Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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How to toggle usb device
When I use IOKit/usb/IOUSBLib to toggle build-in camera, I got an ERROR:ret IOReturn -536870210 How can I resolve it? Can I use IOUSBLib to disable or hide build-in camera? My environment: Model Name: MacBook Pro ProductVersion: 15.5 Model Identifier: MacBookPro15,2 Processor Name: Quad-Core Intel Core i5 Processor Speed: 2.4 GHz Number of Processors: 1 // 禁用/启用USB设备 bool toggleUSBDevice(uint16_t vendorID, uint16_t productID, bool enable) { std::cout << (enable ? "Enabling" : "Disabling") << " USB device with VID: 0x" << std::hex << vendorID << ", PID: 0x" << productID << std::endl; // 创建匹配字典查找指定VID/PID的USB设备 CFMutableDictionaryRef matchingDict = IOServiceMatching(kIOUSBDeviceClassName); if (!matchingDict) { std::cerr << "Failed to create USB device matching dictionary." << std::endl; return false; } // 设置VID/PID匹配条件 CFNumberRef vendorIDRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt16Type, &vendorID); CFNumberRef productIDRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt16Type, &productID); CFDictionarySetValue(matchingDict, CFSTR(kUSBVendorID), vendorIDRef); CFDictionarySetValue(matchingDict, CFSTR(kUSBProductID), productIDRef); CFRelease(vendorIDRef); CFRelease(productIDRef); // 获取匹配的设备迭代器 io_iterator_t deviceIterator; if (IOServiceGetMatchingServices(kIOMainPortDefault, matchingDict, &deviceIterator) != KERN_SUCCESS) { std::cerr << "Failed to get USB device iterator." << std::endl; CFRelease(matchingDict); return false; } io_service_t usbDevice; bool result = false; int deviceCount = 0; // 遍历所有匹配的设备 while ((usbDevice = IOIteratorNext(deviceIterator)) != IO_OBJECT_NULL) { deviceCount++; // 获取设备路径 char path[1024]; if (IORegistryEntryGetPath(usbDevice, kIOServicePlane, path) == KERN_SUCCESS) { std::cout << "Found device at path: " << path << std::endl; } // 打开设备 IOCFPlugInInterface** plugInInterface = NULL; IOUSBDeviceInterface** deviceInterface = NULL; SInt32 score; IOReturn ret = IOCreatePlugInInterfaceForService( usbDevice, kIOUSBDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &plugInInterface, &score); if (ret == kIOReturnSuccess && plugInInterface) { ret = (*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOUSBDeviceInterfaceID), (LPVOID*)&deviceInterface); (*plugInInterface)->Release(plugInInterface); } if (ret != kIOReturnSuccess) { std::cerr << "Failed to open USB device interface. Error:" << ret << std::endl; IOObjectRelease(usbDevice); continue; } // 禁用/启用设备 if (enable) { // 启用设备 - 重新配置设备 ret = (*deviceInterface)->USBDeviceReEnumerate(deviceInterface, 0); if (ret == kIOReturnSuccess) { std::cout << "Device enabled successfully." << std::endl; result = true; } else { std::cerr << "Failed to enable device. Error: " << ret << std::endl; } } else { // 禁用设备 - 断开设备连接 ret = (*deviceInterface)->USBDeviceClose(deviceInterface); if (ret == kIOReturnSuccess) { std::cout << "Device disabled successfully." << std::endl; result = true; } else { std::cerr << "Failed to disable device. Error: " << ret << std::endl; } } // 关闭设备接口 (*deviceInterface)->Release(deviceInterface); IOObjectRelease(usbDevice); } IOObjectRelease(deviceIterator); if (deviceCount == 0) { std::cerr << "No device found with specified VID/PID." << std::endl; return false; } return result; }
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203
Jun ’25
Apple FPS Package Request – No Response Received. How Long Does It Usually Take?
t has been quite some time since I requested the Apple FPS package, yet I haven’t received it. I haven’t received any email either. Is there a developer support inquiry center where I can check the status of the process? Alternatively, could you share approximately how long it took for you to receive a response email?
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381
Mar ’25
All boys wanna access Media Library (sung to All Gurls Wanna Have Fun)
Howdy. I'm trying to access media from a users song library and receive: <ICUserIdentityStoreACAccountBackend: 0x148f8af30> Failed to initialize active account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store} I'm told I need to add a Media Library Access Capability. Nothing like this shows up in Xcode under Signing & Capabilities > +Capabilities. Also I can't find anything like this in my account in dev.apple.com. How do I enable myself and a test user using another iPhone device to access my music and their music respectively? Thanks!
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301
Jun ’25
Error codes -1102 and 1852797029 when entering the background playing HLS assets
In our logging tools (Firebase) I see a lot of errors reported when users are playing content and the app transitions to the background. A AVPlayerItemFailedToPlayToEndTime notification is fired with an error containing error codes like -1102 and 1852797029 which seem to correspond to NSURLErrorNoPermissionsToReadFile and kCMIOHardwareIllegalOperationError respectively. To me, it looks like these might have something to do with caching logic. The items being played are HLS streams and we make use of AVAssetDownloadTask to make any streamed content offline available. Our setup is similar to the sample provided here: https://developer.apple.com/documentation/avfoundation/using-avfoundation-to-play-and-persist-http-live-streams. Whenever an item is selected for playback the app will check if a cached version is available and if so gets the url to the stored file like the "localAssetForStream()" method in the example, or get the asset from a currently running AVAssetDownloadTask for the item, or else, starts a new AVAssetDownloadTask and returns a AVAsset from that task to play. This seems to work fine, and I can't reproduce the issues our users and our logging tools are reporting. Is there some case I am missing where AVAssetDownloadTask and associated AVAssets might become unreadable when the app transitions to the background? Or do these errors indicate a different problem entirely?
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242
Mar ’25
Playing periodic audio in background using AVFoundation - facing audio session startup failure
Hello everyone, I’m new to Swift development and have been working on an audio module that plays a specific sound at regular intervals - similar to a workout timer that signals switching exercises every few minutes. Following AVFoundation documentation, I’m configuring my audio session like this: let session = AVAudioSession.sharedInstance() try session.setCategory( .playback, mode: .default, options: [.interruptSpokenAudioAndMixWithOthers, .duckOthers] ) self.engine.attach(self.player) self.engine.connect(self.player, to: self.engine.outputNode, format: self.audioFormat) try? session.setActive(true) When it’s time to play cues, I schedule playback on a DispatchQueue: // scheduleAudio uses DispatchQueue self.scheduleAudio(at: interval.start) { do { try audio.engine.start() audio.node.play() for sample in interval.samples { audio.node.scheduleBuffer(sample.buffer, at: AVAudioTime(hostTime: sample.hostTime)) } } catch { print("Audio activation failed: \(error)") } } This works perfectly in the foreground. But once the app goes into the background, the scheduled callback runs, yet the audio engine fails to start, resulting in an error with code 561015905. Interestingly, if the app is already playing audio before going to the background, the scheduled sounds continue to play as expected. I have added the required background audio mode to my Info plist file by including the key UIBackgroundModes with the value audio. Is there anything else I should configure? What is the best practice to play periodic audio when the app runs in the background? How do apps like turn-by-turn navigation handle continuous audio playback in the background? Any advice or pointers would be greatly appreciated!
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221
Jul ’25
MusicLibrary.createPlaylist() Method Causing App to Freeze Despite Proper Authorization Checks
Dear Apple Developer Community, I'm encountering a critical issue with the MusicLibrary.shared.createPlaylist() method in MusicKit that's affecting our app's core functionality. Despite implementing all recommended authorization checks, the app consistently freezes for some users when this method is called. What we've already verified before calling createPlaylist(): Network connectivity is properly checked and confirmed Apple Music authorization is explicitly requested via MusicAuthorization.request() User subscription status is verified using MusicSubscription.current.canPlayCatalogContent Despite these precautions, many users report that their app completely freezes when attempting to create a playlist. This is particularly concerning as playlist creation is a core feature of our application. User-reported workarounds (with mixed success): Some users have resolved the issue by restarting their devices or reinstalling our app Others report success after enabling "Sync Library" in Settings → Music Unfortunately, a significant number of users are still experiencing the issue even after trying both solutions above We've reviewed the MusicKit documentation thoroughly and ensured our implementation follows all best practices. Our app correctly handles permissions and uses the async/await pattern as required by the API. Is there a known issue with the createPlaylist() method that might cause it to block indefinitely? Are there additional authorization steps or settings we should be checking before calling this method? Could this be related to how MusicKit communicates with Apple Music servers? Any insights from the developer community or official guidance would be greatly appreciated as this issue is severely impacting our user experience. Thank you for your assistance
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96
Apr ’25
How to inform Logic Pro that AU view does not have a fixed aspect ratio?
I have an AUv3 that passes all validation and can be loaded into Logic Pro without issue. The UI for the plug in can be any aspect ratio but Logic insists on presenting it in a view with a fixed aspect ratio. That is when resizing, both the height and width are resized. I have never managed to work out what it is I need to do specify to Logic to allow the user to resize width or height independently of each other. Can anyone tell me what I need to specify in the AU code that will inform Logic that the view can be resized from any side of the window/panel?
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192
Apr ’25
Help! Green Video stream from iPhone 17 Pro/Pro Max with WebRTC
I'm at my wit's end with a problem I'm facing while developing an app. The app is designed to send video captured on an iPhone to a browser application for real-time display. While it works on many older iPhone models, whenever I test it on an iPhone 17 Pro or 17 Pro Max, the video displayed in the browser becomes a solid green screen, or a colorful, garbled image that's mostly green. I've been digging into this, and my main suspicion is an encoding failure. It seems the resolution of the ultra-wide and telephoto cameras was significantly increased on the 17 Pro and Pro Max (from 12MP to 48MP), and I think this might be overwhelming the encoder. I'm really hoping someone here has encountered a similar issue or has any suggestions. I'm open to any information or ideas you might have. Please help! Environment Information: WebRTC Library: GoogleWebRTC Version 1.1 (via CocoaPods) Signaling Server: AWS Kinesis Video Streams Problem Occurs on: Model: iPhone18,1, OS: 26.0 Model: iPhone18,1, OS: 26.1 Works Fine on: Many models before iPhone17,5 Model: iPhone18,1, OS: 26.0 Model: iPhone18,3, OS: 26.0
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240
Oct ’25
Is a Locked Capture Extension allowed to just "open the app" when the device is unlocked?
Hey, Quick question. I noticed that Adobe's new app, Project Indigo, allows you to open the app using the Camera Control button. However, when your device is locked it just shows this screen: Would this normally be approved by the Appstore approval process? I ask because I would like to do something similar with my camera app. I know that this is not the best user experience, but my apps UI is not built in Swift and I don't have the resources to build the UI again. At least this way the user experience would be improved from what it is now, where users cannot even launch the app. I get many requests per week about this feature and would love to improve the UX for my users, even if it's not the best possible. Thanks, Alex
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299
Jun ’25
Getting CoreMediaErrorDomain -15628 playback failure in iOS 26 (AVPlayer, HLS stream)
Hi, After updating to iOS 26, our app is experiencing playback failures with AVPlayer. The same code and streams work fine on iOS 18 and earlier. Error: Domain [CoreMediaErrorDomain] Code [-15628] Description [The operation couldn’t be completed.] Underlying Error Domain [(null)] Code [0] Description [(null)] Environment: iOS version: iOS 26 Stream type: HLS (m3u8) with segment (.ts) files Observed behaviour: We don’t have concrete steps to reproduce the issue, but so far, we have observed that this error tends to occur under low network conditions.
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482
Sep ’25
VTDecompressionSession consistently drops frames after sync frame
I'm seeking to a specific sync frame in a video file (HEVC, recorded on iPad). When I feed the buffers from that sync frame on to VTDecompressionSession it consistently drops the 2.,3.,4. buffer with a kVTVideoDecoderReferenceMissingErr (or no error but no buffer on the simulator). If I feed all the buffers from the penultimate sync frame prior to the desired frame the buffers come out fine but that would just create a massive overhead to always do it. Tried multiple OS versions, devices etc. Seems a consistent problem. Here's a sample project with the offending video (disregard memory handling etc): https://github.com/marcuseckert/vtSample I've filed a radar FB18228296 but would appreciate any feedback on circumventing or at least detecting this behavior prior to decoding.
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130
Jun ’25
Can individual Apple Developer accounts stream full tracks with MusicKit?
I have implemented fetching Apple Music preview songs using a Swift framework integrated into a Unity app. My requirement is to fetch full tracks from a user’s Apple Music library and play them inside Unity. To do this, I understand that I need to handle authentication, generate a Developer Token, and then obtain a Music User Token to access the user’s Apple Music content. Currently, I have an Individual Apple Developer account (not Organization). Based on my research, it seems that: With an Individual account, I can implement this functionality and even upload builds to TestFlight for internal testing. However, when releasing the app publicly on the App Store, full-track playback may be restricted for Individual accounts and allowed only for Organization accounts. 👉 Can you confirm if this understanding is correct? 👉 Specifically, is it possible for an Individual account to fetch and play full-length tracks from a subscribed Apple Music user’s library (at least for internal/TestFlight testing)?
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182
Sep ’25
AirDropped Videos from Photos Save to Files Instead of Photos on Receiving Device
My app allows users to capture and save videos to the Photos app using the following Swift code: PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in Videos are successfully saved to Photos and play correctly. However, users report that when they AirDrop these videos from the Photos app to another device (e.g., iPad to iPhone), the videos are saved in the Files app on the receiving device instead of the Photos app. This issue is more common with higher-resolution videos, such as 2K, recorded in HEVC format at 30 fps. I wasn't able to reproduce the issue locally. I've found a thread in public apple forum: https://discussions.apple.com/thread/255276865?sortBy=rank but I wonder maybe there are some special flags that I should clear or add to my videos (e.g. PHAssetChangeRequest)? Thank you!
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137
May ’25
Number of songs in the Apple Music Feed
Hello, I'm evaluating the Apple Music Feed dataset and I noticed that the total number of songs available in the feed is too small. As of today, the number of objects returned in each feed is: 51,198,712 albums 23,093,698 artists 173,235,315 songs This gives an average of 3.38 songs per album which is quite low. Also, iterating on the data I see that there are albums referencing songs that don't exist in the songs feed. I would like to know: Is the feed data incomplete? If so, in what situations an object may be missing from the feed? Thank you in advance!
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290
Aug ’25
Creating an initial Now Playing state of paused - impossible?
I am working on an app which plays audio - https://youtu.be/VbAfUk_eYl0?si=nJg5ayy2faWE78-g - and one of the features is, on restart, if you had paused playback of a file at the time the app was previously shut down (or were playing one at the time of shutdown), the paused state and position in the file is restored exactly as it was, on restart. The functionality works. However, it seems impossible to get the "now playing" information in iOS into the right state to reflect that via the MediaPlayer API. On restart, handlers are attached to the play/pause/togglePlayPause actions on MPRemoteCommandCenter.shared(), and the map of media info is updated on MPNowPlayingInfoCenter.default().nowPlayingInfo. What happens is that iOS's media view shows the audio as playing and offers a pause button - even though the play action is enabled and the pause action is disabled. Once playback has been initiated (my workaround is to have the pause action toggle the play state, since otherwise you wouldn't be able to initiate playback from controls in a car without initiating it once from a device first). I've created a simplified white-noise-player demo to illustrate the problem - simply build and deploy it, and then start the app, lock your device and look at the playback controls on the lock screen. It will show a pause button - same behavior I've described. https://github.com/timboudreau/ios-play-pause-demo I've tried a few things to narrow down the source of the issue - for example, thinking that not MPNowPlayingInfoPropertyPlaybackProgress and MPMediaItemPropertyPlaybackDuration might be the culprit (since the system interpolates elapsed time and it's recommended to update those properties infrequently) on startup might do the trick, but the result is the same, just without a duration or progress shown. What governs this behavior, and is there some way to explicitly tell the media player API your current state is paused?
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153
Apr ’25
AVAssetResourceLoaderDelegate and CoreMediaErrorDomain -12881 When Playing HLS Audio
I am developing an app that plays HLS audio. When using AVPlayerItem with AVURLAsset, can AVAssetResourceLoaderDelegate correctly handle HLS segments? My goal is to use AVAssetResourceLoaderDelegate to add authentication HTTP headers when accessing HLS .m3u8 and .ts files. I can successfully download the files, but playback fails with errors. Specifically, I am observing the following cases: A. AVAssetResourceLoaderDelegate is canceled, and CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In didReceiveData, call dataRequest respondWithData resourceLoader didCancelLoadingRequest is called CoreMediaErrorDomain -12881 occurs B. CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In connection didReceiveData, buffer all received data until the end In connectionDidFinishLoading, pass the buffered data to respondWithData Call loadingRequest finishLoading CoreMediaErrorDomain -12881 occurs In both cases, dataRequest.requestsAllDataToEndOfResource is YES. For this use case, I am not using AVURLAssetHTTPHeaderFieldsKey because I need to apply the most up-to-date authentication data at the moment each file is accessed. I would appreciate any advice or suggestions you might have. Thank you in advance!
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165
Aug ’25