I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink:
Host *
IdentityAgent "~/.1password/agent.sock"
But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though.
Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6.
I've searched fruitlessly for an answer anywhere else.
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I am reporting a regression/behavioral change in the SwiftUI layout engine when building with Xcode 26 (iOS 26 SDK).
In previous versions (Xcode 15/16 and iOS 17/18 SDKs), a TabView using .tabViewStyle(.page(indexDisplayMode: .never)) correctly respected the coordinate space when combined with .edgesIgnoringSafeArea(.vertical).
However, when compiling with the iOS 26 SDK, the internal views of the TabView render "out of bounds," pushing content vertically beyond the intended safe area boundaries and causing UI overlapping/clipping - an abnormal behavior.
TabView(selection: $selectedIndex) {
ForEach(0..<data.count, id: \.self) { index in
nextPreviousHandlerView(id: data[index])
.tag(index)
}
}
.tabViewStyle(.page(indexDisplayMode: .never))
.edgesIgnoringSafeArea(.vertical) // Causes vertical "jump" out of bounds in Xcode 26
App not appearing in App Store search for over 6 weeks — including branded searches for its own name
I'm hoping someone from Apple engineering can help, as support tickets and callbacks have not resolved this issue.
The problem:
My app "Brutal Time - Typographic Clock" does not appear in App Store search results at all — not even when searching for its exact name "Brutal Time." This has been ongoing for over six weeks. Additionally, the app does not appear in Apple Search Ads when I try to set up a campaign — suggesting this is a backend indexing issue, not a ranking issue.
Timeline:
Dec 17, 2025: App launched, initially searchable
Dec 31, 2025: Transitioned to freemium model, became invisible in search.
Jan 5, 2026: Fixed the issue, submitted update (v2.02), approved same day
Jan 14, 2026: Submitted metadata update (v2.03) to improve discoverability, approved same day
Feb 8, 2026: Tried removing from sale and re-adding to force re-index — no effect
Feb 10, 2026: Still not appearing in any search results
What I've tried:
Submitted multiple support tickets (most recent: Case #102797235758)
Each ticket generates an automated reply stating Apple will respond within 2 business days — they never have
Requested and received callbacks multiple times, was told it would be escalated to US engineering team. But no follow-up, no resolution, no explanation
Removed from sale and re-added to attempt to force re-indexing — didn't work
App shows "Ready for Distribution" in App Store Connect
Direct link works fine: https://apps.apple.com/us/app/brutal-time-typographic-clock/id6756289461
Response from Apple Support:
"The behavior you observed is expected. App Store charts and search results change regularly and we don't guarantee app placement."
This response misses the point entirely. I'm not asking about rankings — I'm asking why the app is completely invisible in search, including for its own branded name.
This is not an isolated issue. Other developers have reported the same problem with the same non-response from Apple:
https://developer.apple.com/forums/thread/803937
https://developer.apple.com/forums/thread/73981
https://developer.apple.com/forums/thread/74110
Has anyone found a resolution? Is there any way to trigger a proper re-index, or escalate to someone who can actually investigate?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Apple Search Ads
SKProductsRequest always returns as USD not local currency for debug environment and even some time it fails. This is only happening for debug or TestFlight build.
This is a very basic macOS Finder-style test app using AppKit. I am experiencing a "jump" in the vertical scroll position of my NSTableView (inside an NSScrollView) specifically when the window is resized horizontally. This happens when columns are visually added or removed.
Framework: AppKit (Cocoa)
Xcode/macOS: 26.2
Code: https://github.com/MorusPatre/Binder/blob/main/ContentView%20-%20Scroll%20Jump%20during%20Resize.swift
iOS BLE Background Scanning Stops After Few Minutes to Hours
Hi everyone,
I'm developing a Flutter app using flutter_blue_plus that needs continuous BLE scanning in both foreground and background. Foreground scanning works perfectly, but background scanning stops after a few minutes (sometimes 1-2 hours).
Current Implementation (iOS)
Foreground Mode:
Scans for 10 seconds with all target service UUIDs
Batches and submits results every 10 seconds
Works reliably ✅
Background Mode:
Rotates through service UUIDs in batches of 7
Uses 1-minute batch intervals
Maintains active location streaming (Geolocator.getPositionStream)
Switches modes via AppLifecycleState observer
// Background scanning setup
await FlutterBluePlus.startScan(
withServices: serviceUuids, // Batch of 7 UUIDs
continuousUpdates: true,
);
// Location streaming (attempt to keep app alive)
LocationSettings(
accuracy: LocationAccuracy.bestForNavigation,
distanceFilter: 0,
);
Lifecycle Management:
AppLifecycleState.paused -> Start background mode
AppLifecycleState.resumed -> Start foreground mode
Questions:
Is there a documented maximum duration for iOS background BLE scanning? My scanning stops inconsistently (few minutes to 2 hours).
Does iOS require specific Background Modes beyond location updates to maintain BLE scanning? I have location streaming active but scanning still stops.
Are there undocumented limitations when scanning with service UUIDs in background that might cause termination?
Should I be using CoreBluetooth's state preservation/restoration instead of continuous scanning?
Info.plist Configuration:
<key>UIBackgroundModes</key>
<array>
<string>bluetooth-central</string>
<string>location</string>
</array>
Additional Context:
Total service UUIDs: ~20-50 (varies by company)
Scanning in batches of 7 to work around potential limitations
Android version works fine with foreground service
Location permission: Always
iOS 14+ target
Any insights on iOS BLE background limitations or best practices would be greatly appreciated.
Thanks!
Hello,
I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins.
The "isUnderAge" property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip.
Using the same iCloud and GameCenter, with no restrictions enabled, "isUnderAge" returns false, as expected, but on Mac equipped with an Intel chip, it returns true.
Is there any restriction or compatibility issue with those chips? Is there a workaround?
Thanks
Topic:
Graphics & Games
SubTopic:
GameKit
Swift concurrency is an important part of my day-to-day job. I created the following document for an internal presentation, and I figured that it might be helpful for others.
If you have questions or comments, put them in a new thread here on DevForums. Use the App & System Services > Processes & Concurrency topic area and tag it with both Swift and Concurrency.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Swift Concurrency Proposal Index
This post summarises the Swift Evolution proposals that went into the Swift concurrency design. It covers the proposal that are implemented in Swift 6.2, plus a few additional ones that aren’t currently available.
The focus is here is the Swift Evolution proposals. For general information about Swift concurrency, see the documentation referenced by Concurrency Resources.
Early Days
Some early high-level discussions of concurrency on Swift Evolution:
Swift Concurrency Manifesto (Aug 2017) — Introduces async and await and actors, including the main actor. If you’re curious, you can read the Swift Evolution thread that introduced this.
Swift Concurrency Roadmap (Oct 2020) — This extended the design to include Task, structured concurrency, and Objective-C interoperability. Each subsystem had its own pitch thread
[Concurrency] Asynchronous functions
[Concurrency] Structured concurrency
[Concurrency] Actors & actor isolation
[Concurrency] Interoperability with Objective-C
Swift 6.0
The following Swift Evolution proposals form the basis of the Swift 6.0 concurrency design.
SE-0176 Enforce Exclusive Access to Memory
link: SE-0176
notes: This defines the “Law of Exclusivity”, a critical foundation for both serial and concurrent code.
SE-0282 Clarify the Swift memory consistency model ⚛︎
link: SE-0282
notes: This defines Swift’s memory model, that is, the rules about what is and isn’t allowed when it comes to concurrent memory access.
SE-0296 Async/await
link: SE-0296
introduces: async functions, async, await
SE-0297 Concurrency Interoperability with Objective-C
link: SE-0297
notes: Specifies how Swift imports an Objective-C method with a completion handler as an async method. Explicitly allows @objc actors.
SE-0298 Async/Await: Sequences
link: SE-0298
introduces: AsyncSequence, for await syntax
notes: This just defines the AsyncSequence protocol. For one concrete implementation of that protocol, see SE-0314.
SE-0300 Continuations for interfacing async tasks with synchronous code
link: SE-0300
introduces: CheckedContinuation, UnsafeContinuation
notes: Use these to create an async function that wraps a legacy request-reply concurrency construct.
SE-0302 Sendable and @Sendable closures
link: SE-0302
introduces: Sendable, @Sendable closures, marker protocols
SE-0304 Structured concurrency
link: SE-0304, third-party commentary
introduces: unstructured and structured concurrency, Task, cancellation, CancellationError, withTaskCancellationHandler(…), sleep(…), withTaskGroup(…), withThrowingTaskGroup(…)
notes: For the async let syntax, see SE-0317. For more ways to sleep, see SE-0329 and SE-0374. For discarding task groups, see SE-0381.
SE-0306 Actors
link: SE-0306
introduces: actor syntax
notes: For actor-isolated parameters and the nonisolated keyword, see SE-0313. For global actors, see SE-0316. For custom executors and the Actor protocol, see SE-0392.
SE-0311 Task Local Values
link: SE-0311
introduces: TaskLocal
SE-0313 Improved control over actor isolation
link: SE-0313
introduces: isolated parameters, nonisolated
SE-0314 AsyncStream and AsyncThrowingStream
link: SE-0314
introduces: AsyncStream, AsyncThrowingStream, onTermination
notes: These are super helpful when you need to publish a legacy notification construct as an async stream. For a simpler API to create a stream, see SE-0388.
SE-0316 Global actors
link: SE-0316
introduces: GlobalActor, MainActor
notes: This includes the @MainActor syntax for closures.
SE-0317 async let bindings
link: SE-0317
introduces: async let syntax
SE-0323 Asynchronous Main Semantics
link: SE-0323
SE-0327 On Actors and Initialization
link: SE-0327
notes: For a proposal to allow access to non-sendable isolated state in a deinitialiser, see SE-0371.
SE-0329 Clock, Instant, and Duration
link: SE-0329
introduces: Clock, InstantProtocol, DurationProtocol, Duration, ContinuousClock, SuspendingClock
notes: For another way to sleep, see SE-0374.
SE-0331 Remove Sendable conformance from unsafe pointer types
link: SE-0331
SE-0337 Incremental migration to concurrency checking
link: SE-0337
introduces: @preconcurrency, explicit unavailability of Sendable
notes: This introduces @preconcurrency on declarations, on imports, and on Sendable protocols. For @preconcurrency conformances, see SE-0423.
SE-0338 Clarify the Execution of Non-Actor-Isolated Async Functions
link: SE-0338
note: This change has caught a bunch of folks by surprise and there’s a discussion underway as to whether to adjust it.
SE-0340 Unavailable From Async Attribute
link: SE-0340
introduces: noasync availability kind
SE-0343 Concurrency in Top-level Code
link: SE-0343
notes: For how strict concurrency applies to global variables, see SE-0412.
SE-0374 Add sleep(for:) to Clock
link: SE-0374
notes: This builds on SE-0329.
SE-0381 DiscardingTaskGroups
link: SE-0381
introduces: DiscardingTaskGroup, ThrowingDiscardingTaskGroup
notes: Use this for task groups that can run indefinitely, for example, a network server.
SE-0388 Convenience Async[Throwing]Stream.makeStream methods
link: SE-0388
notes: This builds on SE-0314.
SE-0392 Custom Actor Executors
link: SE-0392
introduces: Actor protocol, Executor, SerialExecutor, ExecutorJob, assumeIsolated(…)
notes: For task executors, a closely related concept, see SE-0417. For custom isolation checking, see SE-0424.
SE-0395 Observation
link: SE-0395
introduces: Observation module, Observable
notes: While this isn’t directly related to concurrency, it’s relationship to Combine, which is an important exising concurrency construct, means I’ve included it in this list.
SE-0401 Remove Actor Isolation Inference caused by Property Wrappers
link: SE-0401, third-party commentary
availability: upcoming feature flag: DisableOutwardActorInference
SE-0410 Low-Level Atomic Operations ⚛︎
link: SE-0410
introduces: Synchronization module, Atomic, AtomicLazyReference, WordPair
SE-0411 Isolated default value expressions
link: SE-0411, third-party commentary
SE-0412 Strict concurrency for global variables
link: SE-0412
introduces: nonisolated(unsafe)
notes: While this is a proposal about globals, the introduction of nonisolated(unsafe) applies to “any form of storage”.
SE-0414 Region based Isolation
link: SE-0414, third-party commentary
notes: To send parameters and results across isolation regions, see SE-0430.
SE-0417 Task Executor Preference
link: SE-0417, third-party commentary
introduces: withTaskExecutorPreference(…), TaskExecutor, globalConcurrentExecutor
notes: This is closely related to the custom actor executors defined in SE-0392.
SE-0418 Inferring Sendable for methods and key path literals
link: SE-0418, third-party commentary
availability: upcoming feature flag: InferSendableFromCaptures
notes: The methods part of this is for “partial and unapplied methods”.
SE-0420 Inheritance of actor isolation
link: SE-0420, third-party commentary
introduces: #isolation, optional isolated parameters
notes: This is what makes it possible to iterate over an async stream in an isolated async function.
SE-0421 Generalize effect polymorphism for AsyncSequence and AsyncIteratorProtocol
link: SE-0421, third-party commentary
notes: Previously AsyncSequence used an experimental mechanism to support throwing and non-throwing sequences. This moves it off that. Instead, it uses an extra Failure generic parameter and typed throws to achieve the same result. This allows it to finally support a primary associated type. Yay!
SE-0423 Dynamic actor isolation enforcement from non-strict-concurrency contexts
link: SE-0423, third-party commentary
introduces: @preconcurrency conformance
notes: This adds a number of dynamic actor isolation checks (think assumeIsolated(…)) to close strict concurrency holes that arise when you interact with legacy code.
SE-0424 Custom isolation checking for SerialExecutor
link: SE-0424, third-party commentary
introduces: checkIsolation()
notes: This extends the custom actor executors introduced in SE-0392 to support isolation checking.
SE-0430 sending parameter and result values
link: SE-0430, third-party commentary
introduces: sending
notes: Adds the ability to send parameters and results between the isolation regions introduced by SE-0414.
SE-0431 @isolated(any) Function Types
link: SE-0431, third-party commentary, third-party commentary
introduces: @isolated(any) attribute on function types, isolation property of functions values
notes: This is laying the groundwork for SE-NNNN Closure isolation control. That, in turn, aims to bring the currently experimental @_inheritActorContext attribute into the language officially.
SE-0433 Synchronous Mutual Exclusion Lock 🔒
link: SE-0433
introduces: Mutex
SE-0434 Usability of global-actor-isolated types
link: SE-0434, third-party commentary
availability: upcoming feature flag: GlobalActorIsolatedTypesUsability
notes: This loosen strict concurrency checking in a number of subtle ways.
Swift 6.1
Swift 6.1 has the following additions.
Vision: Improving the approachability of data-race safety
link: vision
SE-0442 Allow TaskGroup’s ChildTaskResult Type To Be Inferred
link: SE-0442, third-party commentary
notes: This represents a small quality of life improvement for withTaskGroup(…) and withThrowingTaskGroup(…).
SE-0449 Allow nonisolated to prevent global actor inference
link: SE-0449, third-party commentary
notes: This is a straightforward extension to the number of places you can apply nonisolated.
Swift 6.2
Xcode 26 beta has two new build settings:
Approachable Concurrency enables the following feature flags: DisableOutwardActorInference, GlobalActorIsolatedTypesUsability, InferIsolatedConformances, InferSendableFromCaptures, and NonisolatedNonsendingByDefault.
Default Actor Isolation controls SE-0466
Swift 6.2, still in beta, has the following additions.
SE-0371 Isolated synchronous deinit
link: SE-0371, third-party commentary
introduces: isolated deinit
notes: Allows a deinitialiser to access non-sendable isolated state, lifting a restriction imposed by SE-0327.
SE-0457 Expose attosecond representation of Duration
link: SE-0457
introduces: attoseconds, init(attoseconds:)
SE-0461 Run nonisolated async functions on the caller’s actor by default
link: SE-0461
availability: upcoming feature flag: NonisolatedNonsendingByDefault
introduces: nonisolated(nonsending), @concurrent
notes: This represents a significant change to how Swift handles actor isolation by default, and introduces syntax to override that default.
SE-0462 Task Priority Escalation APIs
link: SE-0462
introduces: withTaskPriorityEscalationHandler(…)
notes: Code that uses structured concurrency benefits from priority boosts automatically. This proposal exposes APIs so that code using unstructured concurrency can do the same.
SE-0463 Import Objective-C completion handler parameters as @Sendable
link: SE-0463
notes: This is a welcome resolution to a source of much confusion.
SE-0466 Control default actor isolation inference
link: SE-0466, third-party commentary
availability: not officially approved, but a de facto part of Swift 6.2
introduces: -default-isolation compiler flag
notes: This is a major component of the above-mentioned vision document.
SE-0468 Hashable conformance for Async(Throwing)Stream.Continuation
link: SE-0468
notes: This is an obvious benefit when you’re juggling a bunch of different async streams.
SE-0469 Task Naming
link: SE-0469
introduces: name, init(name:…)
SE-0470 Global-actor isolated conformances
link: SE-0470
availability: upcoming feature flag: InferIsolatedConformances
introduces: @SomeActor protocol conformance
notes: This is particularly useful when you want to conform an @MainActor type to Equatable, Hashable, and so on.
SE-0471 Improved Custom SerialExecutor isolation checking for Concurrency Runtime
link: SE-0471
notes: This is a welcome extension to SE-0424.
SE-0472 Starting tasks synchronously from caller context
link: SE-0472
introduces: immediate[Detached](…), addImmediateTask[UnlessCancelled](…),
notes: This introduces the concept of an immediate task, one that initially uses the calling execution context. This is one of those things where, when you need it, you really need it. But it’s hard to summary when you might need it, so you’ll just have to read the proposal (-:
In Progress
The proposals in this section didn’t make Swift 6.2.
SE-0406 Backpressure support for AsyncStream
link: SE-0406
availability: returned for revision
notes: Currently AsyncStream has very limited buffering options. This was a proposal to improve that. This feature is still very much needed, but the outlook for this proposal is hazy. My best guess is that something like this will land first in the Swift Async Algorithms package. See this thread.
SE-NNNN Closure isolation control
link: SE-NNNN
introduces: @inheritsIsolation
availability: not yet approved
notes: This aims to bring the currently experimental @_inheritActorContext attribute into the language officially. It’s not clear how this will play out given the changes in SE-0461.
Revision History
2026-02-16 Added the Early Days section.
2026-01-07 Added another third-party commentary links.
2025-09-02 Updated for the upcoming release Swift 6.2.
2025-04-07 Updated for the release of Swift 6.1, including a number of things that are still in progress.
2024-11-09 First post.
I had a VoiceOver user point out an issue with my app that I’ve definitely known about but have never been able to fix. I thought that I had filed feedback for it but it looks like I didn’t.
Before I do I’m hoping someone has some insight. With Swift Charts when I tap part of a chart it summarizes the three hours and then you can swipe vertically to hear it read out details of each hour. For example, the Y-Axis is the amount of precipitation for the hour and the X-Axis is the hours of the day. The units aren't being read in the summary but they are for individual hours when you vertical swipe.
The summary says something such as "varies between 0.012 and 0.082". In the AXChartDescriptor I’ve tried everything I can think of, including adding a label to the Y axis in the DataPoint but nothing seems to work in getting that summary to include units. With a vertical swipe it seems to just be using my accessibility label and value (like I would expect).
I am on a windows computer using visual studio 2026 for developing .NET Maui apps for Android and iOS.
Am I able to connect my iPhone to my windows computer and deploy my .NET Maui app to my connected iPhone during deveoplemt?
Topic:
Developer Tools & Services
SubTopic:
General
Hello everyone,
I am currently working on integrating a WebView into my macOS application, intended to allow users to browse tutorial webpages directly within the app.
Although I’ve followed an example that appears syntactically correct, the WebView does not render any webpage content.
Below is a code snippet for reference:
import SwiftUI
import WebKit
struct HelpWebView: View {
@State private var toggle = false
@State private var page = WebPage()
private var url: URL {
toggle
? URL(string: "https://www.webkit.org")!
: URL(string: "https://www.swift.org")!
}
var body: some View {
WebView(page)
.onAppear {
page.load(URLRequest(url: url))
}
.onChange(of: toggle) {
page.load(URLRequest(url: url))
}
.toolbar {
Button("Reload", systemImage: "arrow.clockwise") {
toggle.toggle()
}
}
}
}
I would greatly appreciate any insights or suggestions on what might be causing this issue or how to resolve it.
Thank you in advance for your help!
I need to detect whether a view controller is presented in a popover or in fullscreen mode, as on iPhone.
I checked viewController.popoverPresentationController but it returns a non-nil value even on iPhone, when it's clearly not in a popover.
I then checked viewController.presentationController?.adaptivePresentationStyle but it returns .formSheet even when it's presented in a popover!?! Why?
This whole adaptive presentation thingie is a mess. Heck, viewController.presentationController returns _UIPageSheetPresentationController even when the view controller is in a UINavigationController, so not presented at all.
Anybody got any ideas?
I am building an app for iOS and MacCatalyst that indexes files by storing their local paths. Because the app relies on the file remaining at its original location, I only want to accept items that can be opened in place.
I am struggling to determine if an item is "Open In Place" compatible early in the drag-and-drop lifecycle. Specifically:
In dropInteraction(_:canHandle:) and dropInteraction(_:sessionDidUpdate:), calling itemProvider.registeredTypeIdentifiers(fileOptions: [.openInPlace]) returns an empty array.
Only once the drop is actually committed in dropInteraction(_:performDrop:) does that same call return the expected type identifiers.
This creates a poor user experience. I want to validate the "In Place" capability at the very start of the session so the drop target only activates for valid files. If an item is ephemeral (like a dragged photo from the Photos app or a temporary export), the drop zone should not react at all.
How can I reliably detect if an NSItemProvider supports .openInPlace before the performDrop delegate method is called?
Topic:
App & System Services
SubTopic:
General
Tags:
Mac Catalyst
UIKit
Files and Storage
Foundation
TabView inside NavigationStack is abnormal when using Xcode 26. The y deviation is about 14.
But it is right when using Xcode 16.4.
It is also right without NavigationStack.
import SwiftUI
struct ContentView: View {
private enum Tab: Hashable, CaseIterable {
case a
case b
}
@State private var currentTab: Tab = .a
@State private var path: NavigationPath = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
TabView(selection: $currentTab) {
ForEach(Tab.allCases, id: \.self) { tab in
switch tab {
case .a:
Color.blue
// .offset(y: -14)
case .b:
Color.yellow
}
}
}
.tabViewStyle(.page(indexDisplayMode: .never))
.ignoresSafeArea(.all)
}
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
Hello,
I am unable to use TestFlight for any app (existing or new), while production uploads work normally.
All TestFlight actions fail with:
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
There are no pending agreements in App Store Connect.
This is an older account that previously used TestFlight successfully.
This appears to be a missing or detached TestFlight Beta contract on Apple’s backend.
Could this be manually reattached or re-provisioned?
This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon.
Apple Support case ID (for reference): 102817552619
Thank you.
Hi!
I would like to experiment with the Accessory Setup Kit, but I am not sure how I can add the required entitlement to my Apple Developer account.
I added the following to the plist file:
NSAccessorySetupKitSupports
WiFi
NSAccessorySetupWiFiSSIDPrefix
test_
test
And the following to the entitlements file:
com.apple.developer.accessory-setup-kit
But I am unable to build as my provisioning profile doesn't include "com.apple.developer.accessory-setup-kit entitlement".
On the developer portal, I navigated to “Certificates, Identifiers & Profiles” > “Identifiers” > “”, but I don't see it under "Capabilities" or "App services", nor under requests.
How do I configure my profile so that I am able to make use of this kit?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello Apple Developer Technical Support,
I’m following up on case #102807413324 and submitting this as a code-level support request.
We are integrating iOS Live Activities (ActivityKit + WidgetKit extension written in SwiftUI) into an Expo/React Native app. We’re seeing behavior where the Live Activity UI shown on the Lock Screen appears to “stick” to an older layout and ignores updated SwiftUI code and/or bundled assets, even after rebuilding, reinstalling, and removing existing Live Activities before testing again.
Environment
Device: iPhone 13
iOS: 26.2
macOS: 15.7.3 (24G419)
Xcode: 16.4 (16F6)
Expo SDK: 52
React Native: 0.76.9
expo-live-activity: ^0.4.2
Build type: Ad-Hoc signed IPA (EAS local build)
Summary
We have a WidgetKit extension target (LiveActivity.appex, bundle id: stimul8.LiveActivity) using ActivityConfiguration(for: LiveActivityAttributes.self).
The extension contains multiple SwiftUI views selected via a “route” (derived from deepLinkUrl / title / subtitle), and uses images/backgrounds from the extension asset catalog (Assets.xcassets). We also support loading images from an App Group container with a fallback to the asset catalog.
After shipping updates, the Live Activity UI shown on the Lock Screen continues to resemble an older/default layout (example: a progress-bar-like element remains visible even after removing ProgressView usage from LiveActivityView.swift). Some custom backgrounds/images also fail to display as expected.
Routing (examples)
/streak -> StreakLiveActivityView
/streak-urgent -> StreakUrgentLiveActivityView
/lesson/create -> AILessonLiveActivityView1
/lesson/reminder -> AILessonLiveActivityView2
default -> LiveActivityView
Steps to reproduce (high-level)
Install/build and trigger a Live Activity.
Modify the SwiftUI layout in the extension (e.g., remove ProgressView and change obvious UI elements), rebuild, and reinstall.
Remove any existing Live Activities from the Lock Screen, then trigger a new Live Activity again.
Observed: Lock Screen Live Activity still renders the prior/older-looking UI and/or ignores updated assets.
Troubleshooting already done
Verified the extension (LiveActivity.appex) is included in the IPA and properly signed.
Verified Assets.car is present in the extension and PNG assets are present in the build artifacts.
Ensured SwiftUI source files used by the extension are overwritten during prebuild so the intended versions are present in ios/LiveActivity.
Cleared DerivedData related to LiveActivity builds.
Reinstalled the app and removed existing Live Activities from the Lock Screen before re-triggering new ones.
Questions
Is there any known caching behavior where Live Activities can continue to display a previous UI layout after an app/extension update, even when the activity is re-created?
Are there recommended steps to force the system to load the newest widget extension binary/UI beyond reinstalling and removing existing Live Activities?
What’s the recommended way to confirm which exact extension binary/UI version is being rendered on-device (e.g., specific Console logs, sysdiagnose signals, or other indicators)?
Are there any known constraints with Assets.xcassets usage for Live Activities that could cause bundled assets not to render even when present?
We can provide
A minimal reproduction Xcode project (preferred)
The IPA build
Build logs (Xcode/EAS)
Screenshots/video and a sysdiagnose captured after reproduction
Thank you for your guidance.
Best regards
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Good morning, the link https://applepaydemo.apple.com/wallet-extensions returns a {"detail":"Not Found"} when accessed.
This is one of the links that are present in https://developer.apple.com/documentation/PassKit/implementing-wallet-extensions, could this be looked at please ?
The exact place is: For more information on Wallet Extensions, see the Apple Pay Demo - Wallet Extensions documentation.
Topic:
Community
SubTopic:
Apple Developers
Hi Team,
We've been developing our application with the fairly new AlarmKit. We are using the stopIntent to run some quick logic when the user stops the alarms.
The stopIntent is a LiveActivityIntent and works well when the user presses the button the dismiss button on the alarm.
But unfortunately we've realized some interesting behavior in the following two cases:
In case the alarm fires while the user has unlocked their screen and they do things on the screen, the alarm is dismissed (and stopped), but the stopIntent is not executed.
In case the alarm fires while the user has unlocked their screen and they swipe up the Live Activity banner, the alarm is also dismissed (and stopped), but again the stopIntent is not executed.
I've tried to look up for some information, but could not find anything meaningful for this specific case. We're wondering if that is something that is planned to get fixed in the future, or maybe there's a workaround.
We've tried also alternative - listening to alarm updates via the AlarmManager, but we are not very eager to create listener task for it, also the alarm state does not provide updates for dismissed.
Thanks!
Topic:
App & System Services
SubTopic:
General
Are there workarounds for the following bugs in Xcode 16.3?
I'm looking for workarounds instead of trying newer versions of Xcode because, from what I read, the Xcode release notes do not mention these issues being fixed.
First bug:
Resizing a NSSplitView in the UI Editor is buggy. When you try to use the divider, it just does not work as expected. In the case of a vertical split, the bottom view gets shrunk whatever you try to do.
Second bug:
When you type:
(IBAction) in the source editor, you get the following buggy template (extra ')' on the right):
- (IBAction)<#selector#>:(id)sender)