I have an ongoing activity in progress.
Think of:
a delivery in progress
house internet reboot in progress
some water / electricity / internet / tv outage.
(food) order processing
I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished.
Obviously there's a challenge of:
accessibility
content overlaying with each other
extra engineering effort.
What we've thought of doing is:
Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update.
Option2: keep the toast message across all tabs and modals and work through the challenges mentioned
Question:
What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
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I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with
"new content comes in from the right side" oriented transitions.
I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design.
I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path.
Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
We all know that the feature “Always On Display” is available only on pro models.
I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result.
When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”.
So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not..
**Possible reason: **
I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed
Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed"
This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine.
I'm concerned for two potential problems;
I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app.
Why is it working now when everything I have read says it shouldn't.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
I am developing an app that requires calling the iPhone's Face ID module to scan users' facial data. Where can I find Apple's design resources and guidelines for Face ID? The Face ID resources available in Figma are incomplete, and I need more support.
For example, in the iPhone settings, the scenario: the UI interface for scanning the user's face to collect data, specifically the circular design in the "How to Set Up Face ID" screen.
In the clock app when making an alarm for myself to wake up, I found this bug where If you swipe left On an alarm without deleting it and then Swipe right it does a goofy visual glitch where it teleports to the top of your screen.
I found that unofficial apps like ChatGPT and Shadowrocket can use widgets in VisionOS 26. How is this achieved? How can I also enable widgets for apps I develop?
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this?
struct ContentView: View {
@Environment(.colorScheme) var colorMode
let Color1: Color = .cyan
var Color2: Color {
colorMode == .dark ? .black : .white
}
var TextColor: Color{
colorMode == .dark ? .black : .black
}
let tax: Double = 0.0875
var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"]
var BreakfeastFoods: [Food] = [
Food(Name: "Eggs Benedict", Price: 9.50),
Food(Name: "Avocado Toast", Price: 5.75),
Food(Name: "French Toast", Price: 12.50),
Food(Name: "Waffles", Price: 7.25),
Food(Name: "Pancakes", Price: 8.60)
]
var LunchFoods: [Food] = [
Food(Name: "Tuna Salad", Price: 11.25),
Food(Name: "Pizza", Price: 22.50),
Food(Name: "Chicken Sandwitch", Price: 8.95),
Food(Name: "French Fries", Price: 5.15),
Food(Name: "Macaroni and Cheese", Price: 7.50)
]
var DinnerFoods: [Food] = [
Food(Name: "Ribeye Steak", Price: 18.99),
Food(Name: "Pork Ribs", Price: 21.75),
Food(Name: "Salmon", Price: 15.00),
Food(Name: "Burrito Bowl", Price: 13.99),
Food(Name: "Chicken Fajitas", Price: 20.50)
]
var DessertFoods: [Food] = [
Food(Name: "Ice Cream Sundae", Price: 10.00),
Food(Name: "Fudge Brownie", Price: 4.85),
Food(Name: "Chocolate Cake Slice", Price: 6.10),
Food(Name: "Pumpkin Pie", Price: 6.10),
Food(Name: "Ice Cream Float", Price: 3.50)
]
var Drinks: [Food] = [
Food(Name: "Water", Price: 0.00),
Food(Name: "Sparkling Water", Price: 2.15),
Food(Name: "Soda", Price: 3.00),
Food(Name: "Coffee", Price: 2.50),
Food(Name: "Hot Chocolate", Price: 3.50)
]
@State var MyCart: [Food] = []
var body: some View {
NavigationStack{
ZStack{
LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea()
VStack(spacing: 40){
ForEach(OptionTypes, id: \.self){
OptionType in
NavigationLink(value: OptionType){
Text(OptionType)
}.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16)
}
}.navigationDestination(for: String.self) {
OptionType in
switch OptionType{
case "Breakfeast":
BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2)
case "Lunch":
LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2)
case "Dinner":
DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2)
case "Dessert":
DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2)
case "Drinks":
DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2)
// case "My Cart":
// MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2)
default:
Text("Error")
}
}
} .navigationTitle("Choose Menu")
TabView{
Tab("Menu", systemImage: "fork.knife"){
}
Tab("My-Cart", systemImage: "cart.fill"){
}
Tab("Store Location", systemImage: "mappin"){
}
}
}
}
}
I’m currently using the iOS 26 Developer Beta and noticed the new icon design for the Camera app. Personally, I preferred the previous icon it looked cleaner, more elegant, and felt more in line with Apple’s signature iOS design language.
The new icon feels more like something you’d expect from Android. It lacks the minimalist, refined style that usually defines iOS icons. I understand UI evolves over time, but this change feels like a step away from what makes Apple’s design philosophy unique.
Just wanted to share this honest feedback as a long-time user and developer. Thanks for considering!
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials
design resource(sketch)
Feedback for iPhone and iPad – Display Technology
Dear Apple Team,
Currently, the mainstream display technology used in iPhone and iPad is OLED. However, OLED panels produce significant PWM flickering, which strongly irritates the human eye. Many users, especially in China, experience eye strain, tearing, and discomfort after using OLED devices for a period of time.
There is a large group of users here who are highly sensitive to screen flicker and therefore cannot use OLED-based devices at all. What they truly need is an eye-friendly device with either LCD or flicker-free Mini-LED display technology.
I sincerely recommend that Apple consider offering iPhone and iPad models with LCD or Mini-LED panels. Such displays could provide better eye comfort, no flicker, and a healthier experience. Currently, almost no smartphone manufacturers in China provide such options, and even if they do, their devices often come with outdated chipsets and cannot be used as a reliable daily driver.
This presents a valuable opportunity for Apple: by addressing this demand, Apple could attract a unique customer base, increase sales, and even justify a slightly higher price, as many customers would be willing to pay more for the sake of their eye health. In the Chinese market, a truly flicker-free iPhone or iPad would be incredibly rare and highly desired.
Thank you for considering this suggestion. I truly hope Apple will take this into account.
Building an app to edit the various parameters of digital musical instruments. A typical user would have perhaps max 6 instruments, out of the hundreds of possibilities.
Would like to structure the app with a global window, menu, etc which would be a free download. The user could download editor inserts for their particular set of instruments and ignore all of the others. The downloaded editors would show as options in a menu.
It seem like more than a widget but less than a library. Building a monolithic app containing all possible editors doesn't seem like an option, but separate full-app editors for each piece of gear doesn't sound right either.
Any suggestions out there?
Thanks very much
Brian
Scenario is when keyboard is opened within the app being developed then switch to other app, for instance, Notes app and create a note to enable keyboard from there. While the Notes app keyboard is active switch back to the developed app the keyboard in it is dismissed. Any thoughts?Thanks
Dear Developer, Is there a way to create a function to search with inside a text without having to be outside all of the messages? In other words, could I go into one of my contact’s texts and then search specifically inside that message as can be done on Android? This would be such an amazing function And make life so much easier. Thank you.
The problem is the same in all of my applications. To reproduce it, in iOS 26, set the dark mode in the Brightness and display settings and in Accessibility, Display and text size, activate Increase contrast and bold text. With these settings, all the controls will be surrounded by a thin white line. When in the app a keyboard is dispayed, the thin white line does not appears correctly around the keyboard like in the capture joined, it is present on top and partially on bottom but not on sides
I use swiftui to build apps on iPhone and iPad.
There is no problem with the iPhone app.
The game display is fully shown on iPhone.
However, for the iPad, the game display is not shown and the screen goes black.
I had to tap the button on the upper left side.(looks like a side view button)
After that, the game display is only shown in the left side in a very small size.
How can I make the game display fully shown in the iPad?
Hi everyone, I'm new to building apps on Swift and recently I've been wondering how does Apple get this blur effect behind the control center on Mac OS Tahoe. I think it would be nice to use in an app that I'm making but I can't seem to find it in the docs. Is it available through AppKit? I would appreciate some help on this
Hi all,
I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized.
We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI.
Is UI customization supported, or is the bottom sheet fully controlled by the system?
Thanks in advance.
I've been playing around with the recently published iPad PRO M5 13" and it's awesome in most ways I've been able to think of. But this video capture of the app I'm developing, for example, lacks it the app icon "should" be just slightly translucent as I see it.
https://youtube.com/CAukICBrVzw
However I'm not and UI/X person and this is primarily my personal preference only for an option to allow for devs.