it in swift playground app or Xcode ??
Is the MacOs tahoe 26.2 Finder's Column "column width" not adjustable in column mode?
Topic:
Community
SubTopic:
Apple Developers
Hello,
My app update was rejected under Guideline 2.3.4 (Accurate Metadata) with the note that the app preview includes “framing around the video screen capture.”
Apple attached four images to the review. I reviewed them carefully, and they appear to show full screen gameplay without borders or visible background. I am attaching two of those images here for reference.
I am trying to understand what Apple might be interpreting as “framing” in this case. Has anyone encountered a similar rejection where the preview looked full screen but was still flagged?
Any insight into what reviewers typically expect or what subtle issues might trigger this would be very helpful.
Thank you.
Hello!!
I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator.
What if my project is dependent on AR? How would I let the judges test my submission?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
ARKit
AR / VR
RealityKit
Issue in now mode in console
Reproduce steps:
open /private/var/log/com.apple.xpc.launchd/launchd.log in console app
click now to enable it
wait for system to write some to the log.
instead of tailling log, it comes to the start of log.
I have filed a bug 3 months back
FB16849784
it is not resolved yet.
I am currently developing my submission for the Swift Student Challenge 2026. My project focuses on financial literacy for children ("Canteen Hero"), and I want to ensure it runs flawlessly during the judging process. I have two specific questions regarding the environment:
Which iOS/iPadOS version do judges typically use for testing? Should I assume they will be using the latest stable release (e.g., iOS 19/iPadOS 19) or a specific beta version?
Device Compatibility: Is it a requirement to design the app for all previous iOS versions (backward compatibility), or is it acceptable to target only the latest APIs (iOS 18/19+) to utilize modern features like SwiftData and the latest SwiftUI animations?
Thank you for your guidance!
My playground may require that the device has downloaded some resources in advance, such as Apple's advanced voice, translation language... But this is not necessary. It is just an incidental function. If it is not downloaded, the app will prompt that this function is not available and most of the other functions can continue to be used. But I want to know whether the judge's device will download these things in advance, and if not, will the judges think that there is a problem with my app that can't be used normally, which will cause my work to be rejected directly?
Because my app uses the API of iOS 26, it needs to run in Xcode, and the competition allows the Apple intelligent function, but it is stipulated that if it runs with Xcode, the app will be tested on the simulator. However, my app involves image playground and cannot run on the simulator. Does anyone have a good solution?
Thank you!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
iPad
Swift Playground
Apple Intelligence
Hi, I recently built an app and I’m planning to publish it on the App Store. Since the Swift Student Challenge (SSC) is coming up, I’m also considering submitting the same project by converting it into a Swift Playground (with some content trimmed to meet the rules). I believe both I and the project are eligible.
My question: if I publish the app on the App Store first and then submit it to SSC, could that violate the rules or lead to rejection?
I also have a concern: because I’m a minor, Apple requires the App Store developer name to be my mother’s. However, the app was entirely developed by me. my mother and anyone else did not participate(My mother can't even use a computer.). I’m worried this might create confusion and make judges think I copied someone else’s work, which I did not.
Would you recommend publishing on the App Store now, waiting until after SSC, or taking a different approach? Thank you.
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
App Store
Swift
Swift Playground