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Apple, please protect developers' legitimate rights.
As developers of an app with a free basic version and a paid premium version, we recently received a malicious review on our premium app. The review falsely accused our app of being a scam and baselessly claimed it was error-ridden. This comment is clearly malicious and designed to dissuade other users from purchasing our app. The most critical point is that we haven’t had any sales records in that region recently. In response to this review, we promptly contacted Apple Support but received only a generic, templated response stating that no action would be taken. We followed up with another complaint about the review, but it was still dismissed. Apple Support provided a link to their guidelines, and within those guidelines, we found specific clauses that Apple should act upon in cases like this. We sent another email pointing this out, but we’ve received no response since. It feels like developers are left defenseless against such malicious reviews. When we face these attacks, there’s no fair judgment, and Apple doesn’t uphold the very policies it has set to protect developers’ rights. If this continues, how can developers trust this platform to safeguard their basic interests?
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181
Aug ’25
My Developer Account is Locked
Hello, My developer account was closed last week. In a conversation with Apple support, I was informed that the account was closed due to “inactivity”, but the account has always been in regular use and I was preparing to release an app last week. Now all my work is at a standstill because the account is “Acount Holder” and Apple Turkey Support team states that this account will never be reopened and that there is no support service for Developer account in Turkey. I asked for support for the Developer account globally, but they couldn't find it either. What can I do about this? My account was not inactive and I was constantly testing my apps via testflight and I submitted the latest version last week. Which department should I contact?
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Mar ’25
What is it so hard to develop on the Watch?
I am trying to develop a Watch and iOS app as companion. It is beyond stupid how I can not keep the watch connected to Xcode to develop. I have tried all the so-called tricks. Why is this so fragile? The phone is USB connected to my Mac I have tried turning off the wifi on my Mac and have the phone and watch on the same network. Nada I have tried just having everything on the same network. The watch is connected maybe 20% of the time. I have tried creating a hotspot network with my phone. The watch is connected maybe 50% of the time. This is truly an awful experience. Am I doing something wrong? Any advice would be grateful.
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2w
Developer Control Question
Hi everyone, I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly. I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account. The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app. My questions: 1. Is this the correct and modern way to handle app signing? 2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t. 3. Is there any risk in sharing certificates like this? 4. What is considered best practice in 2026 for working with freelancers while keeping full control of the account? My goal is simple: • The app stays fully under my Apple Developer account. • I retain long term control. • The developer can build and submit without needing my Apple ID or password. I’m not trying to make things complicated, I just want to do this the right way and avoid issues later. Thanks in advance.
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2w
Developer Account Confusion
Hi all, I just submitted my application to join the Developer Program. I went through the form, and got to the payment screen and filled out. I submitted and have received an "order acknowledgement" email, but I note that payment hasn't been taken, nor do I have any other emails regarding it. I understand my application can take a while to progress and it's still early days, but I'm concerned that it's stuck in limbo as payment hasn't been taken. With that and the notice on my account page that still reads: "Purchase your membership. To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process." When I navigate to the payment screen again, I can see that there is no CVV field which my bank requires to accept payments. I'm wondering if anyone has had a similar issue and how they resolved or, even, if I have done something wrong during the application phase. Thanks!
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196
Feb ’26
What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appreciate any clarification or perspective from more experienced developers. Also, I’m also concerned that this could lead to a surge of very low‑quality apps from people primarily chasing quick revenue. If tools like this make it possible to publish apps with minimal effort or understanding of iOS development, it may have implications for overall App Store quality and review workload. I’m interested in hearing how Apple and experienced developers view this possibility, and whether existing guidelines are equipped to handle a large influx of rapidly generated apps.
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1w
Apple Developer Program enrollment stuck for 40+ days with no response
Hello everyone, I am looking for advice or help from anyone who has experienced a similar situation. I enrolled in the Apple Developer Program as an organization under the name Mindzone Technologies on Monday, December 15, 2025. Since then, the enrollment status has remained in “processing” with no updates. After waiting several weeks, I contacted Apple Developer Support twice but have not received any response. First email was sent on Monday, January 19, 2026 (GMT+4) Second email was sent on Friday, January 23, 2026 (GMT+4) Category: Membership and Account, Program Enrollment At this point, it has been over 40 days since enrollment and more than 3 business days since the last support contact, despite Apple stating typical response times are much shorter. There has been no request for additional documents, no phone call for identity verification, and no explanation provided. This delay is blocking our ability to publish apps and proceed with business commitments. Has anyone else faced an enrollment delay of this length recently Is there a specific escalation path or action that actually helped resolve this Should I expect a phone verification call or is there something I should proactively request Any guidance from Apple staff or developers who managed to resolve a similar case would be greatly appreciated. Thank you in advance.
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176
Jan ’26
Issue getting back only a subset of product IDs for purchase controller
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes. This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy. Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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99
May ’25
Universal Links are not working in the Xcode 26 simulators
After updating the Xcode 26, defined universal links are not working in the iOS simulator. In the configuration, we have verified all the things including AASA file hosting and domain configuration. It is working properly in the real devices. Issue occurring only for Simulators. How can I debug it in the simulators to validate this ? Xcode Version: 26.1 Simulator iOS: 26.1
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Jan ’26
IOS 26 Developer Beta 3
This is my first problem and my first question hopefully somebody can help or give me some suggestions. I was in the developr beta of IOS 26 build(235260n) for a while I haven't updated it since the new beat has came out, beta 3. I have been trying to update requested, after about 20 seconds it goes away but does not start the download the update. The problem also begins to download something into the system beta goes from 22.85 GB to 33.78 GB. It just holds the update but doesn't;t update the phone. I have tried power cycling the device and everytime I do that it just resets the system data and allows up to try the update again. Unsure what to do and don't know if I would need to wait for the public beta for IOS26 to change anything on the device. Please let me know if you guys have any more suggestions what should be the next step. I also was unsure if I should backup the device and reinstall it to make sure that its not something with the conncetion.
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139
Jul ’25
Speed AppleTV > Distorted HomePod Audio
Hey everyone. Ever since installed OS26 (and 26.1 now) - whenever I fast play any video on 1.25x, 1.5x, 2x on the AppleTV - the audio gets massively distorted on HomePods. Be it on YouTube, Difuse, or any supporting app. I even tried mirroring from iPhone -same issue. Anyone else experiencing the same? I noticed no posts about troubleshooting.
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Dec ’25
Improvement request: iPhone should save system state before shutting down at 1% battery.
Gostaria de propor a criação de um Modo de Bateria Crítica Inteligente para impedir desligamentos abruptos quando o iPhone atinge 1% de bateria. O objetivo principal é evitar perda de dados, especialmente em tarefas importantes ou documentos não salvos. ✔️ Funcionamento sugerido: • Quando o iPhone atinge 1% de bateria, o sistema ativa automaticamente um modo de energia ultrarreduzida, mantendo o aparelho ligado por alguns segundos ou minutos extras. • Esse modo poderia: • suspender animações; • reduzir brilho ao mínimo; • pausar atualizações em segundo plano; • congelar aplicativos não essenciais; • priorizar salvamento automático de arquivos, notas, gravações e mensagens. ✔️ Benefícios: 1. Evita a sensação de desligamento inesperado. 2. Reduz o risco de perda de dados importantes. 3. Melhora a segurança e experiência do usuário. 4. Prolonga a vida útil da bateria, reduzindo ciclos críticos. ✔️ Considerações: O objetivo não é estender artificialmente a autonomia, mas sim criar uma janela de proteção que permita ao sistema salvar dados e fazer desligamento programado, evitando danos e frustração.
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Dec ’25
Missing App Crash Data in Analytics Report Downloads via API
I'm encountering an issue with the App Store Connect Analytics API. to download analytics reports, the app crash data is missing for both ONGOING and ONE_TIME_SNAPSHOT reports. The crash data does appear in the Dashboard, with the numbers greater than 5, so this doesn’t seem to be related to privacy restrictions. Has anyone else experienced this issue? Any insights or suggestions on how to resolve this would be greatly appreciated! Thanks in advance!
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Apr ’25
WKWebview returns an 'unsupported type' error on every single function after first success while other webview works flawlessly.
I'm working on a SwiftUI application that uses a couple different webviews in a tabview to render some mdx and codemirror editor. The editor webview, the one that's much more complicated works as expected. Some errors appear in the console due to what I imagine is a race condition that I'll get around to fixing, but it works as expected. The other webview which just renders a single, local html file to display a dead simple summary absolutely refuses to work. It first appears to work as expected (shows the same 'return type unsupported' error in the console though) on the initial request, but then refuses to process any JS functions for that particular webview. Even the functions themselves are being used between the two webviews, and they work as expected in the other. Even worse, when I copy and paste the generated JS code into the safari dev tools it works as expected, even in the broken webview. I've spent almost 12 hours on this today so far, and have made zero progress. I've tried commenting out just about the entire website to narrow it down on the JS side without success, and I've done everything I can think of on the swift side. To be transparent, I'm very new to Swift and SwiftUI, having only picked it up a few weeks ago, but I'm an experienced developer and every obvious solution fails to work. From what I've gathered, this might have something to do with the first function call failing, despite the fact that it appears to work on the first function call, but then the javascript engine refusing to process additional requests. I'm not sure if that's the cause, but it certainly seems to make sense. Is there a way to debug this more completely? Like I said, I'm very new to Swift and still missing neovim, so I'm still getting comfortable with the apple ecosystem of devtools, but I can't even figure out how to print out the return type since it fails before I'm able to inspect anything on the safari side I did notice this error in the console as well, and I'm not quite sure what to make of it: Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))" UserInfo={NSLocalizedFailureReason=((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))}> And as I was digging for that one, I just noticed this: WebContent[32934] 0x102011208 - [webPageID=306] WebPage::runJavaScriptInFrameInScriptWorld: Request to run JavaScript failed with error SecurityError: The operation is insecure. What would trigger a security warning for running javascript against a local file? Any help is greatly appreciated... this is driving me crazy.
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Dec ’25