Some SF Symbols (wifi for example) render fine with the variable. But many, mostly ones with the circle being variable, do not seem to work. The SF Symbols app shows them rendering with a variable fine. But in code it doesn't work. Am I missing something or is there a reason?
var body: some View {
HStack {
Image(systemName: "01.circle", variableValue: 0.5)
Image(systemName: "figure.wave.circle", variableValue: 0.5)
Image(systemName: "wifi", variableValue: 0.5)
}.font(.largeTitle)
}
}
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hi all,
I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized.
We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI.
Is UI customization supported, or is the bottom sheet fully controlled by the system?
Thanks in advance.
Hi, I'm getting started with designing and coding a watchOS app. I wanted to use Sketch to plan the UI before I dive into coding, but it seems like the official Sketch templates on the Design Resources page only have templates for the Series 8 and SE 2 on watchOS 10. I want to use the Series 10's screen size for my layouts since it's the model I have, but I can't find a template for it. Will the official templates be updated for the new models? If not, does anyone know of a third-party template I can use? Thanks in advance!
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear))
glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400)
self.view.addSubview(glassView)
Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background.
Is there a way to do get absolute no blur? Edges still have the glass effect.
Apple does this in two places:
Camera app:
Text magnifier:
I've been playing around with iPad PRO M5 13" as part of my goal to implement some music relating SPH particle simulation effects on it - and this involves utilizing tap events also from the incredible looking fresh screen the device has.
See more information from here, all should be overreactively implemented but the ideas remain (with almost zero cost copy fragment shader) :
`https://youtu.be/ci-GSgQ0wlM`
This attached image shows the tap effects implementation brought just bit a little further than in the video.
[Iphone11]
Hello,
I used icon composer to create an icon for my Mac OS app and it seemed to have worked. I see the app icon everywhere except for window expose or stage manager.
Any help or guidance would be greatly appreciated!
H
ello there. I just installed IOS 26 on my iPhone 15 Pro Max. But i think i found a Bug with a Widget where you have an overview of all devices and their battery. In IOS 18 when we used the Dark Theme (Dark Icons etc.) this widget was dark aswell (look at the picture) and now in IOs everything is dark except this widget. Its kinda annoying…
Hi, I just had V1.0 of my app approved on the App Store and I immediately noticed that the icon preview is broken.
It looks good in Xcode, on-device and also in the App Store link preview.
The icon was built with Icon Composer.
Here's the difference (left is App store):
Has anyone encountered the same issue and found a solution?
Hi everyone,
I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions.
I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature.
Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration?
Any insight would be appreciated!
Thanks in advance,
Alonso Rivera
I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR.
This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions.
Is this expected behavior?
Are images treated with a different lighting model in Reality Composer?
Is there any recommended way to get more consistent light response for image-based artworks?
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar.
Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist.
Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to:
Spacer()
.navigationSplitViewColumnWidth(0)
This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here?
NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
Hi Apple developer community. I have a question a lot of users don’t like the new control center and notification center. Are you guys gonna blur the background or are you guys gonna keep it the same?
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this?
struct ContentView: View {
@Environment(.colorScheme) var colorMode
let Color1: Color = .cyan
var Color2: Color {
colorMode == .dark ? .black : .white
}
var TextColor: Color{
colorMode == .dark ? .black : .black
}
let tax: Double = 0.0875
var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"]
var BreakfeastFoods: [Food] = [
Food(Name: "Eggs Benedict", Price: 9.50),
Food(Name: "Avocado Toast", Price: 5.75),
Food(Name: "French Toast", Price: 12.50),
Food(Name: "Waffles", Price: 7.25),
Food(Name: "Pancakes", Price: 8.60)
]
var LunchFoods: [Food] = [
Food(Name: "Tuna Salad", Price: 11.25),
Food(Name: "Pizza", Price: 22.50),
Food(Name: "Chicken Sandwitch", Price: 8.95),
Food(Name: "French Fries", Price: 5.15),
Food(Name: "Macaroni and Cheese", Price: 7.50)
]
var DinnerFoods: [Food] = [
Food(Name: "Ribeye Steak", Price: 18.99),
Food(Name: "Pork Ribs", Price: 21.75),
Food(Name: "Salmon", Price: 15.00),
Food(Name: "Burrito Bowl", Price: 13.99),
Food(Name: "Chicken Fajitas", Price: 20.50)
]
var DessertFoods: [Food] = [
Food(Name: "Ice Cream Sundae", Price: 10.00),
Food(Name: "Fudge Brownie", Price: 4.85),
Food(Name: "Chocolate Cake Slice", Price: 6.10),
Food(Name: "Pumpkin Pie", Price: 6.10),
Food(Name: "Ice Cream Float", Price: 3.50)
]
var Drinks: [Food] = [
Food(Name: "Water", Price: 0.00),
Food(Name: "Sparkling Water", Price: 2.15),
Food(Name: "Soda", Price: 3.00),
Food(Name: "Coffee", Price: 2.50),
Food(Name: "Hot Chocolate", Price: 3.50)
]
@State var MyCart: [Food] = []
var body: some View {
NavigationStack{
ZStack{
LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea()
VStack(spacing: 40){
ForEach(OptionTypes, id: \.self){
OptionType in
NavigationLink(value: OptionType){
Text(OptionType)
}.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16)
}
}.navigationDestination(for: String.self) {
OptionType in
switch OptionType{
case "Breakfeast":
BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2)
case "Lunch":
LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2)
case "Dinner":
DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2)
case "Dessert":
DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2)
case "Drinks":
DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2)
// case "My Cart":
// MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2)
default:
Text("Error")
}
}
} .navigationTitle("Choose Menu")
TabView{
Tab("Menu", systemImage: "fork.knife"){
}
Tab("My-Cart", systemImage: "cart.fill"){
}
Tab("Store Location", systemImage: "mappin"){
}
}
}
}
}
Hello All,
I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account.
I am having two problems....
How do I transfer the source code and binary to my new apple account?
My developers have an old code, so I need to send them the LAST code they uploaded to the App Store.
How do I do that as well???
Please any help!!!
Thanks,
Mr. LM
The problem is the same in all of my applications. To reproduce it, in iOS 26, set the dark mode in the Brightness and display settings and in Accessibility, Display and text size, activate Increase contrast and bold text. With these settings, all the controls will be surrounded by a thin white line. When in the app a keyboard is dispayed, the thin white line does not appears correctly around the keyboard like in the capture joined, it is present on top and partially on bottom but not on sides
Hi,
I want to generate some sample datas for demonstrating the functions of my app when the app launched. My codes are as followings:
func generateSampleData() {
let hasLaunchedKey = "HasLaunchedBefore"
let defaults = UserDefaults.standard
if !defaults.bool(forKey: hasLaunchedKey) {
//generate the demo data
}
defaults.set(true, forKey: hasLaunchedKey)
}
And I put the func in a view's onAppear modifier. I found every time I go the view, it generates the demo data again, which results in producing a lot of demo data. But I have set the status of the function running in the userdefault. Why did it happen?
Best Wishes,
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
I found that on my cutomer's mac device, webflterproxyd start interferiing with the NE traffic. Tried to stop it, but "screen time" was not enabled at all.
Who started this webfilterproxyd process and how to stop it?