Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

All subtopics
Posts under Code Signing topic

Post

Replies

Boosts

Views

Activity

certificates expired, created new certificates and missing Mac App Distribution
Hi, My certificates expired and I created new ones. But now Xcode shows me in Apple Accounts status of Mac App Distribution that the Missing Private... Howto fix the missing private key? I need to sign a .pkg for upload with Transporter. Further I generated a CSR for App License Delivery ALD certificates. https://developer.apple.com/help/account/certificates/create-a-certificate-signing-request/ And with App Store Connected I created new certificates. In Xcode I had to remove the Apple Account and add it again, after altering currency. This procedure was described somewhere because Xcode was not able to connect my account. This is fixed now.
15
0
1.1k
Jan ’26
How to use the WebAssembly (wasm) binary module in macos App
During the release of our macOS App, we encountered the following issue: We need to support dynamic code loading of WebAssembly (wasm) inside our App, mainly by loading WebAssembly (wasm) binary modules. We discovered a problem: a wasm file is neither an executable nor a bundle, so it cannot be code-signed. Since our App needs to pass notarization, we have not set the com.apple.security.cs.allow-unsigned-executable-memory entitlement. Without setting com.apple.security.cs.allow-unsigned-executable-memory, loading a wasm module results in an “unsigned code” error that causes the process to crash. Could you please advise on what we should do to avoid this problem? Is it possible to apply for a special entitlement to allow com.apple.security.cs.allow-unsigned-executable-memory?
6
0
543
Nov ’25
notarization stuck in progress > 24hrs
Hi guys, I am new to the Apple Developer Program (enrolled a few days ago) and this is my first app notarization attempt. I've been experiencing significant delays - all submissions have been stuck at "In Progress" for over 24 hours. Details: macOS app signed with Developer ID Application certificate Using xcrun notarytool with app-specific password Hardened runtime enabled codesign --verify --deep --strict passes Team ID: QVHM976XC5 Submission IDs (all stuck "In Progress"): 5f494a89-0db0-4cc6-944f-ca2fe399e870 (latest - 8+ hours) 938f6b8d-0d00-45f5-861d-68fe470df6c2 d0edcbfe-8464-455f-b077-bebaa5b9aab7 I understand new developers may experience longer initial processing, but 24+ hours seems excessive. Is there anything I should check or any additional steps required for new accounts? Any guidance appreciated.
6
1
505
2d
Notarization stuck for days
It's been over 24h and it's still in progress. Is there a timeout for a failed notarization? or do we just wait for days.. weeks.. moths? Successfully received submission info createdDate: 2025-06-25T09:52:03.153Z id: 2ae713a5-c2e3-432f-84ee-e5d3d4aed621 name: slideshow-city-1.1.0-arm64.dmg status: In Progress
3
1
228
Jun ’25
notarytool returns HTTP 500 — even on store-credentials
Hi everyone, For the past three days I've been unable to notarize my app — every attempt fails with an HTTP 500 error from Apple's notarization service. What's unusual is that the error occurs not only during submission, but also when simply validating credentials via store-credentials. Example: $ xcrun notarytool store-credentials "notarytool-password" \ --apple-id <id> --team-id <team> --password <app-specific-password> Validating your credentials... Error: HTTP status code: 500. Internal Server Error Request ID: K6NYCMIFNM66OI2WRG3ORZEDUE.0.0 Please try again at a later time. Since the failure happens at credential validation — before any package is even uploaded — I'm fairly confident this is a server-side issue, not something wrong with my setup or the binary. I've tried across different network connections, same result. Has anyone else been hitting this? Is there a known outage or incident on Apple's notarization infrastructure? Any way to escalate or get a status update beyond checking developer.apple.com/system-status/? Thanks
1
1
123
5d
com.apple.developer.payment-pass-provisioning missing in TestFlight build despite provisioning profile having it
In Xcode, under Signing & Capabilities (Release) for our bundle ID the selected provisioning profile does include the entitlement: com.apple.developer.payment-pass-provisioning However, when we upload a new build to TestFlight, the Build Metadata → Entitlements section for the same bundle ID does not include com.apple.developer.payment-pass-provisioning. Because of this, PKAddPaymentPassViewController does not open in TestFlight builds. This suggests that while the entitlement is enabled for the App ID and visible in Xcode, it may not yet be propagated to App Store Connect’s signing service for TestFlight/App Store builds. Please Note: The Wallet Entitlements team had confirmed that they had granted entitlements for our team and the apple IDs Xcode : 26.0.1 Profile being used: Distribution Profile
8
0
724
2w
Notarization submissions stuck in “In Progress” for >24 hours (CI / REST API) – production impact
We are experiencing notarization submissions that remain in the “In Progress” state for an extended period (over 24 hours), with no status transition and no submission log available. This is occurring in an automated CI environment using the Notary REST API (non-interactive submission and polling). Re-submitting the same package only results in additional submissions also stuck in “In Progress”. There does not appear to be any API mechanism to cancel, clear, or expire these submissions once they are created. We have already opened an Apple Developer Support case regarding this issue (Case ID: 102818066745 & 102819008943), but have not yet received clarification on what is causing these long-running “In Progress” states. This issue is impacting our production release pipeline, as we are unable to reliably complete notarization for signed packages within an expected timeframe. Based on other reports in this forum (including thread 811968), this behavior appears similar to cases where notarization requests were delayed due to backend backlog or in-depth analysis. We would appreciate clarification on the following: Is it expected behavior for notarization submissions to remain in “In Progress” for such a long period without logs? Is client-side timeout and re-submission the recommended handling for CI workflows? Are there known service-side conditions (e.g. analysis backlog) that could explain this behavior? Any guidance from Apple DTS or others who have encountered this would be greatly appreciated.
3
1
399
2w
Can't Provision A Device
Hi First, I hope I'm in the right place, I'm not certain. I'm having my first attempt at IOS development and want to see the progress I've made on my phone. I plugged it in to my Mac and selected it as a preview device and got the following messages in the Signing & Capabilities screen: Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ No profiles for '...' were found: Xcode couldn't find any iOS App Development provisioning profiles matching '...'. My account and personal team are shown in the Xcode settings, but it says 0 Provisioned Devices. I also tried restarting, and enabled developer mode on the phone. I checked the provided link, but saw nowhere to add a device ID. Clearly I don't understand what I'm doing. Can anyone help me make sense of this?
2
0
381
Dec ’25
Some of the apps I have developed are being flagged as malware
I have a free developer account, and I have been creating applications. When I tried to open one of them, it said that this app has been flagged as malware. It is not malware, so I don't know why it has been flagged as this. Not just this app, but suddenly a whole bunch of my apps have been flagged as malware as well! The app I have been developing is basically a windows Taskbar for my macbook air, and it has been working well until the latest update i made where it hides in full screen, suddenly it started taking up significant energy, so i reverted to an older version while i was fixing it. Then, when i try to open it another time, it starts to open, and it says "Malware Blocked and Moved to Bin" “Taskbar.app” was not opened because it contains malware. This action did not harm your Mac”. All versions of the taskbar now contain this message. I try opening some of my other apps, a shared storage client and a shared storage server (where i was testing with app groups), and they couldn't open either, the same malware message appeared. ProPermission couldn't open either (changes permissions on files for me so i don't have to use the terminal or finder). I can run these apps through the Xcode environment (attached process), but when I archieve it into an app bundle, the malware flag appears. Please note that I am certain that these apps do not contain malware, apparently XProtect has incorrectly flagged my apps as malware. Because I do not have the paid developer account, I cannot notarize my apps. I am using MacOS Tahoe 26.1 with Xcode 26.0, and I have tested it with a iMac Intel 2017 with MacOS Ventura.
1
0
307
Nov ’25
App Packaging: Error: HTTP status code: 403
Coming from Windows, I'm finding Mac app packaging farcically complicated, to the level of a Python sketch. I mastered Windows packaging, via Inno, in an hour or so, but it has taken me, on and off, the best part of a week to get to the point I am at with the Mac OS, and I'm nowhere near finished (rather, it hasn't finished with me). Every time I surmount one hurdle, another pops up, seemingly just for the jollies. I'm currently stuck at: 'Error: HTTP status code: 403. A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired. Ensure your team has signed the necessary legal agreements and that they are not expired.' My account lists no agreements in this category. I understand the need for security, but not the labyrinthine nature of the process. An inner-party member in the former Soviet Union overheard a drunken Stalin say, “I trust no one; not even myself". Apple trusts no one, but has true contempt for developers. Is there a simple way to work through the packaging process? Let me rephrase that: please God, let there be a simpler way of working through the process! Regards, in extremis, Richard
3
0
1.4k
Oct ’25
Family Controls Distribution Entitlement Request Taking Longer Than Expected - Any Tips?
Hi everyone, I'm hoping someone can share their experience or offer advice on entitlement request timelines. I previously had two bundle IDs approved for an app I'm testing via TestFlight - both were approved within a few days. I recently submitted a request for a third bundle ID (JMSHRM8W5J), and after realizing I may not have included enough detail, I submitted a follow-up request (XS2QYC59UU) with more context. It's now been almost three weeks, which is significantly longer than my earlier approvals - though I recognize some of that time included the holidays. A few questions for the community: Has anyone experienced longer wait times for additional entitlements on an existing project (with approved entitlements)? Did submitting a second request help or potentially slow things down? Is there anything I should include in a request to improve chances of quick approval? Any insight would be appreciated. Thanks!
2
0
748
Jan ’26
Notarization: "Team isn't configured for notarization"
I've tried to notarize my app recently and got the error:{ "logFormatVersion": 1, "jobId": "...", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization", "statusCode": 7000, "archiveFilename": "myapp.dmg", "uploadDate": "2019-06-20T06:24:53Z", "sha256": "...", "ticketContents": null, "issues": null }I've never heard about "team configuration for notarization" previously. What are the steps to resolve that issue?Thanks in advance.
53
1
20k
Jan ’26
Entitlement not found
Dears, this is my first ever piece of code on Mac. I wanted to try ShazamKit. I created App Id and enabled App Service ShazamKit. I properly configured my app (a very small test app) with the proper boundle id, Team and entitlements file. I keep receiving this error in the Signing in section: Automatic signing failed Xcode failed to provision this target. Please address the following issues preventing automatic signing from creating a valid profile. Entitlement com.apple.developer.shazamkit not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file I noticed the message is mentioning "profile"...does it refer to a "Profile" as in "Certificate"/"Identifiers"/"Devices"/"Profiles"/"Keys"/"Services" option? I did not create any "Profile". I just enabled the App Service under "Certificates, Identifiers & Profiles"=>"Identifiers"=>"Edit your App ID Configuration"=>"App Services" Thx!
1
0
457
Jan ’26
Signed app can't be verified
I've signed an app, zipped it, and uploaded it to github. When I download it on another Mac, I get "it can't be opened because it could not be verified for malware". But on that computer, I can verify it with codesign, and it appears to be correct (as far as I can tell). I can copy/paste the app from my other Mac, and that copy will run without problem. sys_policy, however, gives: Notary Ticket Missing File: ReView.app Severity: Fatal Full Error: A Notarization ticket is not stapled to this application. Type: Distribution Error This is the same for the copy that runs, and the copy that doesn't. The difference between them appears to be a quarantine xattr. I can delete this, and the app launches without incident. Is this expected? Why should a signed app be quarantined just because it's been downloaded? The whole point of paying the fee is to avoid the security obstacles...! ;-)
3
0
772
3w
Support for Non-Team ID prefixes on the Mac App Store
My iOS version of the app is available on the App Store with a non-team ID prefix for its bundle ID. It has been available there for a long time and I am not sure why I chose a custom prefix for it. The Mac version of the same app is available on the Mac App Store with a different bundle ID and with a prefix that matches my team ID. I am currently looking to "merge" both apps into a single bundle ID. The plan is to stop using the current Mac app and release a new one as a universal app under the existing bundle ID for the iOS app. Unfortunately, it looks like that the Mac App Store does not actually allow any submissions that have a non-team ID for a prefix. I know that it is a very specific case but any suggestions would be welcomed.
Topic: Code Signing SubTopic: General
10
1
339
Jul ’25
Failed Registering Bundle Identifier of watch app
Hi, after 2 years of not updating my app on appstore i wanted to submit an update for my iOS app which also containts a watch app target. When i try to submit it to upload it i get the following errors: Failed registering bundle identifier The app identifier "(myappBundleID).watchkitapp" cannot be registered to your development team because it is nit available. Change your bundle identifier to a unique string to try again. No Profiles for "(myappBundleID).watchkitapp" were found. Xcode culdn't find any iOS App Store provisining profiles matching "(myappBundleID).watchkitapp" Since i have my app already in store with that bundle identifier i don't know why it can not be registered to my team. Also i don't want to change the bundle identifier because then i can not publish it as update to store.
14
1
1.9k
Oct ’25
Can't run app on iPhone after registered UDID
The device UDID was registered to the developer account 40 hours ago, the STATUS column was "processing" in the first 24 hours, then turned to empty. But I still can't run my app (with distribution method "development"), when I try to run it after download it through my OTA URL, it prompts “the app cannot be installed because its integrity could not be verified” but everything runs good on a iPhone which was registered a month ago. What should I do now? keep waiting?
3
1
809
Oct ’25
Notarization status always stuck on "In Progress..."
Today, I used xcrun notarytool submit to upload my packaged Electron app for macOS—once as a .zip file and once as a .dmg—for Apple notarization. However, both submissions have been stuck at "Current status: In Progress" for several hours now. I’ve also checked the status using xcrun notarytool info, and it keeps returning status: In Progress. Could someone please help me understand what might be going wrong? This is quite urgent—if a technical support engineer or anyone from the team could take a look, I’d be glad to provide the UUIDs of my notarization requests.
3
1
615
Dec ’25
Resolving Tap to Pay on iPhone errors when building for App Store or TestFlight distribution
I am receiving an entitlement error from stripe terminal SDK when integrating Tap to Pay from apple in the info.plist. Im hoping that someone can give me their input on my error output rather than diving into the stripe sdk to point me in the right direction of something I may have missed with entitlements. I have been approved for tap to pay entitlement and am following the instructions here from apple: https://developer.apple.com/documentation/proximityreader/setting-up-the-entitlement-for-tap-to-pay-on-iphone com.apple.developer.proximity-reader.tap-to-pay
3
0
499
Oct ’25