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Set base price and currency for app package in App Store Connect
For apps, I can select a base price and region (currency) so that prices for other regions adapt automatically, but for app packages I can only set a base price in USD. I just noticed that my app package wasn't visible on the App Store anymore because of an automatic price change which caused its price in USD to become invalid (too low), as it was below the highest app price within the package. Is it intended that I have to monitor price changes and manually correct prices for app packages? I created FB22093289.
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Xcode cloud
I'm facing an issue with Xcode Cloud. Every branch I push to my GitLab repository is not appearing as selectable when I try to create a build with my workflow. Additionally, if I try to update the workflow from Xcode, it crashes every time I save the changes. Any help would be appreciated. Translated Report (Full Report Below) ------------------------------------- Process: Xcode [32110] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.2 (24553) Build Info: IDEApplication-24553000000000000~2 (17C52) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [58945] User ID: 501 Date/Time: 2026-02-19 13:11:54.9987 -0600 Launch Time: 2026-02-19 13:03:37.7725 -0600 Hardware Model: Mac16,5 OS Version: macOS 26.2 (25C56) Release Type: User Crash Reporter Key: 61D7E2DA-E724-EFE2-6A01-25079BFCA2D1 Incident Identifier: B3D4A277-7CB5-4696-A00F-057929659F41 Sleep/Wake UUID: 2D4F6C41-716C-4B47-8D40-27FD2D74A8AE Time Awake Since Boot: 440000 seconds Time Since Wake: 15967 seconds System Integrity Protection: enabled Triggered by Thread: 9, Dispatch Queue: com.apple.root.user-initiated-qos.cooperative Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [32110] Application Specific Information: abort() called Thread 0:: Dispatch queue: com.apple.main-thread 0 AppKit 0x19ffb8250 __51-[NSWindow(NSDisplayCycle) _postWindowNeedsDisplay]_block_invoke + 0 1 CoreFoundation 0x19afe4604 __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 2 CoreFoundation 0x19afe4544 __CFRunLoopDoBlocks + 396 3 CoreFoundation 0x19afe3988 __CFRunLoopRun + 2356 4 CoreFoundation 0x19b09de34 _CFRunLoopRunSpecificWithOptions + 532 5 HIToolbox 0x1a7ad3790 RunCurrentEventLoopInMode + 316 6 HIToolbox 0x1a7ad6ab8 ReceiveNextEventCommon + 488 7 HIToolbox 0x1a7c60b64 _BlockUntilNextEventMatchingListInMode + 48 8 AppKit 0x19f8fcb5c _DPSBlockUntilNextEventMatchingListInMode + 236 9 AppKit 0x19f3f6e48 _DPSNextEvent + 588 10 AppKit 0x19fec1d0c -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 688 11 AppKit 0x19fec1a18 -[NSApplication(NSEventRouting) nextEventMatchingMask:untilDate:inMode:dequeue:] + 72 12 AppKit 0x19f3ef780 -[NSApplication run] + 368 13 IDEKit 0x10cf3f630 -[IDEApplication run] + 192 14 AppKit 0x19f3db6dc NSApplicationMain + 880 15 dyld 0x19ab7dd54 start + 7184 Thread 1:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x19af02c34 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x19af15028 mach_msg2_internal + 76 2 libsystem_kernel.dylib 0x19af0b98c mach_msg_overwrite + 484 3 libsystem_kernel.dylib 0x19af02fb4 mach_msg + 24 4 CoreFoundation 0x19afe4ba0 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x19afe34f8 __CFRunLoopRun + 1188 6 CoreFoundation 0x19b09de34 _CFRunLoopRunSpecificWithOptions + 532 7 AppKit 0x19f486a34 _NSEventThread + 184 8 libsystem_pthread.dylib 0x19af45c08 _pthread_start + 136 9 libsystem_pthread.dylib 0x19af40ba8 thread_start + 8 Thread 2: 0 libsystem_kernel.dylib 0x19af02c34 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x19af15028 mach_msg2_internal + 76 2 libsystem_kernel.dylib 0x19af0b98c mach_msg_overwrite + 484 3 libsystem_kernel.dylib 0x19af02fb4 mach_msg + 24 4 CoreFoundation 0x19afe4ba0 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x19afe34f8 __CFRunLoopRun + 1188 6 CoreFoundation 0x19b09de34 _CFRunLoopRunSpecificWithOptions + 532 7 Foundation 0x19d232964 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 8 DTDeviceKitBase 0x118331930 +[DTDKRemoteDeviceConnection startServiceBrowsers] + 148 9 Foundation 0x19c7fd7a0 __NSThread__start__ + 732 10 libsystem_pthread.dylib 0x19af45c08 _pthread_start + 136 11 libsystem_pthread.dylib 0x19af40ba8 thread_start + 8
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App Stuck in "Waiting for Review" Since February 10, 2026 & No Response from Support
Hello everyone, I’m facing an unusually long app review delay and would appreciate any insight from the community. My app has been stuck in the "Waiting for Review" status since February 10, 2026, with no updates or feedback. App details: App ID: 6756574744 Case Number: 102824473424 During this time, I have: Submitted several support requests Filed multiple expedited review requests Tried contacting through email and the support section Attempted to follow up on the case status Despite all of these efforts, I have not received any response, acknowledgment, or update regarding its review progress. I understand that review times can vary, and delays sometimes happen. What concerns me more is the complete lack of communication. At this point, it feels like the app might be stuck in the queue. Has anyone else experienced long "Waiting for Review" times recently? Is there anything else I can do to get clarification or make sure the submission is not blocked for some reason? Thanks in advance for any insight!
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422 error when submit TestFlight Beta Review
When I submit the app to TestFlight beta review I get the error show on UI. (I filled all filed info in Beta Infomation) There was an error processing your request. Please try again later I was inspected Safari to see the detailed error and I got the below error. Failed to load resource: the server responded with a status of 422 () and the detailed javascript error componentStack: undefined errorCode: undefined message: "API Response Error: TF_BETA_APP_REVIEW_RESPONSE" stackTrace: "status code: 422 --- api correlation key: NZEKCTWMNANXDZVTRD3V4GNE3U" Anyone can tell me the problem and how to fix it. Many Thanks.
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Apps Stuck in “Waiting for Review” – No Visible Issues in App Store Connect
Hello, I am writing to ask for assistance regarding two of my apps that have been stuck in “Waiting for Review” for an extended period. At the moment: App ID 6497716649 — Waiting for Review since Feb, 19 at 11:45 AM App ID 6743224713 — Waiting for Review since Feb, 15 at 10:26 PM There are no warnings, Resolution Center messages, or visible issues in App Store Connect. All Agreements, Tax, and Banking information are active and up to date. The builds were uploaded successfully, and no further action appears to be required on my side. Could you please help confirm: Whether there is any hidden blocker or account-related issue? Or if this delay is currently due to review queue processing times? If additional details are needed (bundle IDs, app category, sign-in requirements, encryption/export compliance, etc.), I will be happy to provide them immediately. Thank you very much for your time and support. Best regards,
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App Review Delay - Desperate and need help
We've been stuck without an approval of our app since Feb 3. and we are desperate for any help. We need our build approved. The history: Submitted build on 2/3 Sat in 'Waiting for Review' for 6 day Cancelled and resubmitted on 2/9 Sat in 'Waiting for Review' for 15 day (called multiple times and was told that there wasn't anything they could do) Cancelled and resubmitted on 2/25 App rejected about 6 hours later with a note that said basically "You have this small issue on iPad. You can fix it in your next build just let us know.' We responded immediately that we would fx it in our build and to please approve the build. No response since we responded more than 3 days ago We are absolutely desperate to get this build approved. It has been nearly a month and this is destroying our company. It is impossible to understate how hard this been for us. Does anyone know any way of trying to resolve?
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App Clip card shows "App Clip Unavailable” after app release (Status: Received)
We are facing an issue where our App Clip card appears when scanning the QR code, but displays “App Clip Unavailable” even though the main app is already live on the App Store. App Details • App Name: ExpRE – Experiencing Reality • Main App Bundle ID: com.livingmedia.adplayer • App Clip Bundle ID: com.livingmedia.adplayer.Clip • Apple ID: 6758887250 • Team ID: 9NU8HZB68A Current Status: • Main app status: Ready for Distribution (visible on App Store) • App Clip Advanced Experience status: Received • App Clip Experience URL: https://aaj-tak-test-app.web.app Issue Description When scanning the QR code linked to the App Clip Experience: • The App Clip card with image appears • But the card shows the message: “App Clip Unavailable” Additional Observations • The default App Clip link opens correctly: https://appclip.apple.com/id?p=com.livingmedia.adplayer.Clip • Advanced App Clip Experience status still shows “Received”. • Also if there is testflight build then clip card work. But fresh install with QR with link show App clip Unavailable in card. Question Is there an additional propagation or approval step required after the status becomes Received for Advanced App Clip Experiences? How long does it typically take for the App Clip to become publicly available after the main app is released? In iphone developer I checked with Diagnostics in App clip testing.
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App update stuck in “Waiting for Review” for 25 days — could someone check the status?
Hello, My app update has been pending review for exactly 25 days and is still stuck in the “Waiting for Review” state in App Store Connect. This update includes a critical fix for a blocking bug affecting iOS users, and the current live version is impacted. Could someone please check whether the submission is stuck on your side, and advise on the best next steps to get it moving? App: https://apps.apple.com/us/app/toilet-8/id6755677576
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My App stuck in "Waiting for Review" over week
Hello everyone, My app (ID: 6758039899) was submitted on Feb 17, 2026, and has been stuck in "Waiting for Review" status for over 8 days. I contacted Developer Support (case #20000108234172) and received confirmation that it's proceeding normally, but no update since. On average, Apple reviews 90 percent of apps within 24 hours. However, there might be cases that need more review time, but mine exceeds a week. Any recent experiences with long queues? Thanks!
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Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support multiple times, but unfortunately haven’t received any response so far, which makes it unclear how to proceed. Has anyone experienced this issue or found a resolution? Any insight would be greatly appreciated. Thanks!
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TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the same way, this appears to be an account-level or App Store Connect backend issue rather than a code signing or project configuration problem. Has anyone encountered a similar situation where TestFlight distribution fails across all apps within a developer account? Any guidance would be greatly appreciated.
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My app has been stuck in "pending review" since February 14th
My app has been stuck in "pending review" since February 14th. There are no new emails in App Store Connect, and the state has not changed. It's not clear what's going on, but right now the whole team is waiting, all looking at the store rules and doing various reviews. I also sent the inquiry form and replied quickly, but it has been nearly a week since the last reply. Does anyone know if this is a normal review delay or should I need to do something else to get my app into a normal state? (Application ID: 6759188592)
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Which tools and concepts are essential to learn first in iOS development?
I’m beginning my journey in iOS app development with a strong Java background and an app idea in mind, and I want to learn the best practices, tools, and workflows to build it the right way from the start. I’d appreciate guidance on useful AI tools for coding and learning Swift or SwiftUI, how developers approach app design, and recommended sources for UI inspiration, graphics, and overall development tips.
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Struggling to get my app noticed after launch — any tips to boost ranking on the App Store?
Start by refining your metadata with keyword-rich titles, subtitles, and descriptions that match user intent. Use high-quality screenshots, app previews, and localized content to improve visibility. Focus on user engagement through regular updates, positive reviews, and consistent installs. Higher retention and active user signals naturally help your app climb the App Store rankings.
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Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
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Seeking Advice on App Store Optimization for a New App With Low Initial Traction
I launched my app on the App Store and Google Play about two months ago and despite improving the icon and screenshots I have only reached around 40 downloads which makes me believe ASO is my main challenge. I started using ASO tools like TryAstro and AppTweak but the keyword metrics such as volume 39 and difficulty 0 are confusing so I would appreciate guidance on interpreting this data and on effective ASO strategies for a new app with minimal downloads or ratings.
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