Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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HELP: App Clip Card Doesn't Appear!
I integrated an Advanced App Clip Experience to my app. In trying to test the App Clip Card, the card does not appear when I tap the link on my device that is associated to the Advanced App Clip Experience. Listed are some contextual information: Testing on device running on iOS 18.3.1 Associated Domains: Main target app: applinks: App clips target app: applinks: and appclips: Archived and uploaded build to App Store Connect. Green "Testing" status via Testflight. On Distribution tab, green "Valid" status for build domain. Advanced App Clip Experience green "Received" status. Developer App Clip Testing Diagnostics: Green "Register Advanced Experience" status Green "App Clip Code" status Warning "App Clip Published on App Store" Orange Circle "Associated Domains" After looking at countless threads, I still cannot for the life of me find a solution to test the App Clip. Any guidance would be extremely appreciated. I had also submitted a support ticket with case ID #102552504973.
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Apr ’25
DocumentGroupLaunchScene corrupts the toolbar for DocumentGroup content views.
The sample code provided in "Building a document-based app with SwiftUI" (https://developer.apple.com/documentation/swiftui/building-a-document-based-app-with-swiftui) does not work as expected. The DocumentGroup/StoryView toolbar does not appear for documents opened in the App. By removing the DocumentGroupLaunchScene block from the App the toolbar does appear and works as expected - but of course the App's DocumentGroupLaunchScene customizations are lost. I've tested this on 18.0 devices, as well as production 18.0 and 18.1 beta 6 simulators. If I modify the StoryView by wrapping the content in a NavigationStack I can make some progress - but the results are unstable and hard to pin down - with this change the first time a document is opened in the WritingApp the toolbar appears as expected. When opening a document subsequently the toolbar is corrupted. Please is this a bug or is there a good example of incorporate both DocumentGroupLaunchScene customizations at the App level and retina the toolbar in documents presented via DocumentGroup?
Topic: UI Frameworks SubTopic: SwiftUI
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710
May ’25
SwiftData with shared and private containers
I was hoping for an update of SwiftData which adopted the use of shared and public CloudKit containers, in the same way it does for the private CloudKit container. So firstly, a big request to any Apple devs reading, for this to be a thing! Secondly, what would be a sensible way of adding a shared container in CloudKit to an existing app that is already using SwiftData? Would it be possible to use the new DataStore method to manage CloudKit syncing with a public or shared container?
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SwiftUI Preview Runtime linking failure
I'm using GoogleMaps in my project. Legacy preview works well but new preview (Xcode 16.3.1 beta) produces error. It doesn't seem to find Googlemaps.a. == PREVIEW UPDATE ERROR: FailedToLaunchAppError: Failed to launch *** ================================== | [Remote] JITError | | ================================== | | | [Remote] CouldNotLoadInputStaticArchiveFile: Could not load static archive during preview: /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | path: /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | ================================== | | | | | [Remote] XOJITError | | | | | | XOJITError: arm64 slice of /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a does not contain an archive
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1.5k
Jun ’25
SwiftUI Buttons and onMoveCommand Missing Presses
In tvOS 18 the onMoveCommand is missing the first press after a view is loaded and every time the direction is changed. It also misses the first press on a button after a focus change. This appears to only impact the newer silver remote and not the older black remote or IR remotes. With the code bellow press any direction 3 times and it will only log twice. struct ButtonTest: View { var body: some View { VStack { Button { debugPrint("button 1") } label: { Text("Button 1") } Button { debugPrint("button 2") } label: { Text("Button 2") } Button { debugPrint("button 3") } label: { Text("Button 3") } } .onMoveCommand(perform: { direction in debugPrint("move \(direction)") }) .padding() } }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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1.3k
Apr ’25
Sheet presentationDetents breaks after rapid open/dismiss cycles
Basic Information Please provide a descriptive title for your feedback: Sheet presentationDetents breaks after rapid open/dismiss cycles Which platform is most relevant for your report? iOS Description Steps to Reproduce: Create a sheet with presentationDetents([.medium]) Rapidly perform these actions multiple times (usually 3-4 times): a. Open the sheet b. Immediately scroll down to dismiss Open the sheet again Observe that the sheet now appears at .large size, ignoring the .medium detent Expected Result: Sheet should consistently maintain .medium size regardless of how quickly it is opened and dismissed. Actual Result: After rapid open/dismiss cycles, the sheet ignores .medium detent and appears at .large size. Reproduction Rate: Occurs consistently after 3-4 rapid open/dismiss cycles More likely to occur with faster open/dismiss actions Configuration: iOS 18 Xcode 16.0 (16A242d) SwiftUI Device: iPhone 14
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1.3k
Mar ’25
Is there a tech note for menuBuilder?
I'm trying to piece together how I should reason about multiple windows, activating menus and items. For instance, I have an email command. If a document is open, it emails just that document. If the collection view holding that document is open, it generates an attachment representing the collection. (this happens with buttons right now but this really feels like a menu item) How do I tell which window is active (document/collection) in order to have the right menu item available. If the user is adding a document I don't want the "new" command open, I only want one editing view. I saw sample code to include or remove commands but not disable them. I feel like there's a whole conceptual layer I want to understand with the interplay with scenes but don't know where to look for documentation. I searched here but there's hardly any threads on this. TIA
Topic: UI Frameworks SubTopic: UIKit
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Oct ’25
Cell Delegate Method Not Being Called
I have set up a collection view cell programmatically which I am registering in the cell registration of a diffable data source. I have set up a delegate for the cell, and the view controller which contains the collection view as the delegate for the cell. However, calling the cell delegate method from the cell is not calling the method in the view controller. This is my code: `// in my view controller: cell.delegate = self // in my collection view cell: delegate?.repromptLLMForIconName(iconName, index: index, emotion: emotion, red: red, green: green, blue: blue) ` But although the delegate method in the collection view gets called, my method implementation in the view controller does not. What could possibly be going wrong?
Topic: UI Frameworks SubTopic: UIKit
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200
Jul ’25
Infinite loop getting "_dismiss changed"
I'm working on a NavigationStack based app. Somewhere I'm using: @Environment(\.dismiss) private var dismiss and when trying to navigate to that view it gets stuck. I used Self._printChanges() and discovered the environment variable dismiss is changing repeatedly. Obviously I am not changing that variable explicitly. I wasn't able to reproduce this in a small project so far, but does anybody have any idea what kind of thing I could be doing that might be causing this issue? iOS 17.0.3
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2.3k
Jan ’26
Changing the live activity without push notification
I am trying to implement "Live activity" to my app. I am following the Apple docs. Link: https://developer.apple.com/documentation/activitykit/displaying-live-data-with-live-activities Example code: struct LockScreenLiveActivityView: View { let context: ActivityViewContext<PizzaDeliveryAttributes> var body: some View { VStack { Spacer() Text("\(context.state.driverName) is on their way with your pizza!") Spacer() HStack { Spacer() Label { Text("\(context.attributes.numberOfPizzas) Pizzas") } icon: { Image(systemName: "bag") .foregroundColor(.indigo) } .font(.title2) Spacer() Label { Text(timerInterval: context.state.deliveryTimer, countsDown: true) .multilineTextAlignment(.center) .frame(width: 50) .monospacedDigit() } icon: { Image(systemName: "timer") .foregroundColor(.indigo) } .font(.title2) Spacer() } Spacer() } .activitySystemActionForegroundColor(.indigo) .activityBackgroundTint(.cyan) } } Actually, the code is pretty straightforward. We can use the timerInterval for count-down animation. But when the timer ends, I want to update the Live Activity view. If the user re-opens the app, I can update it, but what happens if the user doesn't open the app? Is there a way to update the live activity without using push notifications?
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6.4k
Mar ’25
SwiftUI view state resetting after alert is shown
Seeing an issue in iOS 26.2 iPhone 17 simulator (haven't been able to reproduce on device or other simulators), where a view's state is reset after an alert is shown. In this example the first LibraryView has the issue when alert is shown, the second LibraryView maintains state as expected. struct ContentView: View { var body: some View { NavigationStack { List { VStack { LibraryView(title: "Show view (Loss of state)") } LibraryView(title: "Show view (Works as expected)") } } } } /// This view is from a package dependency and wants to control the presentation of the sheet internally public struct LibraryView: View { @State private var isPresented: Bool = false let title: String public init(title: String) { self.title = title } public var body: some View { Button(self.title) { self.isPresented = true } .sheet(isPresented: self.$isPresented) { ViewWithAlert() } } } private struct ViewWithAlert: View { @State private var isPresented: Bool = false @State private var presentedCount = 0 var body: some View { Button("Show Alert, count: \(presentedCount)") { isPresented = true presentedCount += 1 } .alert("Hello", isPresented: self.$isPresented) { Button("OK") { } } } } Any ideas? The issue can be corrected by moving the .sheet to a higher level within the layout (i.e. on the NavigationStack). However, the library wants to control that presentation and not require the integration to present the sheet.
Topic: UI Frameworks SubTopic: SwiftUI
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Crash when assigning NSImage to `@objc dynamic var` property
Xcode downloaded a crash report for my app which I don't quite understand. It seems the following line caused the crash: myEntity.image = newImage where myEntity is of type MyEntity: class MyEntity: NSObject, Identifiable { @objc dynamic var image: NSImage! ... } The code is called on the main thread. According to the crash report, thread 0 makes that assignment, and at the same time thread 16 is calling [NSImageView asynchronousPreparation:prepareResultUsingParameters:]. What could cause such a crash? Could I be doing something wrong or is this a bug in macOS? crash.crash
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Aug ’25
self.window.isVisible = NO not working in windowDidLoad
The following code won't work: - (void)windowDidLoad { [super windowDidLoad]; self.window.isVisible = NO; } The only main window still shows on application startup (in a minimal newly created app). One of my published apps in App Store relies on this behavior which had been working for many years since I started Xcode development.
Topic: UI Frameworks SubTopic: AppKit
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205
Apr ’25
UIApplication.canOpenURL not working without Safari
If I delete Safari and only have another browser installed on my device, UIApplication.shared.open does not work. I think this is a bug. Why would it not work? If Safari is not the main browser, UIApplication would open the URL in my main browser. Those are valid use cases. I would expect this API to work with any browser... iOS 26.2 iPhone 14 Pro guard let url = URL(string: "https://www.apple.com") else { return } if UIApplication.shared.canOpenURL(url) { UIApplication.shared.open(url) } else { print("Could not open URL") }
Topic: UI Frameworks SubTopic: UIKit
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How can we performantly scroll to a target location using TextKit 2?
How can we performantly scroll to a target location using TextKit 2? Hi everyone, I'm building a custom text editor using TextKit 2 and would like to scroll to a target location efficiently. For instance, I would like to move to the end of a document seamlessly, similar to how users can do in standard text editors by using CMD + Down. Background: NSTextView and TextEdit on macOS can navigate to the end of large documents in milliseconds. However, after reading the documentation and experimenting with various ideas using TextKit 2's APIs, it's not clear how third-party developers are supposed to achieve this. My Code: Here's the code I use to move the selection to the end of the document and scroll the viewport to reveal the selection. override func moveToEndOfDocument(_ sender: Any?) { textLayoutManager.ensureLayout(for: textLayoutManager.documentRange) let targetLocation = textLayoutManager.documentRange.endLocation let beforeTargetLocation = textLayoutManager.location(targetLocation, offsetBy: -1)! textLayoutManager.textViewportLayoutController.layoutViewport() guard let textLayoutFragment = textLayoutManager.textLayoutFragment(for: beforeTargetLocation) else { return } guard let textLineFragment = textLayoutFragment.textLineFragment(for: targetLocation, isUpstreamAffinity: true) else { return } let lineFrame = textLayoutFragment.layoutFragmentFrame let lineFragmentFrame = textLineFragment.typographicBounds.offsetBy(dx: 0, dy: lineFrame.minY) scrollToVisible(lineFragmentFrame) } While this code works as intended, it is very inefficient because ensureLayout(_:) is incredibly expensive and can take seconds for large documents. Issues Encountered: In my attempts, I have come across the following two issues. Estimated Frames: The frames of NSTextLayoutFragment and NSTextLineFragment are approximate and not precise enough for scrolling unless the text layout fragment has been fully laid out. Laying out all text is expensive: The frames become accurate once NSTextLayoutManager's ensureLayout(for:) method has been called with a range covering the entire document. However, ensureLayout(for:) is resource-intensive and can take seconds for large documents. NSTextView, on the other hand, accomplishes the same scrolling to the end of a document in milliseconds. I've tried using NSTextViewportLayoutController's relocateViewport(to:) without success. It's unclear to me whether this function is intended for a use case like mine. If it is, I would appreciate some guidance on its proper usage. Configuration: I'm testing on macOS Sonoma 14.5 (23F79), Swift (AppKit), Xcode 15.4 (15F31d). I'm working on a multi-platform project written in AppKit and UIKit, so I'm looking for either a single solution that works in both AppKit and UIKit or two solutions, one for each UI framework. Question: How can third-party developers scroll to a target location, specifically the end of a document, performantly using TextKit 2? Steps to Reproduce: The issue can be reproduced using the example project (download from link below) by following these steps: Open the example project. Run the example app on a Mac. The example app shows an uneditable text view in a scroll view. The text view displays a long text. Press the "Move to End of Document" toolbar item. Notice that the text view has scrolled to the bottom, but this took several seconds (~3 seconds on my MacBook Pro 16-inch, 2021). The duration will be shown in Xcode's log. You can open the ExampleTextView.swift file and find the implementation of moveToEndOfDocument(_:). Comment out line 84 where the ensureLayout(_:) is called, rerun the app, and then select "Move to End of Document" again. This time, you will notice that the text view moves fast but does not end up at the bottom of the document. You may also open the large-file.json in the project, the same file that the example app displays, in TextEdit, and press CMD+Down to move to the end of the document. Notice that TextEdit does this in mere milliseconds. Example Project: The example project is located on GitHub: https://github.com/simonbs/apple-developer-forums/tree/main/how-can-we-performantly-scroll-to-a-target-location-using-textkit-2 Any advice or guidance on how to achieve this with TextKit 2 would be greatly appreciated. Thanks in advance! Best regards, Simon
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2.8k
Aug ’25
Summary of iOS/iPadOS 26 UIKit bugs related to UISearchController & UISearchBar using scope buttons
All of these issues appear when the search controller is set on the view controller's navigationItem and the search controller's searchBar has its scopeButtonTitles set. So far the following issues are affecting my app on iOS/iPadOS 26 as of beta 7: When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to .integratedButton, and the searchBarPlacementAllowsToolbarIntegration is set to false (forcing the search icon to appear in the nav bar), on both iPhones and iPads, the scope buttons never appear. They don't appear when the search is activated. They don't appear when any text is entered into the search bar. FB19771313 I attempted to work around that issue by setting the scopeBarActivation to .manual. I then show the scope bar in the didPresentSearchController delegate method and hide the scope bar in the willDismissSearchController. On an iPhone this works though the display is a bit clunky. On an iPad, the scope bar does appear via the code in didPresentSearchController, but when any scope bar button is tapped, the search controller is dismissed. This happens when the app is horizontally regular. When the app on the iPad is horizontally compact, the buttons work but the search bar's text is not correctly aligned within the search bar. Quite the mess really. I still need to post a bug report for this issue. But if issue 1 above is fixed then I don't need this workaround. When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to .stacked, and the hidesSearchBarWhenScrolling property of the navigationItem is set to false (always show the search bar), and this is all used in a UITableViewController, then upon initial display of the view controller on an iPhone or iPad, you are unable to tap on the first row of the table view except on the very bottom of the row. The currently hidden scope bar is stealing the touches. If you activate and then cancel the search (making the scope bar appear and then disappear) then you are able to tap on the first row as expected. The initially hidden scope bar also bleeds through the first row of the table. It's faint but you can tell it's not quite right. Again, this is resolved by activating and then canceling the search once. FB17888632 When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to integrated or .integratedButton, and the toolbar is shown, then on iPhones (where the search bar/icon appears in the toolbar) the scope buttons appear (at the top of the screen) the first time the search is activated. But if you cancel the search and then activate it again, the search bar never appears a second (or later) time. On an iPad the search bar/icon appears in the nav bar and you end up with the same issue as #1 above. FB17890125 Issues 3 and 4 were reported against beta 1 and still haven't been fixed. But if issue 1 is resolved on iPhone, iPad, and Mac (via Mac Catalyst), then I personally won't be affected by issues 2, 3, or 4 any more (but of course all 4 issues need to be fixed). And by resolved, I mean that the scope bar appears and disappears when it is supposed to each and every time the search is activated and cancelled (not just the first time). The scope bar doesn't interfere with touch events upon initial display of the view controller. And there are no visual glitches no matter what the horizontal size class is on an iPad. I really hope the UIKit team can get these resolved before iOS/iPadOS 26 GM.
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Nov ’25
screenshot on iOS26
I had take screenshots by following code let scenes = UIApplication.shared.connectedScenes let windowScene = scenes.first as? UIWindowScene let window = windowScene?.windows.first self.uiImage = window?.rootViewController?.view!.getImage(rect: rect) View has two views. One is ImageView contains some image and overlay of image detection results with .overlay. another view is InfoView contains several info and button which above code fired. on iOS 17, I can take screenshots as I saw, but on iOS26, missing on image of ImageView. Overlay(detected rectangle) in Imageview and InfView can be taken. How can I take screenshots as I saw on iOS26?(iPad)
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How To Position Controls With SwiftUI
I am coming from C#, where Forms and Controls are placed similar to Swift Storyboards. I have been trying to learn Storyboards, but keep running across tutorials regarding SwiftUI, and Storyboard examples are few. So the question becomes, "how do I position controls on a Form using SwiftUI?" See the example below. I have run across many videos that use either horizontal or vertical positioning of controls, but these examples are usually very simple, with items occupying only the center portion of the screen. I get stuck on examples that are more complicated. The example below only shows the controls for the upper part of a Form, with some type of textbox (Viewform) below making up the rest of the Form. How does one make more complicated placement of controls with SwiftUI?
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462
Sep ’25
iOS 26.1 UITableView separator style not working
Dear Apple Developer Support, We found that on devices running iOS 26.1 Beta, if we set the separator style of a UITableView to None via xib, the setting will have no effect and the table view cells will show separators. To reproduce this issue, I created a simple project. Please refer to the following screenshots. On iOS 26.0, no separator is showing. However on iOS 26.1, separators are showing. We have already filed a bug report FB20365301. We'd like to know if this is a bug and if it will be fixed before iOS 26.1 is officially released. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Oct ’25