It's Thursday, March 27th 2025 and I'm living in the UK, I have completed my project and submitted it before February 23rd and got the confirmation email and on March 27th, it says results are out but even after I wait for a long time, I still get the same message: We’ve received your submission.
We'll send you an email when results are posted. Even after I come back 16 hours into the day which is 4PM GMT, so I want to know where to see the results anywhere else or if it's just a delay.
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HiIm currently on iOS 11 Beta 2 (Build 15A5304i) With Update 1 Build 15A5304j just been released, will there be any difference since last weeks release?I can't update OTA to the new build released today.ThanksBarry
Hi, I’ve recently installed the iOS 26 DB, and I’m experiencing heating issues on my iPhone. Is there a fix to this? Also, is it a bug or a feature, that I can’t remove certain sections in the Photos app rather than rearranging them. Pls lemme know. Thanks.
Is there a way to check whether third-party code can be inserted into parts of the ARM CPU architecture from outside? I have the paranoid impression that my MacBook Pro, M2 processor is being manipulated from outside. For example: Safari, when opened, displays pages scaled down without my conscious intervention, when clicked on the original size it scales back to normal for a short time and then implodes again; I use the navigation bar on the left excessively, it is my most important tool in Safari, today it was impossible to insert a link using drag & drop, the bar scrolls up or down very quickly; a behavior that I only know from Intel processors. For example, notes, I encrypted an important note, no problem even though photos and links are inserted, yesterday I could no longer open the note, neither on the MacBook Pro nor on the iPhone. When opening the notes app in the terminal on the MacBook Pro, an EXEC_CRASH report was generated. I have a terrible suspicion that the Apple branch in Munich is tampering with the devices and software of users in Germany. Sorry, I'm a big fan of Apple and its products, but this is very spooky. I just wanted to share my distrust with you!
Topic:
Community
SubTopic:
Apple Developers
I’m experiencing an issue on macOS Tahoe (Developer Beta, July 2025) related to the new “Allow in Menu Bar” section in System Settings.
After uninstalling the application Backdrop (developer: Cindori), the entry com.cindori.Backdrop.Wallpaper still appears in the list of apps allowed to show in the menu bar, even though:
— The app and all its associated files have been fully deleted.
— The LaunchAgents files in ~/Library/LaunchAgents and /Library/LaunchAgents have been removed.
— Preferences have been deleted via defaults delete com.cindori.Backdrop and defaults delete com.cindori.Backdrop.Wallpaper.
— The system has been restarted.
It seems the “Allow in Menu Bar” section keeps phantom references to apps or agents even after complete cleanup.
Could you please confirm if this is expected behavior (perhaps for future reactivation) or a bug?
Is there any official method or recommended command to permanently remove such residual entries from this list?
Thank you very much for your help and clarifications.
Topic:
Community
SubTopic:
Apple Developers
I paid for my developer account on the 13th of June 2024 (1 week ago). My ID was approved.
However, I still don't have access to the account.
When I go to check the status of it, it is asking me to pay again.
I then tried to email the team, however only received useless, timewasting responses, such as "Please go to developer.apple.com/enroll to enroll for an apple dev account", which I already told them prompts me to pay again and verify my ID again.
I then tried to call them, and they said they had to re-verify my ID and would call me back in 10 mins, but I never received a call back.
I also couldn't call them again because it wouldn't let me request another call from them. I then emailed them, but still haven't received a response.
The next day I tried to request another call from them, during their opening hours at Thursday 4pm AEST, (they are open Mon-Fri 9am-5pm AEST see https://developer.apple.com/support/worldwide-telephone-hours/) however it still says that "Phone support is currently unavailable".
I tried to email them but now I am getting no responses at all.
I tried to contact the apple support through the iMessage chat, however I was only put on call with a lady who was helpful, but couldn't even do anything as she was only generic support. She couldn't even schedule me a call or transfer me to the developer team, even though it was within their working and calling/support hours.
I have tried to refund my developer account, but apparently that purchase is "illegible for a refund".
This is the treatment I get from apple for paying $100 USD.
An entire week of being left on blank.
I don't know what to do. I paid 100 bucks for an account which I can't even use, and the support hasn't helped me for an entire week. My emails being left on blank, and I can't even call them.
If anyone from apple or anyone that could help me sees this, please contact me ASAP at makrypodisc@ hotmail.com or reply to this thread.
Thank you.
Topic:
Community
SubTopic:
Apple Developers
Hello everyone,
I'm a 2nd-year Computer Science student who's excited to dive into iOS development, and I'd really appreciate some guidance from the experienced developers in this community.
MY CURRENT BACKGROUND
I have a solid foundation in programming fundamentals through my university coursework (data structures, algorithms, OOP concepts), and I'm familiar with general software development principles. However, iOS development is entirely new territory for me, and I want to make sure I start on the right foot.
WHAT I'M LOOKING TO UNDERSTAND
Learning Path & Technologies
Should I start with UIKit or SwiftUI? I've heard conflicting opinions about this
How important is it to learn Objective-C in 2025, or should I focus solely on Swift?
Are there any foundational Apple frameworks I should prioritize learning early on?
Roadmap & Structured Learning
Is there a recommended roadmap or learning sequence I should follow?
What skills/topics should I master before moving to more advanced concepts?
Should I learn iOS development in a linear fashion, or is it better to learn as I build projects?
Are there any official Apple learning paths or certifications worth pursuing?
Common Mistakes to Avoid
What are the most common pitfalls beginners face when starting iOS development?
Are there any bad habits or patterns I should consciously avoid from day one?
What misconceptions did you have as a beginner that you wish someone had corrected earlier?
Project-Based Learning
What types of projects would you recommend for someone at my level?
Should I build several small apps or focus on one comprehensive project?
At what point should I start contributing to open-source iOS projects?
Best Practices & Design Patterns
Which iOS-specific design patterns (MVC, MVVM, etc.) should I learn first?
How can I develop good habits around memory management and app architecture from the beginning?
What resources do you recommend for learning iOS best practices, not just syntax?
Apple Ecosystem & Tools
Beyond Xcode, what tools should be in my toolkit?
How important is it to learn about TestFlight, Instruments, and other Apple developer tools early on?
Should I get comfortable with CocoaPods/SPM from the start, or wait until I'm more experienced?
MY GOALS
My goal is to build a solid foundation over the next 6-8 months, create a few portfolio-worthy apps and pursuing iOS development as a career path after graduation.
SPECIFIC QUESTIONS
How many hours per week would you recommend dedicating to learning iOS development while managing university coursework?
What's the best way to stay updated with Apple's annual changes and new frameworks?
When should I start thinking about publishing apps to the App Store?
Are there any mentorship programs or communities specifically for beginner iOS developers you'd recommend?
I know this is a lot of questions, but I genuinely want to learn the right way rather than picking up bad habits I'll have to unlearn later. Any advice, resources, or personal experiences you're willing to share would be incredibly valuable to me.
Thank you in advance for taking the time to help a beginner. I'm committed to putting in the work and learning properly!
Topic:
Community
SubTopic:
Apple Developers
Hello :-)
I‘m not entirely sure, if I‘m on the correct Place here. But I would like to report some Bugs with tvOS 26 (Beta 6) to the Apple Engineers!
Description
I am reporting multiple persistent UI animation issues observed in tvOS 26 (Beta 3). These issues have been reproducible across multiple tvOS releases. They are subtle but noticeable, and they affect the overall polish and perceived quality of the system.
I am happy to provide high-quality video captures for each of the issues described below.
⸻
Bug #1: App launch animation stutter/jump
Summary: The zoom-in animation from a Springboard icon to full-screen app stutters or jumps at the moment the app becomes full screen.
Steps to reproduce:
1. On Springboard, select any app icon.
2. Observe the zoom-in animation.
Expected result: Smooth, continuous zoom without frame drops or jumps.
Actual result: Animation visibly stutters/jumps at the full-screen transition.
Possible cause: Timing issue in Core Animation interpolation or abrupt view hierarchy switch.
⸻
Bug #2: Text rendering weight change (“jump”) during transitions
Summary: Text inside apps changes visual weight mid-transition from scaled preview to full screen.
Steps to reproduce:
1. From Springboard or App Switcher, launch an app with visible text.
2. Observe text during the zoom animation — initially slightly bolder, then thinner once full screen.
Also occurs in:
• Top Shelf banners in the Dock
• App Switcher → full-screen transitions
Expected result: Consistent text rendering throughout the transition.
Actual result: Visible “pop” in text weight/anti-aliasing during transition.
Possible cause: Different rasterization/anti-aliasing mode between preview snapshot (CALayer.contents) and live CoreText/UIKit rendering.
⸻
Bug #3: Focus shadow jumps instead of interpolating smoothly
Summary: Shadows around focused UI elements (icons, buttons) change abruptly during focus transitions.
Steps to reproduce:
1. Navigate between focusable UI elements on Springboard or in apps.
2. Observe the shadow effects.
Expected result: Shadows interpolate smoothly (offset, opacity, radius) during focus transitions.
Actual result: Shadows “jump” abruptly, breaking animation smoothness.
Possible cause: UIFocusEngine not interpolating shadow parameters consistently.
⸻
Bug #4: Abrupt jumps when swiping horizontally between content items
Summary: In horizontally scrollable poster/content rows, focus snaps abruptly instead of scrolling smoothly.
Steps to reproduce:
1. In the TV app or any app with horizontal poster rows, swipe left/right.
2. Observe the transition between focused items.
Expected result: Smooth horizontal navigation with continuous motion.
Actual result: Occasional abrupt snapping/jumping between items.
⸻
Impact
While none of these bugs block core functionality, they degrade the premium feel and visual polish of tvOS. They are persistent across releases and occur in core system UI, so they are visible to all users.
Note
I can provide video recordings for each bug to assist engineering in reproducing and analyzing the issues.
Topic:
Community
SubTopic:
Apple Developers
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment.
Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds?
Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18.
I appreciate any clarification on this. Thanks in advance!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Playground Support
RealityKit
The latest Beta update 18.5.4 has caused connectivity problems with my car (Skoda Enyaq) whereby there is no connection via Bluetooth or the cars internal WiFi.
Also contacts will not download to the care which is very frustrating.
Topic:
Community
SubTopic:
Apple Developers
The first Beta install stopped recognizing a Yamaha USB audio interface. The next two installs brought the recognition back. The last Beta install doesn't recognize the interface completely. The midi implementation works but the audio implementation isn't recognized in Audio/Midi setup. This might be something to look at in the next Beta release or something audio interface venders should look at in their next driver release.
Problem Description
When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM monitor set to 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D monitor set to 3840×2160 @ 60 Hz, the DP port shows no response and no video output after the system wakes from sleep.
The DP monitor is not detected.
Reproduction Steps
Apple MacBook Pro (14-inch ,2024) connect the DP port to Samsung U28E590D and set the resolution to 3840×2160 @ 60 Hz.
Connect the Type-C port to ASUS ROG Swift OLED PG32UCDM and set the resolution to 3840×2160 @ 120 Hz.
Put the platform into sleep mode, then wake it up.
After wake-up, the DP port has no response and no video output.
Bug Description
When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM at 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D at 3840×2160 @ 60 Hz, the DP port fails to output video after system sleep and wake-up, and the monitor is not detected.
Topic:
Community
SubTopic:
Apple Developers
Ok, so I’ve downloaded iOS 26 for the iPhone and iPad and there are a couple of points bugging me.
Why oh why would somebody think that it was a good idea to remove the ability to scroll through photos in a folder in files?
Where in their tiny minds did they think that opening a photo, viewing said photo, then closing photo to then open the next photo in sequence was a better or more productive way than just swiping left and right?
I mean, seriously!!!
And why the need for a separate Preview app when it worked fine opening files in the Files app?!
I deleted the Preview app from my iPhone to see what difference it would make, but alas it made things worse. Now, because there’s no Preview app, Files wants to open my photos in an image editing app called Afterlite!
I checked settings for the files app, and the only options I have for opening photos are Afterlite (which it’s decided to make default), the Photoshop app, or iMovie!
Does anyone have any ideas how to get photos stored in the Files app to open IN the Files app or at least the Photos app?
Just when I thought they’d come to their senses and sorted out that god awful iOS 18 Photos app, they go and do something like this!
Also, can someone explain to me what the point is of having a month and year view in the Photos app?
When I sort by month and pick a particular month or date in a month, instead of showing just those images taken that month, it just takes you back to the view with ALL of your photos?
Surely if you have thousands of photos on your device and you want to see only photos on a particular date, it would make sense to show only the photos from that date.
Even if it generated automatic albums under the album view for each month and year that would be something!
问题描述:
在这两个版本后出现了可能是聚焦索引导致的内存、硬盘泄漏,使得mds_stores内存占用高达60G,硬盘内存持续写入50G,上述情况持续到最大后,系统释放空间后继续重新写入,导致内存严重泄漏,在可用空间中,系统数据占用高达150G,
系统版本:
macOS Tahoe26.0beta5(25A5338b)、以及beta4
复现步骤:
开机即启动,没有任何操作步骤
解决方法:
进入安全模式后这个问题未复现
可能原因:
聚焦索引出现bug,在安全模式下“启动台”无法搜索应用程序,暂时没有发现其他问题,极有可能是聚焦索引出现问题
可能影响到的软件:
node.js、meven、vue等与开发者相关的软件,既有可能使聚焦索引了开发者的项目依赖文件节点模块,它包含有极其大量的小文件,这些文件不需要索引,可能是这个问题导致。
###问题截图
we’ve identified that our PDF rendering pipeline leverages the native CGPDFDocument APIs to convert PDF pages into images. However, in the latest release of iOS 18, the provided document fails to render even at the CGPDFDocument level.
Our analysis suggests that the issue may stem from the embedded custom fonts not being correctly processed in this version of the iOS platform. This appears to be consistent with several other reports and discussions around font rendering problems introduced in iOS 18, particularly involving subset fonts.
We’ve attached a collection of relevant community threads and references, including:
Apple Developer Discussion: Subset Font Rendering Issue in iOS 18
Given that our implementation is tightly coupled with Apple’s native PDF rendering APIs, this issue presents a blocking limitation for us.
With your permission, we would like to use this document as a sample case to formally report the issue through the appropriate Apple Developer forums and feedback channels.
Topic:
Community
SubTopic:
Apple Developers
Facial recognition is not working with the glasses. I tried to do a new recognition with the glasses, and it's giving a direct error. Is anyone having the same problem?
Hello,
I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later.
My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs.
The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process.
I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do.
Thank you very much for your time.
Topic:
Community
SubTopic:
Swift Student Challenge
<SKPaymentQueue: 0x10629d1b0>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSUnderlyingError=0x108f15c80 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-001E19361A12202E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={
"cancel-purchase-batch" = 1;
customerMessage = "Unable to process your request.";
dialog = {
defaultButton = ok;
explanation = "Please try again later.\n\n[Environment: Sandbox]";
initialCheckboxValue = 1;
isFree = 1;
"m-allowed" = 0;
message = "Unable to process your request.";
okButtonString = OK;
};
failureType = "";
"m-allowed" = 0;
metrics = {
actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy";
asnState = 0;
dialogId = "MZCommerce.SystemError";
eventType = dialog;
message = "Unable to process your re";
mtEventTime = "2025-07-30 07:08:24 Etc/GMT";
mtTopic = "xp_its_main";
options = (
OK
);
};
pings = (
);
}, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work.
For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right.
Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes)
Press and quickly release volume up
Press and quickly release volume down
Press and hold right side button
When the battery disappears and screen goes black, hold volume down and continue holding side button
After a couple seconds release the side button and continue holding volume down
A prompt to allow connecting to the iPhone should appear after a couple seconds, click Allow, and it’ll say the iPhone entered DFU mode - proceed to restore the firmware
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
Topic:
Community
SubTopic:
Swift Student Challenge