I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
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Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Hi,
in the Human Interface Guidelines, Apple writes:
Avoid using a segmented control in a toolbar. Toolbar items act on the current screen — they don’t let people switch contexts like segmented controls do.
Along with this image:
Source
I'm confused by this example. The screenshot seems to be showing a segmented control in a toolbar.
Is this saying that the Phone app's All/Missed toggle is different from a segmented control? Under iOS 26 it seems to take a different style compared to a regular segmented control. If so, which component is used to create this filter?
Could you please clarify the guidelines? Thank you.
I'm using .glassEffect(.clear) on a transparent circle over a gradient background. While it's closer to clear than the plain glass effect, it't not really clear, like clear glass. Here is the code. Is there a glass effect that really looks like clear glass?
Circle()
.fill(.clear)
.frame(width: 180, height: 180)
.glassEffect(.clear)
Hello,
I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list?
I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay?
Pls suggest on the above queries
Hi everyone,
I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions.
I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature.
Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration?
Any insight would be appreciated!
Thanks in advance,
Alonso Rivera
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it.
Here is one code snippet that works to size the form during the design phase.
self.view.window?.contentMinSize = CGSize(width: 1100, height: 310)
I have tried code like below to increase the window size after the Form loads
if let myWindow = self.view.window ?? NSApplication.shared.mainWindow
{
// Increase window size and position after it loads
let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900)
}
It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want.
I read elsewhere that I had to disable constraints to resize the Form, so I tried code below.
let tableView = NSTableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600)
myWindow?.setFrame(newRect, display: true)
That code did not seem to do anything as well.
Also, the Form displays in the lower left of the screen.
Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
Hi everyone,
since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly:
• Previews stopped working completely, with vague or no error messages.
• Even when I changed the color back to what it was before, the previews still refused to build.
• In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it.
This all happened without touching any project settings or code structure – just a simple color swap.
Has anyone else run into this with Xcode 26 Beta 3?
Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried).
Thanks!
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear))
glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400)
self.view.addSubview(glassView)
Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background.
Is there a way to do get absolute no blur? Edges still have the glass effect.
Apple does this in two places:
Camera app:
Text magnifier:
Hi,
I have the following code, which for some reason is not working as expected. I have an .onAppear and a .task function that isn't running, which I can see isn't running because nothing is printing. Any guidance would be greatly appreciated. Thank you.
struct ContentView: View {
var body: some View {
ZStack {
switch view {
case .view1: View1()
case .view2: View2()
case .view3: View3()
case .view4: View4()
case .view5: View5()
default: SubscriptionStoreView(groupID: "")
}
}
.onAppear() {
view = .view6
print("test 1")
}
.task {
print("test")
await refreshPurchasedProducts()
}
}
func refreshPurchasedProducts() async {
// Iterate through the user's purchased products.
for await verificationResult in Transaction.currentEntitlements {
switch verificationResult {
case .verified(let transaction): print("verified")
case .unverified(let unverifiedTransaction, let verificationError): print("unverified")
default: print("default")
}
}
}
}
Hi,
I have a couple of questions in regards to testing in-app purchases. I tested the subscription on a device but I'm not sure how to reset so I can test again. I didn't see the subscription in device settings or in Debug -> StoreKit -> Manage Subscriptions window. Additionally, I was wondering if there was a way to detect the subscription being made. I implemented this, but I'm not sure if that will work:
.onChange(of: Product.SubscriptionInfo.RenewalState.subscribed) {
if Product.SubscriptionInfo.RenewalState.subscribed == .subscribed {
}
}
1/自从更新26.0版本 页面好看但是应用和主界面使用体验非常差很卡
2/苹果键盘功能有待优化 表情和语音文字识别还有键盘设置
3/还有手机发热卡顿 导致非常多的使用不方便 苹果官方请优化以上问题
Hello everyone,
In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14).
This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data).
It changes very often...
I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass.
(please also check the screenshots)
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar.
Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist.
Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to:
Spacer()
.navigationSplitViewColumnWidth(0)
This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here?
NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
I found that unofficial apps like ChatGPT and Shadowrocket can use widgets in VisionOS 26. How is this achieved? How can I also enable widgets for apps I develop?
Hey there,
I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing.
But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing.
I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
I have the June 2025 version, but I'd like to find the 2022. There was something removed from the 2022 that I would like to check out.
In the clock app when making an alarm for myself to wake up, I found this bug where If you swipe left On an alarm without deleting it and then Swipe right it does a goofy visual glitch where it teleports to the top of your screen.
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden.
This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible.
Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
Showing Recent Errors Only
Prepare build
error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'