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Provisioning profile missing entitlement
My iOS app uses CloudKit key-value storage. I have not updated the app in a few years but it works fine. Since it was last updated, I transferred the app from an old organization to my personal developer account. Now that I'm working on the app again I get an error: Provisioning profile "iOS Team Provisioning Profile: com.company.app" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement. In the entitlement file, it has $(TeamIdentifierPrefix)$(CFBundleIdentifier) as the value for iCloud Key-Value Store. I've verified the variables resolve as expected. When I parse the provisioning profile there is no entitlement value for key-value storage. What am I getting wrong?
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1.2k
Jan ’26
Cannot Accept CloudKit Share After First App Install
I have an iOS app (1Address) which allows users to share their address with family and friends using CloudKit Sharing. Users share their address record (CKRecord) via a share link/url which when tapped allows the receiving user to accept the share and have a persistent view into the sharing user's address record (CKShare). However, most users when they recieve a sharing link do not have the app installed yet, and so when a new receiving user taps the share link, it prompts them to download the app from the app store. After the new user downloads the app from the app store and opens the app, my understanding is that the system (iOS) will/should then vend to my app the previously tapped cloudKitShareMetadata (or share url), however, this metadata is not being vended by the system. This forces the user to re-tap the share link and leads to some users thinking the app doesn't work or not completing the sharing / onboarding flow. Is there a workaround or solve for this that doesn't require the user to tap the share link a second time? In my scene delegate I am implementing: func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {...} And also func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {...} And also: func windowScene(_ windowScene: UIWindowScene, userDidAcceptCloudKitShareWith cloudKitShareMetadata: CKShare.Metadata) {...} And: func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {...} Unfortunately, none of these are called or passed metadata on the initial app run after install. Only after the user goes back and taps a link again can they accept the share. This documentation: https://developer.apple.com/documentation/cloudkit/ckshare says that adding the CKSharingSupported key to your app's Info.plist file allows the system to launch your app when a user taps or clicks a share URL, but it does not clarify what should happen if your app is being installed for the first time. This seems to imply that the system is holding onto the share metadata and/or url, but for some reason it is not being vended to the app on first run. Open to any ideas here for how to fix and I also filed feedback: FB20934189.
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239
Jan ’26
Best Practices for Using CKAssets in Public CloudKit Database for Social Features
Hello Apple Team, We are looking at developing an iOS feature on our current development that stores user-generated images as CKAssets in the public CloudKit database, with access control enforced by our app’s own logic (not CloudKit Sharing as that has a limit of 100 shares per device). Each story or post is a public record, and users only see content based on buddy relationships handled within the app. We’d like to confirm that this pattern is consistent with Apple’s best practices for social features. Specifically: Is it acceptable to store user-uploaded CKAssets in the public CloudKit database, as long as access visibility is enforced by the app? Are there any performance or quota limitations (e.g., storage, bandwidth, or user sync limits) that apply to CKAssets in the public database when used at scale? Would CloudKit Sharing be recommended instead, even if we don’t require user-to-user sharing invitations? For App Review, is this model (public CKAssets + app-enforced access control) compliant with Apple’s data and security expectations? Are there any caching or bandwidth optimization guidelines for handling image-heavy public CKAsset data in CloudKit? Thanks again for your time
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207
Oct ’25
Finder tag colors and folder icons become gray for iCloud Drive items (URLResourceValues / xattr / QLThumbnailGenerator)
Hi, I’m working on a macOS app that includes a file browser component. And I’m trying to match Finder’s behavior for color tags and folder icons. For local files/folders everything works fine: Tag color key returns the expected label number via NSColor * labelColor = nil; [fileURL getResourceValue:&labelColor forKey:NSURLLabelColorKey error:nil]; NSNumber * labelKey = nil; [fileURL getResourceValue:&labelKey forKey:NSURLLabelNumberKey error:nil]; QLThumbnailGenerator obtains the expected colored folder icon (including emoji/symbol overlay if set) via QLThumbnailGenerationRequest * request = [[QLThumbnailGenerationRequest alloc] initWithFileAtURL:fileURL size:iconSize scale:scaleFactor representationTypes:QLThumbnailGenerationRequestRepresentationTypeIcon]; request.iconMode = YES; [[QLThumbnailGenerator sharedGenerator] generateBestRepresentationForRequest:request completionHandler:^(QLThumbnailRepresentation * _Nullable thumbnail, NSError * _Nullable error) { if (thumbnail != nil && error == nil) { NSImage * thumbnailImage = [thumbnail NSImage]; // ... } }]; However, for items on iCloud Drive (whether currently downloaded locally or only stored in the cloud), the same code always produces gray colors, while Finder shows everything correctly: NSURLLabelNumberKey always returns 1 (gray) for items with color tags, and 0 for non-tagged. Folder icons returned via QLThumbnailGenerator are gray, no emoji/symbol overlays. Reading tag data from xattr gives values like “Green\1” (tag name matches, but numeric value is still "Gray"). Also, if I move a correctly-tagged local item into iCloud Drive, it immediately becomes gray in my app (Finder still shows the correct colors). Question: What is the supported way to retrieve Finder tag colors and the correct folder icon appearance (color + overlays) for items in iCloud Drive, so that the result matches Finder? I am on macOS Tahoe 26.2/26.3, Xcode 26.2 (17C52). If you need any additional details, please let me know. Thanks!
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2w
SwiftData with CloudKit in Widgets
Good morning everyone! Today I have a question about using SwiftData with CloudKit and Widgets. I recently set up my project for SwiftData and CloudKit synchronization, but for some reason, I’m not able to give my Widget access to this data. CloudKit works perfectly fine for my main app, but the Widget only shows placeholder data(the placeholder data which were defined in the get functions as catch, this is sure). I have set the CloudKit capability for my Widget extension and tried fetching data with the get-functions in the code below. I also ensured that the data model files are members of the Widget extension target and that the Widget extension uses the same CloudKit container as the main app. I wondered if it is possible and reasonable to save a copy of my CloudKit data in an App Group container, but in that case, the information shown in the Widget are not always up-to-date, so a solution that fetches data directly from CloudKit would be better. Has anyone had experience with this case? I couldn’t find much information about this problem online. In the code below, many parts have been deleted or altered because they are not relevant to the problem, as they don’t fetch data. The variables, functions, and data models in the code may sometimes have German names, but I hope you can still understand it. Thanks for your help! struct Provider: AppIntentTimelineProvider { //[Placeholder and snapshot] func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<CleverEntry> { let entry = await loadAllVariables() return Timeline(entries: [entry], policy: .after(Date().addingTimeInterval(60 * 5))) } @MainActor private func getExam() -> [PruefungM] { //Old, local version /* guard let modelContainer = try? ModelContainer(for: PruefungM.self) else { return [] } let descriptor = FetchDescriptor<PruefungM>() let PRF = try? modelContainer.mainContext.fetch(descriptor) return PRF ?? [] */ do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: PruefungM.self, configurations: configuration ) let descriptor = FetchDescriptor<PruefungM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error(CloudKit): \(error)") return [] } } @MainActor private func getHAF() -> [HausaufgabeM] { do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: HausaufgabeM.self, configurations: configuration ) let descriptor = FetchDescriptor<HausaufgabeM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error (CloudKit): \(error)") return [] } } @MainActor private func loadAllVariables() -> CleverEntry { print("Function started") let HAF = getHAF() let PRF = getExam() //handling and returning the data } }
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218
Sep ’25
SwiftData relationshipKeyPathsForPrefetching not working
relationshipKeyPathsForPrefetching in SwiftData does not seem to work here when scrolling down the list. Why? I would like all categories to be fetched while posts are fetched - not while scrolling down the list. struct ContentView: View { var body: some View { QueryList( fetchDescriptor: withCategoriesFetchDescriptor ) } var withCategoriesFetchDescriptor: FetchDescriptor<Post> { var fetchDescriptor = FetchDescriptor<Post>() fetchDescriptor.relationshipKeyPathsForPrefetching = [\.category] return fetchDescriptor } } struct QueryList: View { @Query var posts: [Post] init(fetchDescriptor: FetchDescriptor<Post>) { _posts = Query(fetchDescriptor) } var body: some View { List(posts) { post in VStack { Text(post.title) Text(post.category?.name ?? "") .font(.footnote) } } } } @Model final class Post { var title: String var category: Category? init(title: String) { self.title = title } } @Model final class Category { var name: String init(name: String) { self.name = name } }
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935
Mar ’25
SwiftData CloudKit sync broken on iOS 26
Hi everyone, I’m running into a breaking issue with SwiftData automatic CloudKit syncing on iOS 26, and I'm trying to determine if this is a known regression or a new configuration requirement I missed. The Setup: My setup is extremely standard; I am using the default configuration exactly as described in Apple's documentation here: https://developer.apple.com/documentation/swiftdata/syncing-model-data-across-a-persons-devices The schema is very simple: A single @Model class. No relationships. The Issue: Prior to iOS 26, this exact app was successfully syncing data between devices and to iCloud without issues. Immediately after the iOS 26 update, syncing stopped completely. I haven't changed any code, but when I check the CloudKit Console, I am seeing some BAD_REQUEST errors during sync attempts. Since I am using the default SwiftData sync (and not manual CKRecord handling), I’m not sure how my client code could be triggering a bad request unless the schema requirements have changed under the hood. Questions: Has anyone else seen increased BAD_REQUEST errors with SwiftData on iOS 26? Are there new entitlements or strict schema requirements introduced in iOS 26 that might cause a previously valid model to be rejected by CloudKit? Any pointers or confirmations would be appreciated. Thanks!
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241
Jan ’26
Performance in Large Datasets (SwiftUI+SwiftData app)
Hi everyone, In the simple app below, I have a QueryView that has LazyVStack containing 100k TextField's that edit the item's content. The items are fetched with a @Query. On launch, the app will generate 100k items. Once created, when I press any of the TextField's , a severe hang happens, and every time I type a single character, it will cause another hang over and over again. I looked at it in Instruments and it shows that the main thread is busy during the duration of the hang (2.31 seconds) updating QueryView. From the cause and effect graph, the update is caused by @Observable QueryController <Item>.(Bool). Why does it take too long to recalculate the view, given that it's in a LazyVStack? (In other words, why is the hang duration directly proportional to the number of items?) How to fix the performance of this app? I thought adding LazyVStack was all I need to handle the large dataset, but maybe I need to add a custom pagination with .fetchLimit on top of that? (I understand that ModelActor would be an alternative to @Query because it will make the database operations happen outside of the main thread which will fix this problem, but with that I will lose the automatic fetching of @Query.) Thank you for the help! import SwiftData import SwiftUI @main struct QueryPerformanceApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: [Item.self], inMemory: true) } } } @Model final class Item { var name: String init(name: String) { self.name = name } } struct ItemDetail: View { @Bindable var item: Item var body: some View { TextField("Name", text: $item.name) } } struct QueryView: View { @Query private var items: [Item] var body: some View { ScrollView { LazyVStack { ForEach(items) { item in VStack { ItemDetail(item: item) } } } } } } struct ContentView: View { let itemCount = 100_000 @Environment(\.modelContext) private var context @State private var isLoading = true var body: some View { Group { if isLoading { VStack(spacing: 16) { ProgressView() Text("Generating \(itemCount) items...") } } else { QueryView() } } .task { for i in 1...itemCount { context.insert(Item(name: "Item \(i)")) } try? context.save() isLoading = false } } }
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212
Jan ’26
CloudKit: Records not indexing
Since publishing new record types to my CloudKit schema in production, a previously unchanged record type has stopped indexing new records. While records of this type are successfully saved without errors, they are not returned in query results—they can only be accessed directly via their recordName. This issue occurs exclusively in the Production environment, both in the CloudKit Console and our iOS app. The problem began on July 21, 2025, and continues to persist. The issue affects only new records of this specific record type; all other types are indexing and querying as expected. The affected record's fields are properly configured with the appropriate index types (e.g., QUERYABLE) and have been not been modified prior to publishing the schema. With this, are there any steps I should take to restore indexing functionality for this record type in Production? There have been new records inserted, and I would prefer to not have to reset the production database, if possible.
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436
Aug ’25
SwiftData .autosaveEnabled / rollback() trouble
Hello, In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved. I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct. I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save(). I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved. The Developer Documentation on autosaveEnabled includes this: “The default value is false. SwiftData automatically sets this property to true for the model container’s mainContext." I am working on the mainContext, but it appears that setting autosaveEnabled to false has no effect no matter where in the code I set it. If someone sees what I am doing wrong, I’d sure appreciate the input. If this description doesn’t explain the problem well enough, I’ll develop a minimal focused example.
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251
Dec ’25
SwiftData + CloudKit causes watchOS app termination during WKExtendedRuntimeSession (FB17685611)
Hi all, I’m encountering a consistent issue with SwiftData on watchOS when using CloudKit sync. After enabling: let config = ModelConfiguration(schema: schema, cloudKitDatabase: .automatic) …the app terminates ~30–60 seconds into a WKExtendedRuntimeSession. This happens specifically when: Always-On Display is OFF The iPhone is disconnected or in Airplane Mode The app is running in a WKExtendedRuntimeSession (e.g., used for meditation tracking) The Xcode logs show a warning: Background Task ("CoreData: CloudKit Setup"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. It appears CloudKit sync setup is being triggered automatically and flagged by the system as an unmanaged long-running task, leading to termination. Workaround: Switching to: let config = ModelConfiguration(schema: schema, cloudKitDatabase: .none) …prevents the issue entirely — no background task warning, no crash. Feedback ID submitted: FB17685611 Just wanted to check if others have seen this behavior or found alternative solutions. It seems like something Apple may need to address in SwiftData’s CloudKit handling on watchOS.
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261
May ’25
SwiftData migration crashes when working with relationships
The following complex migration consistently crashes the app with the following error: SwiftData/PersistentModel.swift:726: Fatal error: What kind of backing data is this? SwiftData._KKMDBackingData<SwiftDataMigration.ItemSchemaV1.ItemList> My app relies on a complex migration that involves these optional 1 to n relationships. Theoretically I could not assign the relationships in the willMigrate block but afterwards I am not able to tell which list and items belonged together. Steps to reproduce: Run project Change typealias CurrentSchema to ItemSchemaV2 instead of ItemSchemaV1. Run project again -> App crashes My setup: Xcode Version 16.2 (16C5032a) MacOS Sequoia 15.4 iPhone 12 with 18.3.2 (22D82) Am I doing something wrong or did I stumble upon a bug? I have a demo Xcode project ready but I could not upload it here so I put the code below. Thanks for your help typealias CurrentSchema = ItemSchemaV1 typealias ItemList = CurrentSchema.ItemList typealias Item = CurrentSchema.Item @main struct SwiftDataMigrationApp: App { var sharedModelContainer: ModelContainer = { do { return try ModelContainer(for: ItemList.self, migrationPlan: MigrationPlan.self) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } This is the migration plan enum MigrationPlan: SchemaMigrationPlan { static var schemas: [any VersionedSchema.Type] { [ItemSchemaV1.self, ItemSchemaV2.self] } static var stages: [MigrationStage] = [ MigrationStage.custom(fromVersion: ItemSchemaV1.self, toVersion: ItemSchemaV2.self, willMigrate: { context in print("Started migration") let oldlistItems = try context.fetch(FetchDescriptor<ItemSchemaV1.ItemList>()) for list in oldlistItems { let items = list.items.map { ItemSchemaV2.Item(timestamp: $0.timestamp)} let newList = ItemSchemaV2.ItemList(items: items, name: list.name, note: "This is a new property") context.insert(newList) context.delete(list) } try context.save() // Crash indicated here print("Finished willMigrate") }, didMigrate: { context in print("Did migrate successfully") }) ] } The versioned schemas enum ItemSchemaV1: VersionedSchema { static var versionIdentifier = Schema.Version(1, 0, 0) static var models: [any PersistentModel.Type] { [Item.self] } @Model final class Item { var timestamp: Date var list: ItemSchemaV1.ItemList? init(timestamp: Date) { self.timestamp = timestamp } } @Model final class ItemList { @Relationship(deleteRule: .cascade, inverse: \ItemSchemaV1.Item.list) var items: [Item] var name: String init(items: [Item], name: String) { self.items = items self.name = name } } } enum ItemSchemaV2: VersionedSchema { static var versionIdentifier = Schema.Version(2, 0, 0) static var models: [any PersistentModel.Type] { [Item.self] } @Model final class Item { var timestamp: Date var list: ItemSchemaV2.ItemList? init(timestamp: Date) { self.timestamp = timestamp } } @Model final class ItemList { @Relationship(deleteRule: .cascade, inverse: \ItemSchemaV2.Item.list) var items: [Item] var name: String var note: String init(items: [Item], name: String, note: String = "") { self.items = items self.name = name self.note = note } } } Last the ContentView: struct ContentView: View { @Query private var itemLists: [ItemList] var body: some View { NavigationSplitView { List { ForEach(itemLists) { list in NavigationLink { List(list.items) { item in Text(item.timestamp.formatted(date: .abbreviated, time: .complete)) } .navigationTitle(list.name) } label: { Text(list.name) } } } .navigationTitle("Crashing migration demo") .onAppear { if itemLists.isEmpty { for index in 0..<10 { let items = [Item(timestamp: Date.now)] let listItem = ItemList(items: items, name: "List No. \(index)") modelContext.insert(listItem) } try! modelContext.save() } } } detail: { Text("Select an item") } } }
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1
160
Apr ’25
Any SwiftData change updates every SwiftUI view
Perhaps I just have the wrong expectations, but I discovered some odd behavior from SwiftData that sure seems like a bug to me... If you make any change to any SwiftData model object — even just setting a property to its current value — every SwiftUI view that uses SwiftData is rebuilt. Every query and every entity reference, even if the property was set on a model class that is completely unrelated to the view. SwiftUI does such a good job of optimizing UI updates that it's hard to notice the issue. I only noticed it because the updates were triggering my debug print statements. To double-check this, I went back to Apple's new iOS app template — the one that is just a list of dated items — and added a little code to touch an unrelated record in the background: @Model class UnrelatedItem { var name: String init(name: String) { self.name = name } } @main struct jumpyApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([ Item.self, UnrelatedItem.self ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { fatalError("Could not create ModelContainer: \(error)") } }() init() { let context = sharedModelContainer.mainContext // Create 3 items at launch so we immediately have some data to work with. if try! context.fetchCount(FetchDescriptor<Item>()) == 0 { for _ in 0..<3 { let item = Item(timestamp: Date()) context.insert(item) } } // Now create one unrelated item. let unrelatedItem = UnrelatedItem(name: "Mongoose") context.insert(unrelatedItem) try? context.save() // Set up a background task that updates the unrelated item every second. Task { while true { try? await Task.sleep(nanoseconds: 1_000_000_000) Task { @MainActor in // We don't even have to change the name or save the contxt. // Just setting the name to the same value will trigger a change. unrelatedItem.name = "Mongoose" } } } } var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } I also added a print statement to the ContentView so I could see when the view updates. struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var items: [Item] var body: some View { NavigationSplitView { List { let _ = Self._printChanges() ... The result is that the print statement logs 2 messages to the debug console every second. I checked in iOS 17, 18.1, and 18.2, and they all behave this way. Is this the intended behavior? I thought the whole point of the new Observation framework in iOS 17 was to track which data had changed and only send change notifications to observers who were using that data.
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1.2k
Mar ’25
Does 'perform(schedule: .immediate)' guarantee serial execution?
If I have two consecutive calls like to perform(schedule: .immediate) like so: func doSomething() async { await self.perform(schedule: .immediate) { // add log event 1 to data store } await self.perform(schedule: .immediate) { // add log event 2 to data store } } Can I be guaranteed that the block for log event 1 will happen after log event 2? "log event" here is just an example, so please ignore things like storing date, etc. Looking at the documentation here: https://developer.apple.com/documentation/coredata/nsmanagedobjectcontext/perform(schedule:_:) It's a little unclear whether any such guarantee is in place. However, given that the function returns the value from the block, it seems like I should be able to expect event 1 will always be executed before event 2 regardless of the schedule parameter?
1
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112
2w
SwiftData updates in the background are not merged in the main UI context
Hello, SwiftData is not working correctly with Swift Concurrency. And it’s sad after all this time. I personally found a regression. The attached code works perfectly fine on iOS 17.5 but doesn’t work correctly on iOS 18 or iOS 18.1. A model can be updated from the background (Task, Task.detached or ModelActor) and refreshes the UI, but as soon as the same item is updated from the View (fetched via a Query), the next background updates are not reflected anymore in the UI, the UI is not refreshed, the updates are not merged into the main. How to reproduce: Launch the app Tap the plus button in the navigation bar to create a new item Tap on the “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice the time is updated Tap on the “Update from View” (once or many times) Notice the time is updated Tap again on “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice that the time is not update anymore Am I doing something wrong? Or is this a bug in iOS 18/18.1? Many other posts talk about issues where updates from background thread are not merged into the main thread. I don’t know if they all are related but it would be nice to have 1/ bug fixed, meaning that if I update an item from a background, it’s reflected in the UI, and 2/ proper documentation on how to use SwiftData with Swift Concurrency (ModelActor). I don’t know if what I’m doing in my buttons is correct or not. Thanks, Axel import SwiftData import SwiftUI @main struct FB_SwiftData_BackgroundApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: Item.self) } } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @State private var simpleModelActor: SimpleModelActor! @Query private var items: [Item] var body: some View { NavigationView { VStack { if let firstItem: Item = items.first { Text(firstItem.timestamp, format: Date.FormatStyle(date: .omitted, time: .standard)) .font(.largeTitle) .fontWeight(.heavy) Button("Update from Task") { let modelContainer: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task { let context: ModelContext = ModelContext(modelContainer) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from Detached Task") { let container: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task.detached { let context: ModelContext = ModelContext(container) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from ModelActor") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Button("Update from ModelActor in State") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await MainActor.run { simpleModelActor = actor } await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Divider() .padding(.vertical) Button("Update from View") { firstItem.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) } .buttonStyle(.bordered) } else { ContentUnavailableView( "No Data", systemImage: "slash.circle", // 􀕧 description: Text("Tap the plus button in the toolbar") ) } } .toolbar { ToolbarItem(placement: .primaryAction) { Button(action: addItem) { Label("Add Item", systemImage: "plus") } } } } } private func addItem() { modelContext.insert(Item(timestamp: Date.now)) try? modelContext.save() } } @ModelActor final actor SimpleModelActor { var context: String = "" func updateItem(identifier: Item.ID) { guard let item = self[identifier, as: Item.self] else { return } item.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try! modelContext.save() } } @Model final class Item: Identifiable { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
1
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820
Apr ’25
How to diagnose spurious SwiftDataMacros error
I have a Package.swift file that builds and runs from Xcode 15.2 without issue but fails to compile when built from the command line ("swift build"). The swift version is 6.0.3. I'm at wits end trying to diagnose this and would welcome any thoughts. The error in question is error: external macro implementation type 'SwiftDataMacros.PersistentModelMacro' could not be found for macro 'Model()'; plugin for module 'SwiftDataMacros' not found The code associated with the module is very vanilla. import Foundation import SwiftData @Model public final class MyObject { @Attribute(.unique) public var id:Int64 public var vertexID:Int64 public var updatedAt:Date public var codeUSRA:Int32 init(id:Int64, vertexID:Int64, updatedAt:Date, codeUSRA:Int32) { self.id = id self.vertexID = vertexID self.updatedAt = updatedAt self.codeUSRA = codeUSRA } public static func create(id:Int64, vertexID:Int64, updatedAt:Date, codeUSRA:Int32) -> MyObject { MyObject(id: id, vertexID: vertexID, updatedAt: updatedAt, codeUSRA: codeUSRA) } } Thank you.
1
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341
Apr ’25
"Failed to set up CloudKit integration" in TestFlight build
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit. With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy. With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded. In the Console, I see this message: error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>) Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.} I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help. Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
4
1
3.6k
Apr ’25