I want to get to a point where I can use a small view with a query for my SwiftData model like this:
@Query
private var currentTrainingCycle: [TrainingCycle]
init(/*currentDate: Date*/) {
_currentTrainingCycle = Query(filter: #Predicate<TrainingCycle> {
$0.numberOfDays > 0
// $0.startDate < currentDate && currentDate < $0.endDate
}, sort: \.startDate)
}
The commented code is where I want to go. In this instance, it'd be created as a lazy var in a viewModel to have it stable (and not constantly re-creating the view). Since it was not working, I thought I could check the same view with a query that does not require any dynamic input. In this case, the numberOfDays never changes after instantiation.
But still, each time the app tries to create this view, the app becomes unresponsive, the CPU usage goes at 196%, memory goes way high and the device heats up quickly.
Am I holding it wrong? How can I have a dynamic predicate on a View in SwiftUI with SwiftData?
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I have been working on an app for the past few months, and one issue that I have encountered a few times is an error where quick subsequent deletions cause issues with detached tasks that are triggered from some user actions.
Inside a Task.detached, I am building an isolated model context, querying for LineItems, then iterating over those items. The crash happens when accessing a Transaction property through a relationship.
var byTransactionId: [UUID: [LineItem]] {
return Dictionary(grouping: self) { item in
item.transaction?.id ?? UUID()
}
}
In this case, the transaction has been deleted, but the relationship existed when the fetch occurred, so the transaction value is non-nil. The crash occurs when accessing the id. This is the error.
SwiftData/BackingData.swift:1035: Fatal error: This model instance was invalidated because its backing data could no longer be found the store. PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0xb43fea2c4bc3b3f5 <x-coredata://A9EFB8E3-CB47-48B2-A7C4-6EEA25D27E2E/Transaction/p1756>)))
I see other posts about this error and am exploring some suggestions, but if anyone has any thoughts, they would be appreciated.
If I set my build settings "default actor isolation" to MainActor, how do my @ModelActor actors and model classes need to look like ?
For now, I am creating instances of my @ModelActor actors and passing my modelContext container and processing all data there. Everything stays in this context. No models are transferred back to MainActor.
Now, after changing my project settings, I am getting a huge amount of warnings.
Do I need to set all my model classes to non-isolated and the @ModelActor actor as well?
Is there any new sample code to cover this topic ... did not find anything for now.
Thanks in advance, Marc
It takes a few seconds, sometimes a few minutes for records to be downloaded back from CloudKit when the user reinstalls the app, which leads users to thinking their data was lost. I would like to know if there’s any way to provide a visual feedback about the current CloudKit sync status so I can let users know their data is being in fact downloaded back to their devices.
I have an iOS app (1Address) which allows users to share their address with family and friends using CloudKit Sharing.
Users share their address record (CKRecord) via a share link/url which when tapped allows the receiving user to accept the share and have a persistent view into the sharing user's address record (CKShare).
However, most users when they recieve a sharing link do not have the app installed yet, and so when a new receiving user taps the share link, it prompts them to download the app from the app store.
After the new user downloads the app from the app store and opens the app, my understanding is that the system (iOS) will/should then vend to my app the previously tapped cloudKitShareMetadata (or share url), however, this metadata is not being vended by the system. This forces the user to re-tap the share link and leads to some users thinking the app doesn't work or not completing the sharing / onboarding flow.
Is there a workaround or solve for this that doesn't require the user to tap the share link a second time?
In my scene delegate I am implementing:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {...}
And also
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {...}
And also:
func windowScene(_ windowScene: UIWindowScene, userDidAcceptCloudKitShareWith cloudKitShareMetadata: CKShare.Metadata) {...}
And:
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {...}
Unfortunately, none of these are called or passed metadata on the initial app run after install. Only after the user goes back and taps a link again can they accept the share.
This documentation: https://developer.apple.com/documentation/cloudkit/ckshare says that adding the CKSharingSupported key to your app's Info.plist file allows the system to launch your app when a user taps or clicks a share URL, but it does not clarify what should happen if your app is being installed for the first time.
This seems to imply that the system is holding onto the share metadata and/or url, but for some reason it is not being vended to the app on first run.
Open to any ideas here for how to fix and I also filed feedback: FB20934189.
Is there a way to view the data saved when using swiftdata? Even after deleting all models, the storage space taken up by the app in Settings is too large.
Hi. I'm hoping someone might be able to help us with an issue that's been affecting our standalone watchOS app for some time now.
We've encountered consistent crashes on Apple Watch devices when the app enters the background while the device is offline (i.e., no Bluetooth and no Wi-Fi connection). Through extensive testing, we've isolated the problem to the use of NSPersistentCloudKitContainer. When we switch to NSPersistentContainer, the crashes no longer occur.
Interestingly, this issue only affects our watchOS app. The same CloudKit-based persistence setup works reliably on our iOS and macOS apps, even when offline. This leads us to believe the issue may be specific to how NSPersistentCloudKitContainer behaves on watchOS when the device is disconnected from the network.
We're targeting watchOS 10 and above. We're unsure if this is a misconfiguration on our end or a potential system-level issue, and we would greatly appreciate any insight or guidance.
I have the following struct doing some simple tasks, running a network request and then saving items to Core Data.
Per Xcode 26's new default settings (onisolated(nonsending) & defaultIsolation set to MainActor), the struct and its functions run on the main actor, which works fine and I can even safely omit the context.perform call because of it, which is great.
struct DataHandler {
func importGames(withIDs ids: [Int]) async throws {
...
let context = PersistenceController.shared.container.viewContext
for game in games {
let newGame = GYGame(context: context)
newGame.id = UUID()
}
try context.save()
}
}
Now, I want to run this in a background thread to increase performance and responsiveness. So I followed this session (https://developer.apple.com/videos/play/wwdc2025/270) and believe the solution is to mark the struct as nonisolated and the function itself as @concurrent.
The function now works on a background thread, but I receive a crash: _dispatch_assert_queue_fail. This happens whether I wrap the Core Data calls with context.perform or not. Alongside that I get a few new warnings which I have no idea how to work around.
So, what am I doing wrong here? What's the correct way to solve this simple use case with Swift 6's new concurrency stuff and the default main actor isolation in Xcode 26?
Curiously enough, when setting onisolated(nonsending) to false & defaultIsolation to non isolating, mimicking the previous behavior, the function works without crashing.
nonisolated
struct DataHandler {
@concurrent
func importGames(withIDs ids: [Int]) async throws {
...
let context = await PersistenceController.shared.container.newBackgroundContext()
for game in games {
let newGame = GYGame(context: context)
newGame.id = UUID() // Main actor-isolated property 'id' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
}
try context.save()
}
}
Hello 👋,
I encounter the "This model instance was invalidated because its backing data could no longer be found the store" crash with SwiftData. Which from what I understood means I try to access a model after it has been removed from the store (makes sense).
I made a quick sample to reproduce/better understand because there some case(s) I can't figure it out.
Let's take a concrete example, we have Home model and a Home can have many Room(s).
// Sample code
@MainActor
let foo = Foo() // A single reference
let database = Database(modelContainer: sharedModelContainer) // A single reference
@MainActor
class Foo {
// Properties to explicilty keep reference of model(s) for the purpose of the POC
var _homes = [Home]()
var _rooms = [Room]()
func fetch() async {
let homes = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}
print(ObjectIdentifier(homes[0]), homes[0].rooms?.map(\.id)) // This will crash here or not.
}
// Same version of a delete function with subtle changes.
// Depending on the one you use calling delete then fetch will result in a crash or not.
// Keep a reference to only homes == NO CRASH
func deleteV1() async {
self._homes = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}
await database.delete()
}
// Keep a reference to only rooms == NO CRASH
func deleteV2() async {
self._rooms = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}[0].rooms ?? []
await database.delete()
}
// Keep a reference to homes & rooms == CRASH 💥
func deleteV3() async {
self._homes = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}
self._rooms = _homes[0].rooms ?? []
// or even only retain reference to rooms that have NOT been deleted 🤔 like here "id: 2" make it crash
// self._rooms = _homes[0].rooms?.filter { r in r.id == "2" } ?? []
await database.delete()
}
}
Calling deleteV() then fetch() will result in a crash or not depending on the scenario.
I guess I understand deleteV1, deleteV2. In those case an unsaved model is served by the model(for:) API and accessing properties later on will resolve correctly. The doc says: "The identified persistent model, if known to the context; otherwise, an unsaved model with its persistentModelID property set to persistentModelID."
But I'm not sure about deleteV3. It seems the ModelContext is kind of "aware" there is still cyclic reference between my models that are retained in my code so it will serve these instances instead when calling model(for:) API ? I see my home still have 4 rooms (instead of 2). So I then try to access rooms that are deleted and it crash. Why of that ? I mean why not returning home with two room like in deleteV1 ?
Because SwiftData heavily rely on CoreData may be I miss a very simple thing here. If someone read this and have a clue for me I would be extremely graceful.
PS:
If someone wants to run it on his machine here's some helpful code:
// Database
let sharedModelContainer: ModelContainer = {
let schema = Schema([
Home.self,
Room.self,
])
let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false)
debugPrint(modelConfiguration.url.absoluteString.replacing("%20", with: "\\ "))
return try! ModelContainer(for: schema, configurations: [modelConfiguration])
}()
extension Database {
static let shared = Database(modelContainer: sharedModelContainer)
}
@ModelActor
actor Database {
func insert() async {
let r1 = Room(id: "1", name: "R1")
let r2 = Room(id: "2", name: "R2")
let r3 = Room(id: "3", name: "R3")
let r4 = Room(id: "4", name: "R4")
let home = Home(id: "1", name: "My Home")
home.rooms = [r1, r2, r3, r4]
modelContext.insert(home)
try! modelContext.save()
}
func fetch() async -> [PersistentIdentifier] {
try! modelContext.fetchIdentifiers(FetchDescriptor<Home>())
}
@MainActor
func delete() async {
let mainContext = sharedModelContainer.mainContext
try! mainContext.delete(
model: Room.self,
where: #Predicate { r in
r.id == "1" || r.id == "4"
}
)
try! mainContext.save()
// 🤔 Calling fetch here seems to solve crash too, force home relationship to be rebuild correctly ?
// let _ = try! sharedModelContainer.mainContext.fetch(FetchDescriptor<Home>())
}
}
// Models
@Model
class Home: Identifiable {
@Attribute(.unique) public var id: String
var name: String
@Relationship(deleteRule: .cascade, inverse: \Room.home)
var rooms: [Room]?
init(id: String, name: String, rooms: [Room]? = nil) {
self.id = id
self.name = name
self.rooms = rooms
}
}
@Model
class Room: Identifiable {
@Attribute(.unique) public var id: String
var name: String
var home: Home?
init(id: String, name: String, home: Home? = nil) {
self.id = id
self.name = name
self.home = home
}
}
I've run into a strange issue.
If a sheet loads a view that has a SwiftData @Query, and there is an if statement in the view body, I get the following error when running an iOS targetted SwiftUI app under MacOS 26.1:
Set a .modelContext in view's environment to use Query
While the view actually ends up loading the correct data, before it does, it ends up re-creating the sqlite store (opening as /dev/null).
The strange thing is that this only happens if there is an if statement in the body. The statement need not ever evaluate true, but it causes the issue.
Here's an example. It's based on the default xcode new iOS project w/ SwiftData:
struct ContentView: View {
@State private var isShowingSheet = false
var body: some View {
Button(action: { isShowingSheet.toggle() }) {
Text("Show Sheet")
}
.sheet(isPresented: $isShowingSheet, onDismiss: didDismiss) {
VStack {
ContentSheetView()
}
}
}
func didDismiss() { }
}
struct ContentSheetView: View {
@Environment(\.modelContext) private var modelContext
@Query public var items: [Item]
@State var fault: Bool = false
var body: some View {
VStack {
if fault { Text("Fault!") }
Button(action: addItem) {
Label("Add Item", systemImage: "plus")
}
List {
ForEach(items) { item in
Text(item.timestamp, format: Date.FormatStyle(date: .numeric, time: .standard))
}
}
}
}
private func addItem() {
withAnimation {
let newItem = Item(timestamp: Date())
modelContext.insert(newItem)
}
}
}
It requires some data to be added to trigger, but after adding it and dismissing the sheet, opening up the sheet with trigger the Set a .modelContext in view's environment to use Query. Flipping on -com.apple.CoreData.SQLDebug 1 will show it trying to recreate the database.
If you remove the if fault { Text("Fault!") } line, it goes away. It also doesn't appear to happen on iPhones or in the iPhone simulator.
Explicitly passing modelContext to the ContentSheetView like ContentSheetView().modelContext(modelContext) also seems to fix it.
Is this behavior expected?
I am trying out the new AttributedString binding with SwiftUI’s TextEditor in iOS26. I need to save this to a Core Data database. Core Data has no AttributedString type, so I set the type of the field to “Transformable”, give it a custom class of NSAttributedString, and set the transformer to NSSecureUnarchiveFromData
When I try to save, I first convert the Swift AttributedString to NSAttributedString, and then save the context. Unfortunately I get this error when saving the context, and the save isn't persisted:
CoreData: error: SQLCore dispatchRequest: exception handling request: <NSSQLSaveChangesRequestContext: 0x600003721140> , <shared NSSecureUnarchiveFromData transformer> threw while encoding a value. with userInfo of (null)
Here's the code that tries to save the attributed string:
struct AttributedDetailView: View {
@ObservedObject var item: Item
@State private var notesText = AttributedString()
var body: some View {
VStack {
TextEditor(text: $notesText)
.padding()
.onChange(of: notesText) {
item.attributedString = NSAttributedString(notesText)
}
}
.onAppear {
if let nsattributed = item.attributedString {
notesText = AttributedString(nsattributed)
} else {
notesText = ""
}
}
.task {
item.attributedString = NSAttributedString(notesText)
do {
try item.managedObjectContext?.save()
} catch {
print("core data save error = \(error)")
}
}
}
}
This is the attribute setup in the Core Data model editor:
Is there a workaround for this?
I filed FB17943846 if someone can take a look.
Thanks.
I'm running a project with these settings:
Default Actor Isolation: MainActor
Approachable Concurrency: Yes
Strict Concurrency Checking: Complete (this issue does not appear on the other two modes)
I receive a warning for this very simple use case. Can I actually fix anything about this or is this a case of Core Data not being entirely ready for this?
In reference to this, there was a workaround listed in the release notes of iOS 26 beta 5 (https://forums.swift.org/t/defaultisolation-mainactor-and-core-data-background-tasks/80569/22). Does this still apply as the only fix for this?
This is a simplified sample meant to run on a background context. The issue obviously goes away if this function would just run on the MainActor, then I can remove the perform block entirely.
class DataHandler {
func createItem() async {
let context = ...
await context.perform {
let newGame = Item(context: context)
/// Main actor-isolated property 'timestamp' can not be mutated from a Sendable closure
newGame.timestamp = Date.now
// ...
}
}
}
The complete use case would be more like this:
nonisolated
struct DataHandler {
@concurrent
func saveItem() async throws {
let context = await PersistenceController.shared.container.newBackgroundContext()
try await context.perform {
let newGame = Item(context: context)
newGame.timestamp = Date.now
try context.save()
}
}
}
I have an Apple app that uses SwiftData and icloud to sync the App's data across users' devices. Everything is working well. However, I am facing the following issue:
SwiftData does not support public sharing of the object graph with other users via iCloud. How can I overcome this limitation without stopping using SwiftData?
Thanks in advance!
Hello Apple Team,
We are looking at developing an iOS feature on our current development that stores user-generated images as CKAssets in the public CloudKit database, with access control enforced by our app’s own logic (not CloudKit Sharing as that has a limit of 100 shares per device). Each story or post is a public record, and users only see content based on buddy relationships handled within the app.
We’d like to confirm that this pattern is consistent with Apple’s best practices for social features. Specifically:
Is it acceptable to store user-uploaded CKAssets in the public CloudKit database, as long as access visibility is enforced by the app?
Are there any performance or quota limitations (e.g., storage, bandwidth, or user sync limits) that apply to CKAssets in the public database when used at scale?
Would CloudKit Sharing be recommended instead, even if we don’t require user-to-user sharing invitations?
For App Review, is this model (public CKAssets + app-enforced access control) compliant with Apple’s data and security expectations?
Are there any caching or bandwidth optimization guidelines for handling image-heavy public CKAsset data in CloudKit?
Thanks again for your time
Hi,
I am creating (or trying to) my first app using SwiftData - and I have questions :-)
The main question I can't get my head wrapped around is the following:
Let's say I have the sample below...
@Model
class Person {
@Relationship(inverse:\Hat.owner) var hat:Hat
}
@Model
class Hat {
var owner:Person?
}
It looks like I am creating a strong reference cycle between the person and the hat objects? And in fact I am seeing these kinds of reference cycles when I look at the memory debugger.
Many code samples I have seen so far use this type of relationship declaration...
And I am wondering: Am I missing something?
Admittedly I don't find many discussions about memory leaks caused by SwiftData despite the syntax being used in many examples?
So what is the situation? Did Apple just miss to explain that the inverse: declaration causes memory leaks or is there some kind of magic that I should understand?
Hello Apple Team,
We’re building a CloudKit-enabled Core Data app and would like clarification on the behavior and performance characteristics of Binary Data attributes with “Allows External Storage” enabled when used with NSPersistentCloudKitContainer.
Initially, we tried storing image files manually on disk and only saving the metadata (file URLs, dimensions, etc.) in Core Data. While this approach reduced the size of the Core Data store, it introduced instability after app updates and broke sync between devices. We would prefer to use the official Apple-recommended method and have Core Data manage image storage and CloudKit syncing natively.
Specifically, we’d appreciate guidance on the following:
When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on device rather than inline in the SQLite store.
How effective is this mechanism in keeping the Core Data store size small on device?
Are there any recommended size thresholds or known limits for how many externally stored blobs can safely be managed this way?
How are these externally stored files handled during CloudKit sync?
Does each externally stored Binary Data attribute get mirrored to CloudKit as a CKAsset?
Does external storage reduce the sync payload size or network usage, or is the full binary data still uploaded/downloaded as part of the CKAsset?
Are there any bandwidth implications for users syncing via their private CloudKit database, versus developer costs in the public CloudKit database?
Is there any difference in CloudKit or Core Data behavior when a Binary Data attribute is managed this way versus manually storing image URLs and handling the file separately on disk?
Our goal is to store user-generated images efficiently and safely sync them via CloudKit, without incurring excessive local database bloat or CloudKit network overhead.
Any detailed guidance or internal performance considerations would be greatly appreciated.
Thank you,
Paul Barry
Founder & Lead Developer — Boat Buddy / Vessel Buddy iOS App
Archipelago Environmental Solutions Inc.
I have transitioned to CKSyncEngine for syncing data to iCloud, and it is working quite well. I have a question regarding best practices for modifying and saving a CKRecord which already exists in the private or shared database.
In my current app, most CKRecords will never be modified after saving to the database, so I do not persist a received record locally after updating my local data model. In the rare event that the local data for that record is modified, I manually fetch the associated server record from the database, modify it, and then use CKSyncEngine to save the modified record.
As an alternative method, I can create a new CKRecord locally with the corresponding recordID and the modified data, and then use CKSyncEngine to attempt to save that record to the database. Doing so generates an error in the delegate method handleSentRecordZoneChanges, where I receive the local record I tried to save back inevent.failedRecordSaves with a .serverRecordChanged error, along with the corresponding server CKRecord. I can then update that server record with the local data and re-save using CKSyncEngine. I have not yet seen any issues when doing it this way.
The advantage of the latter method is that CKSyncEngine handles the entire database operation, eliminating the manual fetch step. My question is: is this an acceptable practice, or could this result in other unforeseen issues?
I have a SwiftData application that is using CloudKit. If user is on new device. How can I check and fetch data, instead of just waiting for it happen on its own randomly?
For example, I have onboarding which I do not want user to go through again if they already have an active installation.
Seems like SwiftData is severely limited in pretty much every way, specially any useful CloudKit debugging or control functionality.
Hi all,
I have setup my app to use SwiftData with CloudKit sync. I have a production environment and development environment. I can reset the development environment for myself and all users in CloudKit console, but I can't reset the production one as it's tried to users' iCloud accounts, so I've added a button in-app for that feature. In the onboarding of my app, I pre-seed the DB with some default objects, which should be persisted between app install. The issue I'm running into is that I'm unable to force-pull these models from iCloud during the onboarding of a clean re-install, which leads to the models later appearing as duplicates once the user has been on the app for a few minutes and it has pulled from their iCloud account. If anyone has any suggestions on how to handle this issue, I would greatly appreciate it.
I'm experiencing the following error with my SwiftData container when running a build:
Code=134504 "Cannot use staged migration with an unknown model version."
Code Structure - Summary
I am using a versionedSchema to store multiple models in SwiftData. I started experiencing this issue when adding two new models in the newest Schema version. Starting from the current public version, V4.4.6, there are two migrations.
Migration Summary
The first migration is to V4.4.7. This is a lightweight migration removing one attribute from one of the models. This was tested and worked successfully.
The second migration is to V5.0.0. This is a custom migration adding two new models, and instantiating instances of the two new models based on data from instances of the existing models. In the initial testing of this version, no issues were observed.
Issue and Steps to Reproduce
Reproduction of issue: Starting from a fresh build of the publicly released V4.4.6, I run a new build that contains both Schema Versions (V4.4.7 and V5.0.0), and their associated migration stages. This builds successfully, and the container successfully migrates to V5.0.0. Checking the default.store file, all values appear to migrate and instantiate correctly.
The second step in reproduction of the issue is to simply stop running the build, and then rebuild, without any code changes. This fails to initialize the model container every time afterwards. Going back to the simulator after successive builds are stopped in Xcode, the app launches and accesses/modifies the model container as normal.
Supplementary Issue: I have been putting up with the same, persistent issue in the Xcode Preview Canvas of "Failed to Initialize Model Container" This is a 5 in 6 build issue, where builds will work at random. In the case of previews, I have cleared all data associated with all previews multiple times. The only difference being that the simulator is a 100% failure rate after the initial, successful initialization. I assume this is due to the different build structure of previews. Lastly, of note, the Xcode previews fail at the same line in instantiating the model container as the simulator does. From my research into this issue, people say that the Xcode preview is instantiating from elsewhere. I do have a separate model container set up specifically for canvas previews, but the error does not occur in that container, but rather the app's main container.
Possible Contributing Factors & Tested Facts
iOS: While I have experienced issues with SwiftData and the complier in iOS 26, I can rule that out as the issue here. This has been tested on simulators running iOS 18.6, 26.0.1, and 26.1, all encountering failures to initialize model container. While in iOS 18, subsequent builds after the successful migration did work, I did eventually encounter the same error and crash. In iOS 26.0.1 and 26.1, these errors come immediately on the second build.
Container Initialization for V4.4.6
do {
container = try ModelContainer(
for:
Job.self,
JobTask.self,
Day.self,
Charge.self,
Material.self,
Person.self,
TaskCategory.self,
Service.self,
migrationPlan: JobifyMigrationPlan.self
)
} catch {
fatalError("Failed to Initialize Model Container")
}
Versioned Schema Instance for V4.4.6 (V4.4.7 differs only by versionIdentifier)
static var versionIdentifier = Schema.Version(4, 4, 6)
static var models: [any PersistentModel.Type] {
[Job.self, JobTask.self, Day.self, Charge.self, Material.self, Person.self, TaskCategory.self, Service.self]
}
Container Initialization for V5.0.0
do {
let schema = Schema([Jobify.self,
JobTask.self,
Day.self,
Charge.self,
MaterialItem.self,
Person.self,
TaskCategory.self,
Service.self,
ServiceJob.self,
RecurerRule.self])
container = try ModelContainer(
for: schema, migrationPlan: JobifyMigrationPlan.self
)
} catch {
fatalError("Failed to Initialize Model Container")
}
Versioned Schema Instance for V5.0.0
static var versionIdentifier = Schema.Version(5, 0, 0)
static var models: [any PersistentModel.Type] {
[
JobifySchemaV500.Job.self,
JobifySchemaV500.JobTask.self,
JobifySchemaV500.Day.self,
JobifySchemaV500.Charge.self,
JobifySchemaV500.Material.self,
JobifySchemaV500.Person.self,
JobifySchemaV500.TaskCategory.self,
JobifySchemaV500.Service.self,
JobifySchemaV500.ServiceJob.self,
JobifySchemaV500.RecurerRule.self
]
}
Addressing Differences in Object Names
Type-aliasing: All my model types are type-aliased for simplification in view components. All types are aliased as 'JobifySchemeV446.<#Name#>' in V.4.4.6, and 'JobifySchemaV500.<#Name#>' in V5.0.0
Issues with iOS 26: My type-aliases dating back to iOS 17 overlapped with lower level objects in Swift, including 'Job' and 'Material'. These started to be an issue with initializing the model container when running in iOS 26. The type aliases have been renamed since, however the V4.4.6 build with the old names runs and builds perfectly fine in iOS 26
If there is any other code that may be relevant in determining where this error is occurring, I would be happy to add it. My current best theory is simply that I have mistakenly omitted code relevant to the SwiftData Migration.