Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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P3 Display to XYZ Color Space Conversion
When I use the ColorSync Utility to convert Display P3 color (1, 0, 0) to an XYZ color, the result is (0.5151, 0.2412, -0.0011). I expected that result because that is identical to the red colorant tristimulus value in the Display P3.icc file.When I use the CGColor converted method to do the same, the XYZ color is approximately (0.5151, 0.2412, 0.0). Note that the third element is 0.0 whereas it is -0.0011 when using the ColorSync Utility. I have printed out the Z component to 16 digits of precision, and Z is all 0s. It appears that the CGColor converted method is clamping the result from 0 to 1.My questions are:1. Which conversion is correct? The ColorSync utility or the CGColor converted method?2. I am not a color specialist, but I thought that the XYZ components should never be negative. If so, is the colorant tristimulus value in the Display P3.icc file wrong?3. Because CGColor clamped the Z component to 0, the XYZ color cannot be converted back exactly or closely to the Display P3 color (1, 0, 0). I would have expected to be able to go back and forth between the two color spaces when starting from a valid P3 Display color especially since the XYZ color space completely encompasses the P3 Display color space. Is that not true?4. Is (1, 0, 0) an invalid Display P3 color? If so, I can understand the peculiar results. I'm not sure how I would know if a Display P3 color is valid or not. (I only know that the component values must be from 0 to 1.) I think it is valid because Apple uses that color in the UIColor API Reference in an example.
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3.5k
Oct ’16
DELETE/PUT in AppleMusic API
Hi,Since today, we are no more able to do DELETE/PUT request on the Apple Music API.So, we can't update a playlist details, delete a playlist, delete tracks in playlist, delete tracks in library...Old methods allowed are now returning only an HTTP Code 403.Why this change in the Apple Music API ? We can hope that will be back soon ?
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10k
Aug ’18
MusicKit WebAPI - Can only get storefronts. All other endpoints return 500.
If I make a request to https://api.music.apple.com/v1/storefronts/us with the proper developer jwt token in the header, I receive the a successful response with a list of store fronts. If I remove the token, I do get back a 401 error. If I call any other catalog base query, I am getting back a 500 error. For instance: https://api.music.apple.com/v1/catalog/us/albums/310730204 returns a 500 error with the body being {"message":"An unexpected error occurred"} I'm not sure what I can do to fix this. Please help.
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4.4k
Oct ’21
MusicKit in playgrounds not supported?
Has anyone been able to successfully use MusicCatalogSearchRequest in a playgrounds app? I have configured my playground similar to a regular app: app id with automatic music token generation turned on, music access authorized within the app itself, but whenever I query MusicCatalogSearchRequest I get an error thrown with .developerTokenRequestFailed. Considering musickit is restricted in the sim, it would not surprise me if it was the same in playgrounds but it would be super helpful if I could prototype with musickit in playgrounds 4!
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1.4k
Dec ’21
MPMediaPlayback.currentPlaybackRate no longer working in iOS 15.4?
Just wondering if anyone else is having issues with currentPlaybackRate in release version of iOS 15.4? In my particular case this is using MPMusicPlayerController.applicationQueuePlayer. I've always had issues controlling this property reliably but from what I can see it is now completely non-operational in 15.4. I've isolated this behavior in a trivial project, and will file a radar, but hoping others may have some insight first. FWIW- This is my trivial test case: class ViewController: UIViewController {     lazy var player: MPMusicPlayerApplicationController = {         let player = MPMusicPlayerController.applicationQueuePlayer         player.repeatMode = .none         player.shuffleMode = .off         player.beginGeneratingPlaybackNotifications()         return player     }()     override func viewDidLoad() {         super.viewDidLoad()         NotificationCenter.default.addObserver(forName: .MPMusicPlayerControllerPlaybackStateDidChange, object: nil, queue: .main) { [weak self] notification in             guard let notificationPlayer = notification.object as? MPMusicPlayerApplicationController,                   notificationPlayer === self?.player else {                 return             }                          debugPrint("Player state now: \(notificationPlayer.playbackState)")         }     }     @IBAction func goAction(_ sender: Any) {         guard let item = MPMediaQuery.songs().items?.randomElement() else {             debugPrint("Unable to access media items")             return         }         debugPrint("Now playing item: \(item.title ?? "")")         player.setQueue(with: [item.playbackStoreID])         player.prepareToPlay() { error in             guard error == nil else {                 debugPrint("Player error: \(error!.localizedDescription)")                 return             }             DispatchQueue.main.async { [weak self] in                 self?.player.play()             }         }     } @IBAction func slowAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 0.5")         player.currentPlaybackRate = 0.5         checkPlaybackRate()     } @IBAction func fastAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 1.5")         player.currentPlaybackRate = 1.5         checkPlaybackRate()     } func checkPlaybackRate(afterSeconds delay: TimeInterval = 1.0) {         DispatchQueue.main.asyncAfter(deadline: .now() + delay) {             debugPrint("After \(delay) seconds currentPlaybackRate now: \(self.player.currentPlaybackRate)")         }     } } Typical console output: "Now playing item: I Know You Know" "Player state now: MPMusicPlaybackState(rawValue: 2)" "Player state now: MPMusicPlaybackState(rawValue: 1)" "Setting currentPlaybackRate to 1.5" "After 1.0 seconds currentPlaybackRate now: 1.0" "Setting currentPlaybackRate to 0.5" "After 1.0 seconds currentPlaybackRate now: 1.0"
25
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9.6k
Mar ’22
Editing a Library Playlist (MusicKit: iOS 16 beta)
I've just begun to dip my toes into the iOS16 waters. One of the first things that I've attempted is to edit a library playlist using: try await MusicLibrary.shared.edit(targetPlaylist, items: tracksToAdd) Where targetPlaylist is of type MusicItemCollection<MusicKit.Playlist>.Element and tracksToAdd is of type [Track] The targetPlaylist was created, using new iOS16 way, here: let newPlaylist = try await MusicLibrary.shared.createPlaylist(name: name, description: description) tracksToAdd is derived by performing a MusicLibraryRequest on a specific playlist ID, and then doing something like this: if let tracksToAdd = try await playlist.with(.tracks).tracks {    // add tracks to target playlist } My problem is that when I perform attempt the edit, I am faced with a rather sad looking crash. libdispatch.dylib`dispatch_group_leave.cold.1:     0x10b43d62c <+0>:  mov    x8, #0x0     0x10b43d630 <+4>:  stp    x20, x21, [sp, #-0x10]!     0x10b43d634 <+8>:  adrp   x20, 6     0x10b43d638 <+12>: add    x20, x20, #0xfbf          ; "BUG IN CLIENT OF LIBDISPATCH: Unbalanced call to dispatch_group_leave()"     0x10b43d63c <+16>: adrp   x21, 40     0x10b43d640 <+20>: add    x21, x21, #0x260          ; gCRAnnotations     0x10b43d644 <+24>: str    x20, [x21, #0x8]     0x10b43d648 <+28>: str    x8, [x21, #0x38]     0x10b43d64c <+32>: ldp    x20, x21, [sp], #0x10 ->  0x10b43d650 <+36>: brk    #0x1 I assume that I must be doing something wrong, but I frankly have no idea how to troubleshoot this. Any help would be most appreciated. Thanks. @david-apple?
11
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3.4k
Jun ’22
iOS 16 MusicKit - Artwork has no background or text colors
Hello, I'm new to the Swift MusicKit API and am starting with the implementation in iOS 16. I'm getting stuck on an issue where there is no background or text color associated with the Artwork object. Is this something you have to make an additional property request for, and if so, how do you do that? var catalogSearch = MusicCatalogResourceRequest<Album>(matching: \.id, equalTo: item.id) let catalogResponse = try await request.response() guard let firstItem = catalogResponse.items.first else { return } In this example, firstItem.artwork only contains the url and what look like incorrect max width/height values. here's a printout of firstItem.artwork Optional(Artwork(   urlFormat: "musicKit://artwork/library/5F37858D-F46B-4F12-BA67-40FA8DD63D87/{w}x{h}?at=item&fat=&id=7718670444435992305&lid=5F37858D-F46B-4F12-BA67-40FA8DD63D87&mt=music&aat=Music122/v4/37/25/f5/3725f515-249f-7b91-77bb-f479cd48201c/22UMGIM32254.rgb.jpg", maximumWidth: 0, maximumHeight: 0 ))
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942
Jun ’22
Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi all,  Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support.  I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features.  Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS.  Would it possible? Would it involve a lot of work? I don't think I'd be the only person willing to pay for a third party application or utility that restored this functionality. There has to be 100's of thousands of people who would be happy to spare some cash to stop their multi-thousand dollar investment in gear to be so thoughtlessly resigned to the scrap heap.  Any comments or layman-friendly explanations as to why this couldn’t happen would be gratefully received!  Thanks,  em
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35k
Dec ’22
ScreenCaptureKit and mixed Retina/non-Retina configuration
The two ScreenCaptureKit WWDC22 sessions show how to capture with the new framework but the retina factor is hardcoded to 2 in SCStreamConfiguration. When using on a non-retina display, the screencapture is floating on the upper-left corner of the image buffer. There does not seem to be a simple way to retrieve the retina factor from the SCShareableContent data (when configuring the capture). When processing the streaming output, the SCStreamFrameInfo attachment is supposed to have a scaleFactor property but .scaleFactor does not return a value. I have found out that the attachement dictionary contains SCStreamUpdateFrameDisplayResolution. This entry gives me the retina factor but it is not an official SCStreamFrameInfo key. I list the keys to access it. What is the proper way with ScreenCapture to handle the retina factors ?
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873
Feb ’23
Take correctly sized screenshots with ScreenCaptureKit
I've been using CGWindowListCreateImage which automatically creates an image with the size of the captured window. But SCScreenshotManager.captureImage(contentFilter:configuration:) always creates images with the width and height specified in the provided SCStreamConfiguration. I could be setting the size explicitly by reading SCWindow.frame or SCContentFilter.contentRect and multiplying the width and height by SCContentFilter.pointPixelScale , but it won't work if I want to keep the window shadow with SCStreamConfiguration.ignoreShadowsSingleWindow = false. Is there a way and what's the best way to take full-resolution screenshots of the correct size? import Cocoa import ScreenCaptureKit class ViewController: NSViewController { @IBOutlet weak var imageView: NSImageView! override func viewDidAppear() { imageView.imageScaling = .scaleProportionallyUpOrDown view.wantsLayer = true view.layer!.backgroundColor = .init(red: 1, green: 0, blue: 0, alpha: 1) Task { let windows = try await SCShareableContent.excludingDesktopWindows(false, onScreenWindowsOnly: true).windows let window = windows[0] let filter = SCContentFilter(desktopIndependentWindow: window) let configuration = SCStreamConfiguration() configuration.ignoreShadowsSingleWindow = false configuration.showsCursor = false configuration.width = Int(Float(filter.contentRect.width) * filter.pointPixelScale) configuration.height = Int(Float(filter.contentRect.height) * filter.pointPixelScale) print(filter.contentRect) let windowImage = try await SCScreenshotManager.captureImage(contentFilter: filter, configuration: configuration) imageView.image = NSImage(cgImage: windowImage, size: CGSize(width: windowImage.width, height: windowImage.height)) } } }
5
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964
Oct ’24
Linking to iTunesLibrary requires access every launch?
Hello, I have a command line application that uses iTunesLibrary to "save" the state of what I have listened to. I have it run every night via a LaunchAgent. You can see the source here: https://github.com/bolsinga/itunes_json Prior to Sequoia it would run nightly. I'd just have to grant it access to the Music library once, and it would be fine thereafter. However with Sequoia it requires UI interaction to grant it access every time. This makes it no longer run unattended overnight, defeating its purpose. I have the console logs of when this happens. You can see it in my issue tracking it here: https://github.com/bolsinga/itunes_json/issues/410 One thing that makes me wonder is that it is a command line application, not a bundle. How do I make a command line application get access to MusicKit / iTunesLibrary, and keep it thereafter? I'd like to get my pre-Sequoia behavior back. I've filed FB15592660 too. I've granted it access to run in the background, as well as access to my Music library (please see attached screenshots). AMPLibraryAgent 10:48:29.489944-0700 xpc Connection from framework client invalidated pid:57606 clientname:iTunesLibrary(itunes_json) AMPLibraryAgent 10:48:29.492763-0700 service Unloading domains(14) for ClientID:iTunesLibrary(itunes_json)-1229 previous open:15 new open:1 itunes_json 10:48:59.980864-0700 connection [0x157f05800] activating connection: mach=true listener=false peer=false name=com.apple.amp.library.framework tccd 10:48:59.982568-0700 access AUTHREQ_ATTRIBUTION: msgID=1795.214, attribution={accessing={TCCDProcess: identifier=itunes_json, pid=57652, auid=501, euid=501, binary_path=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json}, requesting={TCCDProcess: identifier=com.apple.AMPLibraryAgent, pid=1795, auid=501, euid=501, binary_path=/System/Library/PrivateFrameworks/AMPLibrary.framework/Versions/A/Support/AMPLibraryAgent}, }, tccd 10:48:59.982651-0700 access requestor: TCCDProcess: identifier=com.apple.AMPLibraryAgent, pid=1795, auid=501, euid=501, binary_path=/System/Library/PrivateFrameworks/AMPLibrary.framework/Versions/A/Support/AMPLibraryAgent is checking access for accessor TCCDProcess: identifier=itunes_json, pid=57652, auid=501, euid=501, binary_path=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json tccd 10:48:59.995636-0700 access AUTHREQ_SUBJECT: msgID=1795.214, subject=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json, tccd 10:48:59.996283-0700 access -[TCCDAccessIdentity staticCode]: static code for: identifier /Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json, type: 1: 0xc00341b00 at /Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json tccd 10:49:00.018205-0700 access Failed to match existing code requirement for subject /Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json and service kTCCServiceMediaLibrary cdhash H"6bc380972f4df49b337a2a05308fb7b98fbe6473" or cdhash H"0708bcaabbfbab8770522050f7e2642d4d864f31" cdhash H"6bc380972f4df49b337a2a05308fb7b98fbe6473" or cdhash H"0708bcaabbfbab8770522050f7e2642d4d864f31" tccd 10:49:00.018997-0700 access AUTHREQ_PROMPTING: msgID=1795.214, service=kTCCServiceMediaLibrary, subject=Sub:{/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json}Resp:{TCCDProcess: identifier=itunes_json, pid=57652, auid=501, euid=501, binary_path=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json}, AMPLibraryAgent 10:49:02.489170-0700 xpc ampld> register framework ClientName:iTunesLibrary(itunes_json) tccd 10:49:02.488189-0700 events Publishing <TCCDEvent: type=Create, service=kTCCServiceMediaLibrary, identifier_type=Path, identifier=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json> to 4 subscribers: { 633 = "<TCCDEventSubscriber: token=633, state=Initial, csid=(null)>"; 628 = "<TCCDEventSubscriber: token=628, state=Passed, csid=com.apple.chronod>"; 464 = "<TCCDEventSubscriber: token=464, state=Passed, csid=com.apple.cloudd>"; 513 = "<TCCDEventSubscriber: token=513, state=Passed, csid=com.apple.photolibraryd>"; } AMPLibraryAgent 10:49:02.490391-0700 xpc ampld> registered framework ClientName:iTunesLibrary(itunes_json) with clientID:1230 itunes_json 10:49:02.792084-0700 connection [0x147e04340] activating connection: mach=true listener=false peer=false name=com.apple.amp.artworkd itunes_json 10:49:02.801482-0700 <Missing Description> openDatabase 0xe4af30f4493e5ef5 artwork folder Y '<private>' itunes_json 10:49:02.805087-0700 <Missing Description> openDatabase 0xf2db6e8d7672edc9 artwork folder Y '<private>' itunes_json 10:49:02.806736-0700 <Missing Description> openDatabase 0xfb2acd898c951851 artwork folder Y '<private>' itunes_json 10:49:02.813286-0700 <Missing Description> openDatabase 0xf0f4919c5ff0e88 artwork folder Y '<private>' itunes_json 10:49:09.634928-0700 connection [0x600002b6a0d0] activating connection: mach=true listener=false peer=false name=com.apple.cfprefsd.daemon itunes_json 10:49:09.635019-0700 connection [0x600002b78000] activating connection: mach=true listener=false peer=false name=com.apple.cfprefsd.agent AMPLibraryAgent 10:49:12.382878-0700 xpc Connection from framework client invalidated pid:57652 clientname:iTunesLibrary(itunes_json) AMPLibraryAgent 10:49:12.383474-0700 service Unloading domains(14) for ClientID:iTunesLibrary(itunes_json)-1230 previous open:15 new open:1 itunes_json.log
7
0
1k
Oct ’24
How to Implement Screen Mirroring in iOS for Google TV?
I am developing an iOS application that supports screen mirroring to Google TV (or Chromecast with Google TV). My goal is to mirror the iPhone/iPad screen in real time to a Google TV device. What I Have Tried So Far I have explored multiple approaches but haven't found a direct way to achieve low-latency screen mirroring. Here are some of my findings: Google Cast SDK: Google Cast SDK is primarily designed for casting media (videos, images, audio) rather than real-time mirroring. It supports custom receiver applications, but there are no direct APIs for full screen mirroring. Casting a recorded video is possible, but it introduces latency and is not real-time. ReplayKit for Screen Capture: RPScreenRecorder.shared().startCapture(handler: ...) allows capturing the iPhone screen as a video stream. However, sending this stream to Google TV in real time is a challenge. I could potentially encode the video as HLS and stream it, but the delay is significant. RTSP/UDP Streaming: Some third-party libraries support RTSP/UDP streaming for real-time screen sharing. Google TV does not natively support RTSP, making this approach difficult. My Questions: Is it possible to achieve real-time screen mirroring on Google TV using Google Cast SDK? Does Google TV support WebRTC or any low-latency streaming protocol that can be used from iOS? Are there any alternative approaches to mirror an iOS screen to Google TV with minimal latency? I would appreciate any guidance, code examples, or references to relevant documentation.
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1
727
Feb ’25
SFSpeechRecognizer throws User denied access to speech recognition
I have created an app where you can speak using SFSpeechRecognizer and it will recognize you speech into text, translate it and then return it back using speech synthesis. All locales for SFSpeechRecognizer and switching between them work fine when the app is in the foreground but after I turn off my screen(the app is still running I just turned off the screen) and try to create new recognitionTask it it receives this error inside the recognition task: User denied access to speech recognition. The weird thing about this is it only happens with some languages. The error happens with Croatian or Hungarian locale for speech recognition but doesn't with English or Spanish locale.
1
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393
Feb ’25
How to reduce CMSampleBuffer volume
Hello, Basically, I am reading and writing an asset. To simplify, I am just reading the asset and rewriting it into an output video without any modifications. However, I want to add a fade-out effect to the last three seconds of the output video. I don’t know how to do this. So far, before adding the CMSampleBuffer to the output video, I tried reducing its volume using an extension on CMSampleBuffer. In the extension, I passed 0.4 for testing, aiming to reduce the video's overall volume by 60%. My question is: How can I directly adjust the volume of a CMSampleBuffer? Here is the extension: extension CMSampleBuffer { func adjustVolume(by factor: Float) -> CMSampleBuffer? { guard let blockBuffer = CMSampleBufferGetDataBuffer(self) else { return nil } var length = 0 var dataPointer: UnsafeMutablePointer<Int8>? guard CMBlockBufferGetDataPointer(blockBuffer, atOffset: 0, lengthAtOffsetOut: nil, totalLengthOut: &length, dataPointerOut: &dataPointer) == kCMBlockBufferNoErr else { return nil } guard let dataPointer = dataPointer else { return nil } let sampleCount = length / MemoryLayout<Int16>.size dataPointer.withMemoryRebound(to: Int16.self, capacity: sampleCount) { pointer in for i in 0..<sampleCount { let sample = Float(pointer[i]) pointer[i] = Int16(sample * factor) } } return self } }
4
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447
Feb ’25
Seeking Expert Clarification on MusicKit Usage and Compliance for a App in Saudi Arabia
Hello Apple Developer Community, We are developing a music management platform for restaurants and cafes in Saudi Arabia. Our app enables businesses to schedule playlists and allows visitors to request songs via barcodes. Music playback is powered by Apple Music, and users must have their own Apple Music subscriptions to access the music. Our service charges a monthly subscription fee for these management features, not for music access itself. Project Overview and MusicKit Role Our app integrates MusicKit to leverage Apple Music’s catalog and playback capabilities. Users log in with their Apple Music accounts, ensuring they have an active subscription for music playback. Our platform’s value lies in its tools—playlist scheduling and song requests—which are built on top of MusicKit’s APIs. We offer these features exclusively in Saudi Arabia. Legal Context in Saudi Arabia In Saudi Arabia, to our understanding, no special licenses are required for playing music in commercial venues like restaurants and cafes. This means our clients can use Apple Music subscriptions for playback without additional performance rights licenses. While this aligns with local laws, we recognize that Apple’s global policies may impose stricter requirements, prompting our need for clarification. Subscription Model and Monetization Concerns We charge a monthly subscription fee for access to our app’s features (e.g., scheduling playlists and managing song requests). This fee is separate from the Apple Music subscription, which users must maintain for playback. However, Apple’s MusicKit terms state: "You agree not to require payment for or indirectly monetize access to the Apple Music service." We’re concerned whether our subscription model might be interpreted as indirectly monetizing Apple Music access, given its reliance on MusicKit for functionality. Scheduling Feature and Synchronization Rights Our app allows businesses to schedule playlists for general time slots (e.g., “play this playlist from 6 PM to 8 PM”). It does not support precise scheduling, such as playing a specific song at an exact moment (e.g., “play this song at 7:30 PM”). Apple’s guidelines mention that “deeper or more complex music integration” may require additional licenses, like synchronization rights. We’re unsure if our general scheduling feature crosses this threshold or remains within MusicKit’s standard usage. Questions for Clarification We’d greatly appreciate expert input on the following: Monetization: Does our subscription fee for management features (scheduling and song requests) violate Apple’s policy against indirectly monetizing Apple Music access? Local Context: Given that Saudi Arabia requires no additional licenses for commercial music playback, does this impact our compliance with Apple’s global terms? Scheduling: Does our playlist scheduling for general time slots (not exact moments) fall within MusicKit’s permitted scope, or does it require further licensing? Thank you in advance for any insights or guidance to ensure our app aligns with Apple’s policies!
0
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374
Mar ’25
How Does iPhone 15+ (USB-C) Support UVC Devices? Is MFi Certification Required?
In the past, when using Lightning, many external devices had to go through MFi certification. However, since the iPhone 15 switched from Lightning to USB-C, is MFi certification still required? Our company has developed several UVC devices, and we have confirmed that iPads can read frames from external cameras through the external device type in AVFoundation. However, this is not supported on iPhones. We are currently exploring feasible ways to enable UVC device support on iPhones. Is MFi certification the only option? If so, is the MFi certification process for USB-C the same as it was for Lightning? Does it still require purchasing an MFi chip and manufacturing specially designed USB-C cables?
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267
Mar ’25
Proposal for a Privacy-Focused, iOS-Exclusive Dating App
Hello Apple Developers, I’m reaching out to the community with a concept that I truly believe could be a natural fit for the Apple ecosystem: A privacy-focused, iOS-exclusive dating app designed to enhance connections between Apple users while staying true to Apple’s commitment to security and user privacy. The idea is to create an iOS-only dating platform that fosters relationships between users who are part of the Apple ecosystem. The app would integrate seamlessly with Apple’s services (iMessage, FaceTime, Siri, etc.) and provide a premium user experience, where privacy is a priority. Apple users already prefer to communicate using Apple services (iMessage, FaceTime). A dating app designed specifically for iOS users would deepen this ecosystem lock-in, making it easier for Apple customers to connect within a trusted space. Apple is already known for its privacy focus, and an iOS-exclusive dating app would build upon that reputation. It would ensure secure, private interactions, minimizing the risks associated with data sharing in most dating apps today. The app could integrate directly with features like iCloud, Apple Pay (for date-night bookings), and Siri (for matchmaking suggestions), offering users a truly native iOS experience. While the app would remain free to use, here are a few potential monetization methods: Bundling with Apple One/iCloud+ for premium matchmaking features. Apple Pay-based date-night deals with local partners. I’d love to hear your thoughts on whether Apple might be open to this idea. Would there be any challenges from a technical or business perspective in creating a dating app exclusively for iOS users? I’m looking forward to hearing from you all, and thank you for your time and insights. Yours Truly, CapNKirk P.S. This is an idea. But I do not care who uses, implements, or executes this idea. I just want to see Apple take advantage of it.
1
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529
Mar ’25
MusicKit for Android reports an error when playing stations
When I use musicKit SDK for Android 1.1.2, I found that MediaContainerType only defines three types: NONE = 0; ALBUM = 1; PLAYLIST = 2; The RADIO_STATION type is not defined. However, the documentation of com.apple.android.music.playback.model states that the RADIO_STATION type is supported. This problem causes an error after I pass in the stations ID: MediaSessionManager com.apple.android.music.sdk.testapp D onPlaybackError() Quincy java.io.IOException May I ask how to solve this problem?
1
1
117
Apr ’25