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External Payments
Hi everyone, I’m considering integrating External Payments into my iOS app. I’ve done some research, but I’m finding it difficult to pinpoint the exact commission rates for different regions. For those of you who have already implemented external payment links: Could you share what the actual fees paid to Apple look like in your specific Geos (e.g., US, EU, or others)? Does the total cost—including Apple's commission and the payment processor's fee (like Stripe)—end up being significantly lower than the standard 15-30% IAP?
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Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
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Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
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Apple Developer account blocked – China & US accounts
Hi everyone, I’m having issues registering my own Apple Developer accounts in both China and the US. For my China account, my Face ID is already in use by accounts registered under two companies, which prevents me from creating a new developer account. For my US account, my device SSID and handheld ID documents were used, and Apple Support advised that I can only register using a US identity. I’ve already contacted Apple Support, but the problem remains unresolved. I’m looking for shared experiences or advice on how to handle this situation. Thank you in advance!
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App Review Guideline 4.3(a) - Design - Spam for our own App
Hi all Our App was rejected for being suspected Spam, copied from another entiy's App witht he following narrative: "We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. " We explained this on the form, but the case is not being progressed, jsut ignored. Is there a good way forward to resolve this that is good for Apple as well. Here is our response in the Form: Dear App Review, Thank you for flagging this point and we fully understand and appreciate your concern for protection of our App from being put to unauthorised use. This App and has been developed solely for us and on our instruction and under our direction. As you have noticed, our developer submitted our App to your App Store years ago and it was available for several years from this account. Then some months ago we decided with the developer to move it to our own account. And as you also noticed, some small changes to simplify the flow were made intentionally before we submitted our app. Would you prefer that we resubmitted the App through the previous account of Osiel Lima, our valued friend and developer. Alternatively, we look forward to your positive advice on how to move forward. Thank you for your support and co-operation.
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Announce the time not using selected voice
With 26.4 beta 2 announce the time is no longer using the voice I have selected. I am using Australian English Siri 2, however it will speak using American English Samantha. I also have the system voice set the Australian English Siri 2 which is never honored. In fact, with that setting, Speak announcement never happens. Speak announcements has been broken since 26.0. There are several other issues with text to speach. Basically, TTS works for the most part if you use the default Samantha voice. Various things break when using other voices. FB22035712 -- "Announce the time not using selected voice" FB22035743 -- "Speak announcements only works if Samantha voice is selected." I will note that FB20933185 -- "Siri voices break System voice UI" appears fixed in 26.4 beta 2, in that the UI is no longer broken with Siri voices, but now Siri voices aren't honored.
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hardware to ios app
I'm looking for help and/or someone who wants to join a project. I'm hooking up an RC, semi autonomous car to an app. I need help to get telemetry data, UI and DB to appear and work on the app.
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Voice Isolation problem - iphone14 ios 26.3
Hi, After updating my iPhone from iOS 26 to iOS 26.3, I’ve been experiencing issues with the Voice Isolation feature. Whenever I enable Voice Isolation while using the microphone in apps, my voice becomes unclear. The people I’m speaking with say they can’t hear me clearly and have difficulty understanding what I’m saying. I never had this problem before updating to iOS 26. To try to fix the issue, I have: Restarted my device Updated from iOS 26 to iOS 26.3 Unfortunately, the problem still persists. For comparison, I also have an iPad Air 3 running iPadOS 18.5, and Voice Isolation works perfectly fine on that device. Please advise on how this issue can be resolved. Thank you.
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Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
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Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
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What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
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Does an app relying on CoreLocation (GPS) fit the Swift Student Challenge judging criteria?
Hi everyone, I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience. I have a few questions regarding how this will be evaluated during the judging process: Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement? Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk? Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
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IOS 26.4 Beta 1 CarPlay Smart Zoom
I just installed IOS 26.4 Beta 1 and on my 2023 Ram i get the Edit Pages option on the bottom. This happened when I first installed IOS 26 and the solution was to go to Display settings in CarPlay and turn off the Smart Zoom. After this latest install the Edit Pages is back and I no longer have the Smart Zoom option to turn off
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