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CallKit Call Directory database corruption (sqlite Code 11)
Hi everyone, I’ve filed a Feedback report (FB20986470) for a serious issue affecting the Call Directory database when add phone numbers for call blocking. When adding blocking numbers to a Call Directory extension, the system’s CallKit database (/private/var/mobile/Library/CallDirectory/CallDirectory.db) becomes corrupted. The reload call (reloadExtensionWithIdentifier) fails with error code 11 when the system tries to insert blocking entries, and the Console app on macOS shows the following errors: database corruption page 2265525 of /private/var/mobile/Library/CallDirectory/CallDirectory.db at line 81343 of [f0ca7bba1c] database corruption at line 79387 of [f0ca7bba1c] Error Domain=com.apple.callkit.database.sqlite Code=11 "sqlite3_step for query 'INSERT INTO PhoneNumberBlockingEntry (extension_id, phone_number_id) VALUES (?, (SELECT id FROM PhoneNumber WHERE (number = ?))), (?, (SELECT id FROM PhoneNumber WHERE (number = ?))),...)'" After this happens, CallKit becomes fully corrupted on the device and no further numbers can be added, even after: Disabling and re-enabling the extension Restarting the device (either force or soft restart) Reinstalling the app Waiting for a couple of minutes after this issue happens (that CallKit could possibly self-recovered) I also tested other call-blocking apps, and they all fail with the same error. The only thing that recovers the system is a full “Reset All Settings.” This issue has been reported by many users of my app, across multiple iOS versions and devices. Similar related issue reported by another developer: https://developer.apple.com/forums/thread/806129 Steps to Reproduce: Enable the Call Directory extension from a call-blocking app. Add and reload blocking numbers (a few thousand entries). Perform multiple reloads between additions. Check the Console, the corruption errors appear. From this point, all insert attempts fail system-wide. Expected Result: Entries should be inserted successfully, or the system should self-recover without persistent corruption. Actual Result: sqlite3_step fails with Code=11, and the Call Directory database remains corrupted until the user resets all settings. Additional Notes: All numbers are sorted and deduplicated before insertion. Happens intermittently after multiple reloads. The system log always shows internal database failure. Environment: Device: iPhone 16 Plus iOS 18.2 Beta (23C5027f) Xcode 16.1 (17B55) Attachments (included in Feedback FB20986470): sysdiagnose captured immediately after the failure (with Phone app General Profile) It seems like a system-level corruption affecting all Call Directory extensions once it occurs.
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unifiedContacts identifier vs contactRelations identifier
The documentation specifies that when Contacts framework returns unified contacts that each fetched unified contact object (CNContact) has its own unique identifier that’s different from any individual contact’s identifier in the set of linked contacts and that when refetching a unified contact, that this identifier should be used. There is also an analogous identifier within the list of contactRelations, but each of these don't seem to corespondent to the unified contacts. For example, is a new contact (Sheryl Zakroff) is created in the simulator Contacts and their spouse is set to Hank Zakroff. However, the GUID created for the contactRelations identifier does not correlate to the original Hank Zakroff GUID and cannot be searched. Is this a bug or what is the indent of the contactRelations identifier? Here's a debug output of walking the unifiedContacts: Name: Hank Zakroff 2E73EE73-C03F-4D5F-B1E8-44E85A70F170 - Other : (555) 766-4823 - Other : (707) 555-1854 Name: David Taylor E94CD15C-7964-4A9B-8AC4-10D7CFB791FD - Other : 555-610-6679 Name: Sheryl Zakroff DE783BC8-7917-4138-93F6-3AF0FD4CE083 - Other : (707) 555-1854 - Spouse: <CNContactRelation: 0x60000000dd60: name=Hank M. Zakroff> - 534B467D-CA00-46D3-897C-16EEA782C9CF - Looking for ["534B467D-CA00-46D3-897C-16EEA782C9CF"] []
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TabularData doesn't respect Double type when values match Int
Hello, I'm trying to figure out why an Int is being inferred over my explicit Double I'm parsing a CSV that contains 2 tables. I don't own the data so I'm not able to change it. The first row contains one cell that's used as a title for the document The second row is empty The third row contains one cell that's used as the header for the first table There is a header row for the table There's a dynamic number of rows for this table The an empty spacer row There is a row that's used as a title for the second table There is a header row for the table There's a dynamic number of rows for this table Im able to separate and create two DataFrame's from the data without issue. And this is the initializer I'm using. DataFrame( csvData: csvData, rows: rows, types: types, options: options ) Column names and their CSV types looks like this var types: [String: CSVType] { [ // ... "Column 38": .double, // ... ] } The data in the CSV is 0 nil nil nil 2 And this is what the one of the columns in question looks like when printed ▿ 38 : ┏━━━━━━━━━━━┓ ┃ Column 38 ┃ ┃ <Int> ┃ ┡━━━━━━━━━━━┩ │ 0 │ │ nil │ │ nil │ │ nil │ │ 2 │ └───────────┘ - name : "Column 38" - count : 5 ▿ contents : PackedOptionalsArray<Int> ▿ storage : <PackedOptionalsStorage<Int>: 0x600000206360> The docs state /// - types: A dictionary of column names and their CSV types. /// The data frame infers the types for column names that aren't in the dictionary. Since types contains the column name and it's still being inferred, my assumption is that the issue involves the renaming of the header row when it has empty cells occurs after the types are checked. Edit: After setting hasHeaderRow: false from true and adjusting my row offset, the types are now being assigned correctly. I'd recommend opening a feedback enhancement where renaming columns occurs before type assignment.
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Family Controls Entitlement - Code Level Support?
Hi, Submitted Family Controls entitlement request a month ago for my main focus app, got approved within a day. Submitted 3 more requests for my extensions, and it has been 16 days without any word. Saw advice to file a code-level support with DTS in this similar forum: https://developer.apple.com/forums/thread/812934 Is there anything else I can do before filing a code-level support? Any extra info to provide? If not, can a DTS engineer please refer me for the code-level support? Thanks!
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Family Controls Entitlement Request Pending Over 2 Weeks
Hello, Our team submitted a request for Family Controls entitlements for our main app and four related extensions. It has now been a little over two weeks since submission, and the request is still pending review. We wanted to check if there are any recommended steps we can take on our end to help move the process forward. Any guidance or tips from anyone who have recently gone through this process would be greatly appreciated. Thank you.
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DeviceActivityReportExtension: NSExtensionPrincipalClass required by App Store but rejected at runtime
I'm experiencing a contradictory validation issue with DeviceActivityReportExtension that creates an impossible situation: The Problem: Without NSExtensionPrincipalClass in Info.plist → App Store Connect rejects upload with: "Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found" With NSExtensionPrincipalClass → Local install fails with: "defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.deviceactivityui.report-extension" Setup: Extension point: com.apple.deviceactivityui.report-extension Using SwiftUI with @main attribute and DeviceActivityReportExtension protocol Xcode 16.2, iOS 17.6 deployment target Code structure: @main struct SpoolReport: DeviceActivityReportExtension { var body: some DeviceActivityReportScene { // Report scenes here } } The extension builds and runs perfectly without NSExtensionPrincipalClass, but cannot be uploaded to App Store Connect. Adding the key allows upload but breaks local installation. Is this a known issue? Is there a workaround or correct Info.plist configuration for DeviceActivityReportExtension? Thank you!
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Screen time API can be disabled easily
We have developed a Parental/Self control app using Screen time API. We have used individual authentication to authorize the app, using the instructions here: https://developer.apple.com/documentation/familycontrols/authorizationcenter The problem is , that individual auth can be disabled easily , by the following steps: enter Settings app. in Settings app, click on the Parental/Self control app. click to disable screen time restriction. show the device owner's face/fingerprint. (or pin code) Why is that a problem: Parental control apps, or self-control apps, are about giving control to the software, To make it hard for the user to disable the restrictions. So using the flow I have introduced above, it's super-easy for a user to disable his Parental control restrictions, which misses the entire point of Parental/Self control idea. Furthermore, not only the user have the means to unlock his screen time restrictions, he also MUST have the means to unlock it. This makes Screen time (with individual auth) useless: I have a code ready to make a great parental control app for my clients, with amazing ideas, but I can't use the Screen time API unless this problem is fixed. Why child-parent auth is not enough: My clients are grownups people between ages of 15-40, that are interested in self-control, so they don't have iCloud child accounts. also, the child-parent auth solution forces my clients to give some control to other person, and my clients prefer their privacy. Some of them prefer self-control and not parental-control. What I suggest as a solution: 1: Give more options to users how to disable the Screen time restrictions. including: a second faceID / FingerPrint (that isn't the same as the one used to unlock the device) a second pin password. a string password 2: Give the users the option to choose to not have the device's owner Face/Finger/Pincode ID , as a method to disable the Screen time restrictions.
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Creating a Temporary Directory with NSFileManager - NSItemReplacementDirectory creates folder in user-facing location?
So I'm reworking couple things in my app. And I noticed I had this old code that does the following: Creates a temporary directory. Writes a file in the temporary directory. After the file is written moves the file out of the temporary location and places it in its final destination. Okay so I was not creating the temporary directory using the recommended API. I was simply doing something like this: NSURL *tempDirectory = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:[NSProcessInfo processInfo].globallyUniqueString]]; // Create tempDirectory and write files inside it. Now I just changed the code to use the recommended API which takes the the volume of the target destination into account: -URLForDirectory:inDomain:appropriateForURL:create:error:) and I pass in NSItemReplacementDirectory and a url to appropriateForURL so the destination volume is taken into account. Now I have external storage mounted and I use the recommended approach. I discovered NSFileManager simply writes a directory right in a user facing location titled: **(A Document Being Saved By App Name) ** and the folder is not hidden. Is this intended behavior for this API? Are temporary files supposed to be user facing? I know it is good practice to clean up temporary stuff when you are done but in crashes or just forgetting to clean up will leave these behind which isn't the behavior I expect for "temporary files." Also if the user is viewing the folder in Finder they'll see these A Document Being Saved By App Name folders appear and disappear in the window as my app does this work.
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User-initiated sharing of Screen Time metrics (FamilyControls / DeviceActivity)
Hi, We’re building an iOS app that uses the Screen Time APIs (FamilyControls and DeviceActivity) to display a user’s own usage metrics inside the app. With the appropriate permissions granted, we are successfully reading and presenting metrics such as: Total screen time Device pickups These metrics are already visible to the user inside our app. We would now like to introduce a user-initiated “Share” feature. The idea is to: Render selected Screen Time metrics into a shareable image card generated locally on device. Present the standard iOS share sheet (UIActivityViewController). Allow the user to share that image to Messages, social apps, etc., if they choose. Important clarifications: This is fully user-initiated. The app does not automatically transmit Screen Time data. The metrics are already displayed in-app with user permission. The share asset would be generated locally. No background export or server-side posting would occur unless explicitly triggered by the user via the share sheet. We are seeking clarification on whether there are any policy or API restrictions around: Rendering Screen Time-derived metrics into a user-facing share card Allowing user-initiated export of those metrics via the standard iOS share flow Are there any additional privacy requirements, entitlement constraints, or App Review considerations we should be aware of when implementing this? Thanks in advance for any guidance.
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WeatherKit Limits and Sharing
I work on an open source app called Meteorologist (https://sourceforge.net/projects/heat-meteo/). One of the sources the users are allowed to use is Apple's WeatherKit. The app is compiled by me and free to download by anybody. My developer account has the free level of WeatherKit so 500,000 calls/month and every once in a while the app actually hits that limit, shutting that weather source/service down for the app. Is there any way to ask users of the app to somehow get their own account (or already have a developer account) and can register their license so it doesn't all bump up against the one (my) "license"? If so, how would that be passed to WeatherKit? The only thought I have is that they would need to compile the code on their own and sign their own copy. Thanks for any and all feedback and thoughts. Ed
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iOS 26 beta 8 – AlarmKit – Custom sounds in Library/Sounds do not play
I put a test.mp3 (30 sec) file into the App Bundle. I scheduled an AlarmKit alarm with the file name test.mp3. The custom sound plays ✅ I copied the file from the App Bundle to Library/Sounds/test2.mp3. I scheduled an AlarmKit alarm with the file name test2.mp3. Instead of playing the custom sound, it falls back to the default sound ❌ According to the documentation, sounds placed in Library/Sounds should be playable: I filed report FB19779004 on August 20, but haven’t received any response yet. This functionality is critical for our use case, so could you please let me know whether this is expected to be fixed soon, or if I’m misunderstanding the intended behavior?
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"EVENT_TIMESTAMP" for the SensorKit phone usage report
Hello, Recently we got a question about the event_timestamps for the phone usage report in our research project: Does the event_timestamp correspond to the start point or end point of a period of interest? For example, say the event_timestamp is 2024-07-01 23:59:59 with a duration of 86400. The user is noted to have made 2 phone calls during that event_timestamp. Did those phone calls occur in the 86400 seconds prior to that timestamp (i.e., on 2024-07-01) or in the 86400 seconds after that timestamp (i.e., on 2024-07-02)? Thanks!
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Car Play Entitlement
Hi, I’m working on a proof of concept for a CarPlay application where I need to display multiple Points of Interest, such as EV charging stations and fuel stations. The app will also allow users to book a selected Point of Interest (for example, an EV charging slot). I understand that the app can be registered under the Navigation (turn‑by‑turn) category, but I wanted to check whether it is also possible to register it under the Driving Task category. I also want to know if i can Register for multiple Categories for my car play application.
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Extract raw Screen Time data? Security says it's 'expected'
Hi everyone, I have a question regarding the intended privacy limits of the DeviceActivityReportExtension. According to the documentation and the WWDC21 session "Meet the Screen Time API", this extension was created specifically to prevent the host application from accessing the user's underlying activity data (websites visited, app usage, screen time, etc). But I have found that my host app is actually able to reconstruct this raw activity data from the activity report. I am able to extract specific visited websites and app usage durations back into the main app. I reported this to Apple Security (Case ID: OE1100504480881 ), assuming it was a sandbox bypass. However, they closed the ticket stating that this is "expected behavior" and requires no fix. My question for Screen Time Engineers: Is the documentation incorrect? If my host app is expected to be able to read this data, is there a formal API we should be using instead of extracting it from the report extension? The current behavior contradicts the privacy limits described in the documentation, so I am confused if I should rely on this data access for my app features or if it will be patched later. Thanks.
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isEligibleForAgeFeatures and different legal requirements for different regions
https://developer.apple.com/documentation/DeclaredAgeRange/AgeRangeService/isEligibleForAgeFeatures returns a bool. I assume that means that it will return True for the states where their laws are in effect. The TX law and the UT/LA/AZ laws have different requirements though: TX requires the app verify the user's age on every app launch. These other states require the app verify the user's age "no more than once during each 12-month period" A future law (Brazil maybe?) might do something else. How can we determine if the user is eligible for the TX versus other state requirements?
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Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Hello Apple Developer Support Team, We are developing an iOS iPhone application and would like clarification on whether Apple provides any APIs or system-level support to implement parental approval workflows aligned with certain regional regulatory requirements (for example, Texas, Utah, and Louisiana). Our intended use cases are outlined below: Initial Approval (App Download Stage) We understand that, in some situations, when a minor attempts to download an app from the App Store on iPhone, iOS may require approval through Family Sharing / Ask to Buy. We would like to confirm: • Whether there is any developer-accessible API that allows an iPhone app to detect if installation was approved via parental consent. • Whether apps can receive any callback, status indicator, or system signal confirming parental approval or rejection. • Whether the Declared Age Range API or any related framework provides access to parental approval or age verification signals. Ongoing Approval for Significant Changes For regulatory compliance, we may need to request parental re-approval when introducing significant application updates (for example, adding chat functionality, social interaction features, or modifying data collection practices). We would like clarification on: • Whether iOS provides any mechanism or API that allows iPhone apps to trigger or request parental re-approval after the application has already been installed. • Whether Apple provides any built-in workflows, system prompts, or entitlement-based approaches that support this type of re-approval process. In-App Handling of Parent Approval Requirements If our backend determines that a minor user requires parental approval before continuing to use certain app features, we would like to understand: • Whether Apple provides any APIs, SDKs, or recommended frameworks that allow initiating or facilitating parental authorization from within the iPhone app. • Whether there are any callbacks, permission states, entitlement checks, or system notifications that developers can use to determine and track parental consent status. If any such capabilities exist, we would greatly appreciate links to official documentation, technical guidance, or sample implementations demonstrating how approval status can be retrieved and handled in an iOS iPhone application. Also from which iOS version this capabilities will work & how to handle lower iOS version which is not supporting. Additionally, if Apple recommends alternative compliance approaches using existing frameworks such as Family Sharing, Screen Time APIs, or Declared Age Range, we would appreciate guidance on best practices for implementation. Also, could you please clarify the minimum iOS version that supports these capabilities? We would also appreciate recommendations on how developers should manage or implement fallback handling for devices running lower iOS versions where these capabilities are not supported. Thank you for your assistance and guidance in ensuring compliance with Apple platform policies and regional regulatory requirements. Kind regards
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Apple CDN Returning HTML Instead of JSON for AASA File – Invalid Character '<' Error (Universal Links)
We are experiencing an issue where Apple’s CDN is not fetching the updated apple-app-site-association (AASA) file correctly for our domain. Domain - app.myloft-stage.com AASA File Locations (Both Return Correct JSON): https://app.myloft-stage.com/.well-known/apple-app-site-association https://app.myloft-stage.com/apple-app-site-association Both endpoints: Return HTTP 200 Return valid JSON Content-Type: application/json No redirects Valid SSL certificate JSON validated and correctly formatted Apple CDN URL - https://app-site-association.cdn-apple.com/a/v1/app.myloft-stage.com Error Returned by Apple CDN - {"cause":"invalid character '\u003c' looking for beginning of value"} This error indicates that Apple CDN is receiving HTML content (starting with <) instead of JSON, even though the origin server returns proper JSON. Observations : Direct access to AASA file returns correct JSON. Apple CDN appears to be caching an older or incorrect response. The CDN response does not match the current server response. Universal Links fail due to this incorrect AASA retrieval.
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About audio playback panel after call end.
Dear Apple Support Team, Thank you for your continued support. I would like to inquire about the behavior of CallKit. Our company provides an office PBX extension phone application (iPhone app). When the iPhone is placed into sleep mode (screen off) and our app receives an incoming call, the following sequence sometimes results in an audio playback panel appearing at the bottom of the lock screen for a few seconds after the call ends(See attachment file for detail). Sequence to reproduce the issue: Put the iPhone into sleep mode (screen off). Receive an incoming call to our extension phone app. CallKit incoming call screen appears. Answer the call. Conduct the call. End the call from the peer. iOS versions with confirmed behavior: iOS 26.0: Not observed. iOS 26.2: Observed. iOS 26.3: Not observed. This behavior does not affect the call functionality itself; however, some users report that the temporary appearance of the audio playback panel feels unusual. If there is any known reason for this behavior or any recommended workaround, we would greatly appreciate your guidance. Additionally, if this is a known issue that was addressed in iOS 26.3, we would appreciate any information you can provide regarding that as well. Thank you very much for your assistance.
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AlarmKit Fixed Schedule Going off at Midnight
I am getting bug reports from users that occasionally the AlarmKit alarms scheduled by my app are going off exactly at midnight. In my app, users can set recurring alarms for sunrise/sunset etc. I implement this as fixed schedule alarms over the next 2-3 days with correct dates pre-computed at schedule time. I have a background task which is scheduled to run at noon every day to update the alarms for the next 2-3 days. Are there any limitations to the fixed schedule which might be causing this unintended behavior of going off at midnight?
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